blitzkrieg1980
Octobrist
I've decided to start a discussion that will, hopefully, teach us all about the power of the worker. This may be obvious, but I feel the need to start this discussion anyway.
The worker is, arguably, the most powerful unit in the whole game. Over-shadowing Praets, Immortals, Modern Armor, workers are the spine of the empire. Of course, I'm not talking in attack/defense strength (since civilian units like workers don't have such strength). I'm talking purely in the power to effect the entire game.
This all came about from my last 4 games. My previous build order was generally warrior/warrior/warrior/worker/chop worker/settler. I'd use the 4 (including the initial) warriors to kill whoever was close to me and take their capital. Obviously, this is only effective on levels Prince and below... or is it even effective there?
My recent games have gone worker/warrior/worker/warrior/settler/worker and I've never had more powerful games. Every game where I start with an early worker and then chop out a second shortly afterwards, I notice a superior tech pace, better land (peacefully even), larger military, and an overall stronger empire. I've also noticed that, in general, when I have an average of 2 workers per city, my games are usually smoother and I can concentrate on how I can best win instead of how I can best keep up.
I understand this is probably obvious (more workers = more improvements), but I feel like, perhaps, the worker is the more overlooked of units for those of us who play levels Prince and below. Defense matters, but defensive units obsolete. Workers never obsolete.
So I end on this assertion, and please feel free to challenge me: The worker is the most important single unit in this game bar none.
The worker is, arguably, the most powerful unit in the whole game. Over-shadowing Praets, Immortals, Modern Armor, workers are the spine of the empire. Of course, I'm not talking in attack/defense strength (since civilian units like workers don't have such strength). I'm talking purely in the power to effect the entire game.
This all came about from my last 4 games. My previous build order was generally warrior/warrior/warrior/worker/chop worker/settler. I'd use the 4 (including the initial) warriors to kill whoever was close to me and take their capital. Obviously, this is only effective on levels Prince and below... or is it even effective there?
My recent games have gone worker/warrior/worker/warrior/settler/worker and I've never had more powerful games. Every game where I start with an early worker and then chop out a second shortly afterwards, I notice a superior tech pace, better land (peacefully even), larger military, and an overall stronger empire. I've also noticed that, in general, when I have an average of 2 workers per city, my games are usually smoother and I can concentrate on how I can best win instead of how I can best keep up.
I understand this is probably obvious (more workers = more improvements), but I feel like, perhaps, the worker is the more overlooked of units for those of us who play levels Prince and below. Defense matters, but defensive units obsolete. Workers never obsolete.
So I end on this assertion, and please feel free to challenge me: The worker is the most important single unit in this game bar none.
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