[GS] The Ottomans Discussion Thread

1. It does not consume population in conquered cities, i.e. most of your cities as a domination civ.

2. You should build bazaars everywhere during renaissance so that you can purchase janissaries instead of producing them.

They would still consume population if you purchased it.
 
This representation of the Ottomans is far cooler than in civ5. It is a powerful civ of domination able to strike head-on with other powerful civs of domination as Aztecs and Macedon. Definitely, allowing the Ottomans to reach the medieval age is a danger.
 
Late to the party today, time to see if there's anything interesting.
 
Also, with an extra governor, those policy cards that affect cities with Governors are a little bit better.
 
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speaking of early game, does his siege unit bonus also apply to catapults? I admit I never build catapults, but could be tempted with Ottomans.
 
I really like this civ in that it seems geared for a mid game expansion strategy which really fits a lot of different strategies, not just domination. The unique governor seems to be interesting to play with and can definitely change the way you settle and conquer. It will be interesting how this all works with the new diplomacy mechanic.
 
I dont know if it is just me. But it feels like since the first expansion that the newest civs suffer more and more from power creep. It feels like the original civs need to be buffed often to make up for ever stronger new civs. I dont think it is acceptable as a marketing strategy for a civilization game. The original civs could receive a buff here and there and be made more interesting.

When i play on a large map i notice the same civilizations have a tendency to end up on top. While a couple of them end up being weak. Have to test this more. But Spain disappeared quickly in one of my latest games. And it is not the first time it happened.
 
I dont know if it is just me. But it feels like since the first expansion that the newest civs suffer more and more from power creep. It feels like the original civs need to be buffed often to make up for ever stronger new civs. I dont think it is acceptable as a marketing strategy for a civilization game. The original civs could receive a buff here and there and be made more interesting.

We know some of the civs have gotten buffs
 
I am not so impressed given that combat bonuses during late game aren´t so important. A unique musketman is good since no resources are required (in GS as well?) but since it consumes a population I guess it has to be hard built. Not so good.

Yep. I'm not fond of Super uniques either. Upgrading is much, much superior.

Well...this is probably the new civ I'm the least excited about so far. Not because it looks like a bad design or anything, but because it is all about conquest and domination, which are among my least favorite parts of the game. Some early thoughts:
  • I like the idea of having a unique governor, and Ibrahim looks very powerful
  • The Ottomans seem to be more or less immune to loyalty pressure
  • They are geared towards capturing cities rather than settling them, which is already the more efficient way to do things
  • They will benefit from the buff to pillaging
  • Although they may not get a lot in the very earliest parts of the game, the unique Governor, the boost to siege units, and the extra amenity and loyalty in conquered cities will give them something if they do early conquest, which is already an efficient thing to do
Yeah, so this is not really my cup of tea. Suleiman seems like the kind of neighbor I would eliminate early, even if I were playing a mostly peaceful game.

I'm a pacifist in Civ VI but having Suleiman as a close neighbour could prove to be a challenge, which is good. You'll have to be on your toes.
 
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Kızılırmak River.
 
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