1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

The Road to War Ultimate Edition for BtS 3.19

Discussion in 'Civ4 - Road to War' started by deanej, Jun 25, 2009.

  1. Wosret84

    Wosret84 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    22
    Just a quick question if someone has the answer for me:

    I would like to disable the lethal bombardment ability of aircraft and artillery against land units. Preferably I would like to keep the ability to kill naval units, and kill other aircraft especially, but using fighters and bombers to destroy stacks of ground units I would like to eliminate if possible.

    I'm a newbie to XML. I have disable DCM stack attack in the XML, but I am not sure how to eliminate lethal bombardment in the XML exactly. Can anyone help?
     
  2. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    Look for the <AirCombatLimit> parameter in the Unitinfos file.
     
  3. Wosret84

    Wosret84 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    22
    I read in another thread that if you reduce that number from 100 to, say, 75, it will prevent it from destroying other units. However, does this apply to other air units as well? For example if you use the air mission over other cities to try and shoot down enemy fighters/bombers, or your own aircraft intercepting other air missions, will it prevent them from being lethal as well?

    Also does this effect the port airbomb mission?

    I assume I have to change every instance of this value in the XML. Same with Artillery? (Just the regular CombatLimit)

    Thanks for the quick reply.
     
  4. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    AirCombatLimit is Air to Ground or Sea. Not Air To Air.

    Artillery you will need to reduce the Collateral Damage Limits and Combat Limits.
     
  5. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    In GlobalDefinesAlt there are switches for all the DCM effects, including ranged bombard.
     
  6. BraveFencer

    BraveFencer Chieftain

    Joined:
    Oct 17, 2010
    Messages:
    1
    Hello guys

    I play with Germany in the historical mode and after occupying France, I've been waiting for Normandy Landings, but it didn't happen in June 44, is that normal ?
     
  7. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    The events dictate war declarations (and gives troops to Franco when he spawns, I think). They don't dictate the AI's troop movements, so you won't see a D-Day invasion unless the AI happens to do it or you decide to re-create it yourself.
     
  8. steveberry66

    steveberry66 Chieftain

    Joined:
    Oct 21, 2010
    Messages:
    3
    I am looking for anyone that can help me with issues.

    I have BTS installed and updated to 3.19, and now i want to install RTW UE as i think the mod is excellent. However i ahve issues have tried on several occasions but with no success.

    The normal result i get is when i go to open rtw and play a scenario i get "You have been defeated".

    Is there anyone out there that could take the time to tell me, exactly what patches i need, what mods i need, what versions and how to install them.

    I would really appreciate someones help,
     
  9. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    Did you delete the existing Road to War folder before installing this one?
     
  10. D!CK_VII

    D!CK_VII Chieftain

    Joined:
    May 9, 2010
    Messages:
    485
    acquired knowledge (open play only)

    ok i have a custom game that has 15 civs set on random and i just regenerate the map for a new game. some maps i get acquired knowledge some maps i don't. how do i control this?
     
  11. D!CK_VII

    D!CK_VII Chieftain

    Joined:
    May 9, 2010
    Messages:
    485
    RTW PBEM anyone?
     
  12. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    This mod is best played with the actual scenarios it came with. You'll get strange results otherwise.
     
  13. D!CK_VII

    D!CK_VII Chieftain

    Joined:
    May 9, 2010
    Messages:
    485
    hmm how do i fix this TXT_KEY_CITY_NAME_WW2_GERMANY15 from becoming city names?
     
  14. Wosret84

    Wosret84 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    22
    Old thread I know, and I don't know if anyone plays this mod anymore (I sure as hell do), but, while I was able to make air bombard non-lethal, I was never able to make artillery ranged bombardment non-lethal against land units. Is this possible to do? I always liked the old Civ3 style artillery that was only used as a ranged unit and not a direct attack unit. It's a little too easy to just build tons and tons of artillery and blow up whole cities worth of units and just roll in.
     
  15. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    In my version (see sig), artillery in direct attack is lethal (i.e. a unit can die, but not in ranged combat.) However, artillery units are far weaker and significantly fewer than normal units, so they play only a very insignificant role as in real life artillery is integral to the units themselves. You will note that most my units all cause collateral damage when attacking, to reflect this.
     
  16. Wosret84

    Wosret84 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    22
    I've been reluctant to play that modification due to the complexity involved. Plus I really like the vanilla RTW 1936 Europe mod for the ability to custom-build the army in three years before the start of general hostilities. But I'll give it a try.

    My favorite nation to play as is the USSR because they're not in any overt alliances with anyone - whenever I play as Germany for example I have to 'compete' with Italy for some of the land battles in Europe, and they usually end up taking some cities. As Russia, there's nobody else fighting directly with you, until you push far enough into Europe to meet the western allies (and by then the war is effectively over).
     
  17. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    You will love Russia in my Mod ... their forces have 2 additional lives. After it is killed it is instantly reborn in the capital, to reflect the seeming unlimited amount of men the Russians had ...

    As to Germany and Italy as a team, I play "Hot Seat" mode and then I can control what my allies do. See my thread for details.
     
  18. Wosret84

    Wosret84 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    22
    I've loaded the mod but there's a few things that I'm not sold on. One of my favorite aspects of RTW 1936 was the ability to custom build the army more or less from scratch. I never liked the idea of having the forces already in place and spread around on the map. And the sheer numbers of units is kind of overwhelming. The addition of barbarians and the unit respawn I'm not sure about either.

    Really all I wanted to know was how to make ranged bombardment by artillery non-lethal in the UnitInfos XML file. I reduced the iCombatLimit value below 100 and the iCollateralDamageLimit similarly, yet ranged bombardment by artillery is still lethal.

    I was already able to make air bombardment non-lethal and I've switched off the DCM stack attack. This is the last piece that would make RTW pretty much perfect for me.
     
  19. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    Using BtS's ranged attack system, you have to change iAirCombatLimit. I'm pretty sure RTW uses DCM's bombardment though, so that won't help.
     
  20. The Flame8

    The Flame8 Chieftain

    Joined:
    Dec 17, 2009
    Messages:
    568
    Location:
    United States
    Can this be aregular zip file?
     

Share This Page