DangerousMonkey
Warlord
- Joined
- Oct 2, 2005
- Messages
- 139
Lately I've noticed a lot of love for the Quechua, the Unique Unit of the Incan Empire. I've heard a lot of talk about how much of an early game powerhouse they are, and I've even heard it argued that they are one of the best, if not the best, UU in the game. I disagree.
The Quechua is a mediocre UU and it can be countered easily by a skilled opponent. This is not to say the the Quechua doesn't offer some useful advantages over a standard warrior, it does, but you can do much better with other UUs. I concede that that the Quechua is somewhat strong against an AI, because the AI doesn't understand how to counter them. But you can still do better with other UUs. However, a skilled human opponent can defeat a Quechua rush almost as easily as he can defeat a warrior rush.
There are several main problems with the Quechua Unit:
1)Against anything other than an Archer, they're just a regular warrior. Thus, the only way Quechuas can be highly effective is if someone doesn't understand this principle, and tries to defend himself exclusively with Archers. Also, as soon as your opponent is capable of building something better than archers, all your Quechuas are obsolete.
2)Archers defending cities generally have a slight mathematical advantage over a Quechua. In a standard situation, where a given city has a +20% defense bonus and is defended by an archer is attacked by a Quechua, that Archer has an equivalent power of 2.3 [3/(1+1-.7)] against the Quechua's equivalent power of 2.2 (including the Combat I promotion he will have because of the Incan Aggressive trait). The numbers for this are explained in the article "Combat Explained" appearing in the Strategy Articles section of this forum (hopefully my math is right, please inform me if it isn't).
3)If you choose to, you can build warriors just as fast as the Incan can build Quechuas, and you'll have the defensive advantage. You can let him attack you in defensive terrain, and you'll be close to your production center.
With these things in mind a Quechua counter-strategy becomes obvious. This is the basic deal, step by step:
1)The game begins. You know you are facing an Incan opponent because you've either checked along the score bar (multilayer) or you find out as soon as you run across him. If he isn't close by you don't have to worry because he either wont be able to get to you fast enough, or there will be a closer opponent for him to attack. Otherwise, move to step 2.
2)Begin your standard chop-rush oriented starting strategy. Make sure to build a few warriors before building that archer (to defend yourself with if a non-Incan attacks), and position a unit between you and the Incan so you can keep an eye on him. Get Bronze Working early (which you should do anyway) and if you have some copper in your starting radius hook it up and chop-rush an Axemen and you are pretty much home-free. If you don't have starting copper (and you probably won't) move to step 3.
3)Defend yourself. If your incan opponent is planing to attack he'll either be speed building or chop-rusing a stack of Quechua's while you are dealing with step 2. He'll probably be ready to launch around when you have finished getting Bronze Working and maybe a few other techs. If you don't have copper yet it's crunch time. Take those warriors and put them in forests/hills along your boarder. You should see his stack coming because of that picket you placed in step 2, so you should be warned.
4)Draw it out. The Incan cannot win a long-term war this way. Keep chop rushing a few warriors and place them in annoying places along your boarder. If you get a chance, send some of those warriors into Incan territory to draw units away from you. Meanwhile you should either be teching animal husbandry or iron-working if you can't find copper, and hooking up those horses/copper/iron. If your closest strategic resource is out of your boundaries chop rush a settler and drop him on it. Use rivers instead of roads to get those resources back to your capitol faster if you can. Once you can build Chariots or Axemen you've won. Remember, the Incan will (if he's smart) try to station a bunch of Quechua's on top of that horses/copper/iron before you can connect it. Make sure to put a few units there first to control that space.
5)Counter-Attack. If the Incan has been building nothing but massive Quechua stacks all this time he's in deep trouble because they're all obsolete now. Don't bother killing every single Quechua polluting your territory, take the fight to him. Now it's your turn to move those Axemen/Chariots into is territory and cause trouble. If you're lucky a few of these units will be enough to kill his capitol, if not you should at least be able to deny him resources and pillage him good enough to keep him down and kill him later. Either way if you don't kill him outright he'll have to withdraw his forces just to stay alive.
Well, that's it. I'd welcome any comments/questions/disagreements people would like to put forward.
The Quechua is a mediocre UU and it can be countered easily by a skilled opponent. This is not to say the the Quechua doesn't offer some useful advantages over a standard warrior, it does, but you can do much better with other UUs. I concede that that the Quechua is somewhat strong against an AI, because the AI doesn't understand how to counter them. But you can still do better with other UUs. However, a skilled human opponent can defeat a Quechua rush almost as easily as he can defeat a warrior rush.
There are several main problems with the Quechua Unit:
1)Against anything other than an Archer, they're just a regular warrior. Thus, the only way Quechuas can be highly effective is if someone doesn't understand this principle, and tries to defend himself exclusively with Archers. Also, as soon as your opponent is capable of building something better than archers, all your Quechuas are obsolete.
2)Archers defending cities generally have a slight mathematical advantage over a Quechua. In a standard situation, where a given city has a +20% defense bonus and is defended by an archer is attacked by a Quechua, that Archer has an equivalent power of 2.3 [3/(1+1-.7)] against the Quechua's equivalent power of 2.2 (including the Combat I promotion he will have because of the Incan Aggressive trait). The numbers for this are explained in the article "Combat Explained" appearing in the Strategy Articles section of this forum (hopefully my math is right, please inform me if it isn't).
3)If you choose to, you can build warriors just as fast as the Incan can build Quechuas, and you'll have the defensive advantage. You can let him attack you in defensive terrain, and you'll be close to your production center.
With these things in mind a Quechua counter-strategy becomes obvious. This is the basic deal, step by step:
1)The game begins. You know you are facing an Incan opponent because you've either checked along the score bar (multilayer) or you find out as soon as you run across him. If he isn't close by you don't have to worry because he either wont be able to get to you fast enough, or there will be a closer opponent for him to attack. Otherwise, move to step 2.
2)Begin your standard chop-rush oriented starting strategy. Make sure to build a few warriors before building that archer (to defend yourself with if a non-Incan attacks), and position a unit between you and the Incan so you can keep an eye on him. Get Bronze Working early (which you should do anyway) and if you have some copper in your starting radius hook it up and chop-rush an Axemen and you are pretty much home-free. If you don't have starting copper (and you probably won't) move to step 3.
3)Defend yourself. If your incan opponent is planing to attack he'll either be speed building or chop-rusing a stack of Quechua's while you are dealing with step 2. He'll probably be ready to launch around when you have finished getting Bronze Working and maybe a few other techs. If you don't have copper yet it's crunch time. Take those warriors and put them in forests/hills along your boarder. You should see his stack coming because of that picket you placed in step 2, so you should be warned.
4)Draw it out. The Incan cannot win a long-term war this way. Keep chop rushing a few warriors and place them in annoying places along your boarder. If you get a chance, send some of those warriors into Incan territory to draw units away from you. Meanwhile you should either be teching animal husbandry or iron-working if you can't find copper, and hooking up those horses/copper/iron. If your closest strategic resource is out of your boundaries chop rush a settler and drop him on it. Use rivers instead of roads to get those resources back to your capitol faster if you can. Once you can build Chariots or Axemen you've won. Remember, the Incan will (if he's smart) try to station a bunch of Quechua's on top of that horses/copper/iron before you can connect it. Make sure to put a few units there first to control that space.
5)Counter-Attack. If the Incan has been building nothing but massive Quechua stacks all this time he's in deep trouble because they're all obsolete now. Don't bother killing every single Quechua polluting your territory, take the fight to him. Now it's your turn to move those Axemen/Chariots into is territory and cause trouble. If you're lucky a few of these units will be enough to kill his capitol, if not you should at least be able to deny him resources and pillage him good enough to keep him down and kill him later. Either way if you don't kill him outright he'll have to withdraw his forces just to stay alive.
Well, that's it. I'd welcome any comments/questions/disagreements people would like to put forward.