Hello,
I've encountered another thread, where Kremlin was said one of the top wonders. I admit I never use it. Mainly because US is rather rare civic, as Rep is supeerior in terms of space games and slavery does not win the competition with caste late in the game.
I also think there is very little to build late in the game when factories add quite a lot production.
Can anybody explain how exactly use Kremlin?
When I consider this I end with these conlusions:
1) When running caste and SP: caste adds +33% and +25% hammers for workshops, but only workshops. While working also windmills and hills it ends up with more production with slavery rush"buy". But whipping late is not effective as regrow takes ages.
2) With FM and food corpo, caste seems to be obligatory. OTOH it suports also whipping, as regrows are quick and by whipping one can produce specialist slots anyway.
But in both cases there is still 1 question: WHAT to hurry?
3) I see the point of rushbuying of some crucial wonders, but there are few wonders late in the game. Probably WallStreet is the best to rush buy, but who builds WallStreet? Still I think there is no way of doing it before Christo Redentor, because terms of not running representation should be close to minimum.
4) The last use of Kremlin I see is a serie of whipping (without constructing buildings) in 5-turn between revolutions to store overflows with wealth running. In this way most of cheap spaceparts can be completely prebuilt so they can be finished in 1 turn. But there is huge population hit, doesnt matter so much in huge empire, but definitely a hit to middle sized.
Can anybody explain the real power of Kremlin? As I said I never build it so simply don't know. Aly link to a game writup when Kremlin is used much will be appreciated
I've encountered another thread, where Kremlin was said one of the top wonders. I admit I never use it. Mainly because US is rather rare civic, as Rep is supeerior in terms of space games and slavery does not win the competition with caste late in the game.
I also think there is very little to build late in the game when factories add quite a lot production.
Can anybody explain how exactly use Kremlin?
When I consider this I end with these conlusions:
1) When running caste and SP: caste adds +33% and +25% hammers for workshops, but only workshops. While working also windmills and hills it ends up with more production with slavery rush"buy". But whipping late is not effective as regrow takes ages.
2) With FM and food corpo, caste seems to be obligatory. OTOH it suports also whipping, as regrows are quick and by whipping one can produce specialist slots anyway.
But in both cases there is still 1 question: WHAT to hurry?
3) I see the point of rushbuying of some crucial wonders, but there are few wonders late in the game. Probably WallStreet is the best to rush buy, but who builds WallStreet? Still I think there is no way of doing it before Christo Redentor, because terms of not running representation should be close to minimum.
4) The last use of Kremlin I see is a serie of whipping (without constructing buildings) in 5-turn between revolutions to store overflows with wealth running. In this way most of cheap spaceparts can be completely prebuilt so they can be finished in 1 turn. But there is huge population hit, doesnt matter so much in huge empire, but definitely a hit to middle sized.
Can anybody explain the real power of Kremlin? As I said I never build it so simply don't know. Aly link to a game writup when Kremlin is used much will be appreciated