TheGryphonPrince
King
What is this about?
The setting of this thread is simple. This is a RFC:MP 3000 B.C map on hotseat with all the positions taken. In this game, you tell me which nation you want to take control of and once you are in, you can give me the orders for your civ and I'll make them reality as you see the world history unfold.
Hotseat? Wouldn't that be hard to pull off?
I don't know how to explain how the end turn posts will look like, so let me show you an example:
Also I don't know much geography so I would recommend saying stuff like: "1 NE from this city", "3 S and 1 E from the other one" or "I settle east".
Unfortunately here you'll have to sometimes do the math. More specifically, at the production and technological costs. If you have production left for the extra turn you can still give building orders. Sorry for this, but it's the only way.
Sometimes I'm also going to have to "pause" the turns to point out an event or something weird happening (such as khmer flipping a chinese city with 10% khmer culture).
I still haven't decided how much the turns will last though. I know that the first one will be a revision of starting cities and the 2nd one will be 30-40 turns long.
Is there anything else?
Yes. Scouts, horsemen and vehicles are the only units allowed to explore outside one's territory. An exception is when you discover a continent at first, although that exception vanishes after a while.
Also, I'm probabily modifying China's spawn to Xi'an for historicity reasons. Northren China was important, yes, but Xi'an is more historical for being the birthplace of the chinese civilization.
With the exception of Babylon, Carthage and Mongolia, no civilization can be killed. Since I don't know wether the independence feature actually works and wether it will give me the cities back to me or to the A.I, you can only vassalize defeated civs.
I would like to leave out something clear: No rushing civs. It kills the fun when a babylonian player rushes into everyone (I gotta admit that's a classic though
)
If you're America and the world is lagging far behind from historicity, you must give technological support to European nations (you can give a little bit to asian civs spared from colonization but not too much). If the same rule applies that forces you to give techs away applies, then you can't DoW on anybody until 1823 (Monroe Doctrine) and no conquering Congo or any other independent until said year.
I also reccomend a little bit of roleplay. Gamey behavior is still allowed though.
Nation list:
Any nation without name will be directly controled by me until someone claims them (unless I fall in love with said civ). Please be aware that I'm terrible at technologies at RFC so I might end up stagnating so you better hurry up claiming civs. Since there are few around here, you can take control of multiple civilizations.
The setting of this thread is simple. This is a RFC:MP 3000 B.C map on hotseat with all the positions taken. In this game, you tell me which nation you want to take control of and once you are in, you can give me the orders for your civ and I'll make them reality as you see the world history unfold.
Hotseat? Wouldn't that be hard to pull off?
I don't know how to explain how the end turn posts will look like, so let me show you an example:
*picture of warrior in Ashur*I build a warrior in Ashur
-postsnip-
Babylon:
Spoiler :Ashur:
Spoiler :*gamepic of cityscreen of Ashur*
Costs of buildings, units and techs.
Spoiler :blahblahblah, you get the idea.
Also I don't know much geography so I would recommend saying stuff like: "1 NE from this city", "3 S and 1 E from the other one" or "I settle east".
Unfortunately here you'll have to sometimes do the math. More specifically, at the production and technological costs. If you have production left for the extra turn you can still give building orders. Sorry for this, but it's the only way.
Sometimes I'm also going to have to "pause" the turns to point out an event or something weird happening (such as khmer flipping a chinese city with 10% khmer culture).
I still haven't decided how much the turns will last though. I know that the first one will be a revision of starting cities and the 2nd one will be 30-40 turns long.
Is there anything else?
Yes. Scouts, horsemen and vehicles are the only units allowed to explore outside one's territory. An exception is when you discover a continent at first, although that exception vanishes after a while.
Also, I'm probabily modifying China's spawn to Xi'an for historicity reasons. Northren China was important, yes, but Xi'an is more historical for being the birthplace of the chinese civilization.
With the exception of Babylon, Carthage and Mongolia, no civilization can be killed. Since I don't know wether the independence feature actually works and wether it will give me the cities back to me or to the A.I, you can only vassalize defeated civs.
I would like to leave out something clear: No rushing civs. It kills the fun when a babylonian player rushes into everyone (I gotta admit that's a classic though

If you're America and the world is lagging far behind from historicity, you must give technological support to European nations (you can give a little bit to asian civs spared from colonization but not too much). If the same rule applies that forces you to give techs away applies, then you can't DoW on anybody until 1823 (Monroe Doctrine) and no conquering Congo or any other independent until said year.
I also reccomend a little bit of roleplay. Gamey behavior is still allowed though.
Nation list:
Any nation without name will be directly controled by me until someone claims them (unless I fall in love with said civ). Please be aware that I'm terrible at technologies at RFC so I might end up stagnating so you better hurry up claiming civs. Since there are few around here, you can take control of multiple civilizations.
Spoiler :
Egypt: GreekAnalyzer
India: mrrandomplayer
China: baseballpie
Babylon:
Greece: CoolGuy5451
Persia: constantinopile
Carthage:
Rome: GreekAnalyzer
Japan: baseballpie
Ethiopia: constantinopile
Maya:
Vikings: constantinopile
Arabia: Moai_Spammer
Khmer:
Spain: baseballpie
France:
Britain:
Germany: GreekAnalyzer
Russia: baseballpie
Netherlands:
Mali:
Portugal:
Inca:
Mongolia:
Aztec:
Turkish: GreekAnalyzer
USA: GreekAnalyzer
India: mrrandomplayer
China: baseballpie
Babylon:
Greece: CoolGuy5451
Persia: constantinopile
Carthage:
Rome: GreekAnalyzer
Japan: baseballpie
Ethiopia: constantinopile
Maya:
Vikings: constantinopile
Arabia: Moai_Spammer
Khmer:
Spain: baseballpie
France:
Britain:
Germany: GreekAnalyzer
Russia: baseballpie
Netherlands:
Mali:
Portugal:
Inca:
Mongolia:
Aztec:
Turkish: GreekAnalyzer
USA: GreekAnalyzer