Hi W, Cam!
Well, good to be at my own computer! (I have actually tried to make another post from Constanta, but it didn't work that time, tried to clarify the changing personalities feature - haven't come across this yet - and to rectify the mistake in my previous post regarding alternative settlement - what I had in mind was the possibility to settle on the ivory 1E - if there is another food S-SE, which is already not an issue any more.)
Let me summarize where we are right now:
* Istanbul at size 2, 2 improved city plots (wheat, not roaded still; and ivory), additional resource-endowed plots in the fat cross: 2 more ivories, on the river, and 3 sugars, also on the river so can be farmed before calendar if appropriate (I usually do this to speed up growth but this will be done if we all agree this is a good idea, and if this is still a feasible idea later on (guess not that much if we go cottageing first), some open shore for speedy cottageing, some forestswhich could be used for Oracle and, arguably, grannary, but also axes if urgently needed (I am no comp-wizz, so still can't find how I can be in the game and have another screen opened where to write my notes, so, any help with this would be most appreciated!)
* a worker on the farmed corn waiting for the order to road it, as I presume, and to further work the ivories - at least before pottery (with the settler being built, there is currently no much need to lose turns to go to the sugar just to improve its food output) I also assume that we won't cottage the sugar and lose the opportunity to get rum out of it!
*three warriors - one to the NNW, and two in Ista. There seems to be an agreement to send both Ista warriors to bust the fog and it looks tha we have three priority directions to do so: NW to the Gold Region to see potential hidden resources, SW to see what is between us and the Khan, and SE to see what is between us and Alex. The NNW warrior might go East to pop the hut there, if it hasn't been popped by somebody else in the meantime, or to move furter North (there is a curious piece of road without a culture's space, just 1N of the Egyptian Archer. As it is too early for the Barbs to engage in infrastructure building, my guess would be that somebody is round there (Saladin?) trying to expand into our direction, but has met a (temporary?) setback...for now...
*production: Settler (11 turns to go)
*tech: AH (not started yet, seems there's an agreement to go pottery>mysticism, instead, with further beelining to priesthood and theology to get to the DR. There is also the IW idea thrown in, but it is not a necessity till we are deprived from the copper, the jungle is not - as of yet - a problem, although it does take some time to learn the IW
Now the propesed actions (actually a synthesisi of the above) for the next 20 turns:
* change AH to Pottery>Myst>Priest beeline (Oracle seems preferable to IW as Ramesses is moving fast on GDP)
* finish settler>granary to speed growth / warrior to have some defences round Ista (I usually prefer growth till I see a Barb close by, the road to the North might point to it beeng not far away, but for the time being we have the Egyptian Archer to garrison in our stead in that region, as of now), so I am going to produce the grannary if you don't think it is useless time and resource spent, besides we might be able to have axes short upon the settler's appearance (one more possibility is to go for a second worker, and I kind of like this, but am afraid that Ista will remain too small to take advantage of whipping anytime soon.
*Revolt to Slavery upon emergence of the settler (hope I don't forget this, I am usually somewhat lousy with the civics)
*move the NNW warrior to pop the hut (what if Barbs come out? you wanna take the risk, or you prefer not to? the Eg. Arch can do it anyway...), then South- Southeast towards Alex, move one Ista warrior to the Gold Region to see more of the tiles there and bust the fog, move the other Ista warrior to SW towards the Khan to bust the fog and find resources there.
Cam, why are you so sure we won't have Barbs soon: is it the settings, or the number of turns (I usually do get some Barbs around the 50-sh turn)? And what are these changing personalities?
I have read what I need to do to have screenshots, and will try to not disappoint you, although I am a bit worried about the using of the image program and fiddling with the images - if I take them, of course.
I will play in about 9 hours from now, so will be wating for your comments, changes in the proposed way to go, etc. for 8 hours or so. If you think it's better to postpone for some more time to get something cleared up or agreed upon, that's OK with me, of course: it's me the one to mostly learn from the game, judging from your posted comments; I just dont want to disappoint the expectations already expressed by our mighty leader!