T0 - Move warrior into borders to heal, move
unguarded worker back in borders to get ready for some chop chop. Move some warriors about, fortify city warriors.
T1 - Get worker to start pre-chopping some of the woods and 2 pop whip settler. Lots of activity by our fog-busting warrior to the East. I also decide to scout out our west so decide to upgrade the warrior to woody and move him west.
T2 - Wow, what a lot of overflow, decide to grab one turn granary so we can regrow quicker. Judaism Heliopolis. Grr, Rammy! Now here I have a decision to make, Ista is a little hammer weak after the two-pop whip. Oracle in 41 but Erdine in 28 (plus there is still some woods to chop there. So I slot it in there instead. Ram converts to OR and Judaism.
T3 - Move settler to Erdine, in case we still have a shot at Marble city. My fog busting warrior spots a greek archer and settler to our East. Hmmm. That is annoying... Move worker into another forest for chop chop for axemen.
T4 - Poly is in,
Set to Mono. Greece settles a desert spot

to our East. Research 100%, Mono in 4.
T5 - Judaism spreads in Istanbul,
no convert. Istanbul will grow in 4 turns, next axe due in 7 but we got a worker chopping. Ir will grow in two and we have some nice mines to work to help speed Oracle.
T6 - Chops in, Oracle sped up with 6 turns. Consider chopping another forest but decide to wait for pop3 before doing that. Set Ista to grow (2) and get ready for 2pop axe whip. Growth in Ir 1 turn.
T7 - Growth in Irdine, Oracle due in 12.Cultural borders will not allow settling in the western marble spot

Growth in Ista next turn, set hammer heavy axe production.
T8 - Masonary in, monotheism learning. Mono in 10, Oracle in 11. nice (read: lucky) timing there

Irdine's borders pop.
T9 - Axe in, set next one and move citizens to food tiles to do this 2pop whippy thing we been going on about. Tech is at 80% because we are paupers. but the timing is still on time kinda.
T10 - Whip axe for one pop but growth next turn (Ista).
T11 - Meet Cyrus.
Now even though Istanbul is at 3pop, I can't do a 2pop whip
T12 - Do a 2pop whip. Also find some nice land to our East.
We are going to have to take marble form their cold dead hands.
T13 - Set axe and research to 100. We going at a loss but I want to make sure Oracle and Mono don't come in together and we ruin our Theo slingshot.
T14 - Axe comes in, another axe. Also move the worker to chop out the new axe while Istanbul recovers.
T15 - Stonehenge BIFAL. Mono and Oracle is going to come in next turn so i slotted an axe to delay it until Mono is in! Next player, remember to set it back once Mono is in!
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