[GS] The Ottomans Discussion Thread

Well...this is probably the new civ I'm the least excited about so far. Not because it looks like a bad design or anything, but because it is all about conquest and domination, which are among my least favorite parts of the game. Some early thoughts:
  • I like the idea of having a unique governor, and Ibrahim looks very powerful
  • The Ottomans seem to be more or less immune to loyalty pressure
  • They are geared towards capturing cities rather than settling them, which is already the more efficient way to do things
  • They will benefit from the buff to pillaging
  • Although they may not get a lot in the very earliest parts of the game, the unique Governor, the boost to siege units, and the extra amenity and loyalty in conquered cities will give them something if they do early conquest, which is already an efficient thing to do
Yeah, so this is not really my cup of tea. Suleiman seems like the kind of neighbor I would eliminate early, even if I were playing a mostly peaceful game.
 
Grand Vizier looks powerful alright, though it requires 3 governor promotions. Plus if you are not a warmonger it won't do you much good.

I'm not sure Suleiman is for you if you're not a warmonger. That said, this would be a great civ to mod in a peaceful alternate leader. I know some mods exist, so they'll just need to be re-balanced.
 
it's easy, he said Kayser-i Rûm, Kayser is turkish spelling of Caesar, and Rûm is arabic & turkish spelling of Rome

A more correct translation would be "Caesar of the Romans". "Rum" as a topographical term referred mostly to Anatolia via Arabic providence, while "Rum" is also the ethnic term used for Greek-speaking Anatolians/Eastern Orthodox folk in general. The title was taken up for legitimacy purposes (the Patriarch of Constantinople nominally "coronated" each Sultan to pledge allegiance).
 
Not too powerful if you ask me. You only need to stop them at Renaissance era and they dont have anything else basicly
 
Stockholm has the new wonder
 
First thoughts:
Too war foused for me. I prefer civs who have more than one specialty.

I really hope there's a way to get rid of Ibrahim in your city. Either a spy mission, or he's expelled if you send one of your own governors there.

Ibrahim ?
This Ibrahim ?
Nice to see a governor based on an actual historical person. I wish there were more of those.
 
Wonder what his agenda is. Hates people exerting loyalty pressure on him? Hates people settled on coasts? Really wish some of those UG promotions were for everybody...

Phoenicia must be really freaking cool to follow this up.
This is the perfect chance to add "likes conquerors". I mean, we have "loves war" Gorgo, "ultra lover war" Gorgo 2.0 Alexander and "loves wide Civs" Trajan, but we have no "loves leaders which conquered other cities".
 
+20% faster production of units granted from Grand Vizier is a strong stand-alone ability. You can have it straight after Craftmanship and State Workforce Civic. So basically you get an early game boost of unit production. I cant wait to play... against them
And then a winged hussars arrived.
 
I mean they're strong and focused, can't argue with the design but I guess I was hoping for something different.

I agree. I was hoping for a Science focused Civ since we have Maori, Canada and Sweden who all perform well at Culture.

Well, Ottomans are designed for the wamonger. If you place the unique governor in the civ you are conquering, you will be able to gobble up their cities much quicker.

I play peaceful so I was looking at the Ottomans from that viewpoint. But alas, as you say, the Ottomans are pure warmongers.
 
Kayser'i Rum : the ottoman sultans declared themselves to be the heirs of Rome after the conquest of Constantinople ( since the Byzantines had declared themselves the heirs previously ).
A warmonger Civ that starts after gunpowder in a snowball game. Granted if they start rolling as soon as they have researched gunpowder no one will be able to stop them but still considering how much alexander and gilgabro can have snowballed out of controlled not sure if it will ever be a top tier civ.
 
For me this is a good civ overall when it comes to domination, especially the cheap siege units.

If Ibrahim was a real person, then why not use Roxelana instead?
 
I am not so impressed given that combat bonuses during late game aren´t so important. A unique musketman is good since no resources are required (in GS as well?) but since it consumes a population I guess it has to be hard built. Not so good.

1. It does not consume population in conquered cities, i.e. most of your cities as a domination civ.

2. You should build bazaars everywhere during renaissance so that you can purchase janissaries instead of producing them.
 
Agreed. The design is a good one and very unique. But alas, warmonger again.
I dare say that every civ in this expansion (with the possible exception of Canada) is better designed than almost all the older civs (with the exception of a few) in terms of cohesiveness. I wonder how much of a redo some of the older civs have had.
 
I am not so impressed given that combat bonuses during late game aren´t so important. A unique musketman is good since no resources are required (in GS as well?) but since it consumes a population I guess it has to be hard built. Not so good.
That makes sense, but at least it will be cheaper, and you are generally encouraged to conquer more than settle (even more so than usual), so in many of your cities it will not cost population.
 
+20% faster production of units granted from Grand Vizier is a strong stand-alone ability. You can have it straight after Craftmanship and State Workforce Civic. So basically you get an early game boost of unit production. I cant wait to play... against them
And then a winged hussars arrived.

Yes, for those thinking the Ottomans don't get any bonuses until mid-game, you can get Ibrahim in the Ancient Era with his unit production bonus and rush your neighbors.
 
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