The Pyramids, MoM, TGW and other assorted World Wonders

I prefer the forest chop option, but either way it's worth the sacrifice. Just remember the tundra chop is 4 turns, not 3

Even if we lose the 'mids, the fail gold is worth it so we can keep teching at 100%. How does that work if we tie and someone else get them? Does the whip/chop overflow get converted to cash, or hammers for our next build?
 
I agree that it is worth the sacrifice to get it a turn earlier, whichever sacrifice we choose. How many hammers do we lose from the mines until the pop grows back? If it is more than the hammers it costs to build Granary without chop, I'd say chop the forest if 4 worker turns will still get the Pyramids done by the same turn.

I think the whip/chop overflow would go to fail gold not hammers for next build.
 
Scratch that. I'm looking at the pictures now, and I think whipping is the better option. It gives us more overflow, gets us an extra Fast Worker, and keeps our current Fast Workers doing more crucial things than chopping 3rd-ring forests. Plus we can grow back really quick if we borrow Indira's corn for a turn or two.

That weasel city location you've picked out is god-awful, but I guess if we're going to do anything with it, we need to conserve that forest to get it started...

Here are the pictures I'm looking at.

Spoiler :






 
I also would prefer the whip over the chop of the tundra. Population and hapiness we will get back, but once that forest is gone, its gone. We can even put a lumbermill there later to get more production from the tile if we don't chop it, but at minimum we really need it if we are getting a city there.
 
I myself am fairly split between the two options too. What stops me from the whip (and I do love the whip :devil:) is one thing I have read somewhere - that it is not good to whip away plains mines if the city is size 6 or more. Same with green mines and city size 5. On the other hand, whipping workers and setters is the way to do it and not lose food/growth while producing those.

One interesting thing is we would have border pop from Teras in 46 turns from the 6 culture it produces currently. If we get the Pyramids, those will be down to 25 because of the added +6 culture for the Pyramids. Which means that even if we dont build a city there, we will get the beavers for happiness in 25 turns. Still, I think it will be OK city. Not great, but totally worth building it.
 
I too love the whip (maybe too much... I tend to over-whip alot:blush:) Now I want the whip even more, knowing that the Mids will give us furs without even building the crap tundra city... Crack that whip! :whipped:... It's not too late... To Whip it... Whip it good!!...

Yeah baby:yeah:

BTW, What is the food source for the furs city? I can't see any in the screenies.
 
BTW, What is the food source for the furs city? I can't see any in the screenies.
Food will be 1 green farm and 1 tundra deer for cumulative +5 food at size 2, which is not bad. With chopped granary it will be at size 6-7 in less than 20 turns bringing income of ~15-20 gold each turn working sea tiles.
 
There is a deer in the tundra forest east of the city location. It would not get it until borders pop, though.

Also, the lake tile that is lighthouse-able.

Edit: Ninja'd by the ninja
 
Ah, yeah - the lake - I remember there was 3-food tile and I though there is green farmable tile.
 
:) Thanks, Yossa.

We cant really find use for it while we are fighting most probably. It was more of a showing a character at this stage. To tell the world - friends and foes alike - that we are well alive and kicking. We are not scare and we think beyond this little zulu nuisance.
 
2metra, why do we not switch to Police State or at least representation right away?
We have to see in-game and maybe test, but I think police state is out of question for now (yeah, sounds counter-intuitive to not switch to PS while being in war) but we were already for quite some time in war mode (whipping heavy except in capitol) and also want to keep our chances on the long run and with PS we would lose the happy bonuses from HR. Without HR we would lose like 5-10 citizens in to unhappiness. Only in Indira we will lose 4 citizens.

With REP the situation is similar - we cant guarantee we will have the +3 happy exactly where we need them (however, it will be most likely in the bigger cities where we will need it). But even with REP, we will have 1 unhappy pop in Indira and another one in just 2 turns. We need to whip those away or just leave them there doing nothing, only eating food. Plus, we dont have much free citizens to be put in to scientists to use the REP bonus +3 bpt per specialist. Once we get to Caste, then we will have quite strong tool for converting food in to beakers, but right now .. I dont see much use for it.
 
Top Bottom