The Tale of the Two Brothers of the East

What is this Byzantium you speak of and how did they manage to take Roman Lands!?
 
You mean The Supreme and Holy and Awesome and did i mention Supreme Empire of Wild Fire?

The shorthand term is Byzantium :p
 
Byzantium? You mean the tiny upstart nation to South using hax?
 
Byzantium? You mean the tiny upstart nation to South using hax?

It's better than the Baby Eating Vodka Drinking group of disorganized anarchic city states to it's north
 
You mean the ones that you asked for help from and who took a German city in the first try? :D And the ones that kicked Mongolia in the booty?
 
You mean the ones that you asked for help from and who took a German city in the first try? :D And the ones that kicked Mongolia in the booty?

We distracted the Germans :p

and the mongols aren't that hard to kill, they often rush china and fail so you just need about 5 phracts to take em down
 
Byzantium is OP! Quiet little brother! Also at least I didn't lose my entire army just to take a city, lose it, take it again, and fail to take Rome. :D And I had two phracts and three horse archers. Deal with it! I am better :D
 
Byzantium is OP! Quiet little brother! Also at least I didn't lose my entire army just to take a city, lose it, take it again, and fail to take Rome. :D And I had two phracts and three horse archers. Deal with it! I am better :D

I actaully only lost 4 phracts to kill 3 enemies in vienna

i sent the remaining 3 to Rome where the RNG killed me

as for the mongols, even with my help you didn't take beshbalik ;)
 
You know, I wish I could do a multiplayer AAR but my computer overheats too easily so it would take forever.
 
It isn't my fault! The RNG gods hated me too! Also, at least I don't lose a lot of soldiers only to lose the city once again :D


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Big Spoiler Ahead:
Spoiler :


Getting Started
Here I'll explain what each field means for a better comprehension. Also I'll put the ones I couldn't discover their meaning yet.
  1. Free wins vs Barbs = Number of times you cetainly win a fight vs a barb unit
  2. Animal Attack Probability = Probability that an animal in range may attack you
  3. Advanced Start Points Modifier = For Advanced Start option, multiplier of the starting points
  4. Free Units = Number of Units free of maintenance at start
  5. Unit Cost % = Modifier applied to Unit cost. So for each unit over the free units you add that % in gold to unit maintenance cost
  6. Research % = % of total Cost of Techs research value
  7. Civic Upkeep % = Modifier applied to Civic Upkeep Cost
  8. Distance Maintenance % = Modifier applied to City Distance Maintenance Cost
  9. Number of Cities Maintenance % = Modifier applied to Number of Cities maintenance Cost
  10. Max Maintenance in gold for Number of Cities = Max number in gold for Number of Cities Maintenance Cost in each city
  11. Colony Extra Maintenance % = Modifier applied to Colony Maintenance Cost (I guess)
  12. Corporation Maintenance % = Modifier applied to Corporation Maintenance Cost
  13. Inflation % = Modifier applied to Inflation Cost
  14. Health Bonus = Free Health per city
  15. Happy Bonus = Free Happiness per city
  16. AI Attitude Modifier = Diplomatic Bonus or Penalty with the AI (I guess)
  17. Animal Bonus vs you = Modifier applied on Animals attacking you
  18. Barb Bonus vs you = Modifier applied on Barbarians attacking you
  19. AI Starting Defense Units = AI Extra Start Defense Units
  20. AI Starting Workers = AI Extra Start Workers
  21. AI Starting Scouts = AI Extra Start Scouts
  22. AI Starting Units Multiplier = Multiplier of all AI starting units (not only extra)
  23. Barb City Defenders = Number of Barb units strictly assigned to defend barb cities
  24. Probability of AI DoW = Probability multiplier on AI decision to declare war on you (I guess)
  25. AI Work Bonus = Extra % added to Worker build improvement mission
  26. AI Growth Total % = Modifier applied to total food needed to grow a city
  27. AI Train Total % = Modifier applied to total production needed to train a unit
  28. AI World Train Total % = Modifier applied to total production needed to train a World Unit (non-existant in BtS)
  29. AI Build Total % = Modifier applied to total production needed to construct a building
  30. AI World Build Total % = Modifier applied to total production needed to construct a World Building
  31. AI Create Total % = Modifier applied to total production needed to make a not global project, like Apollo (I guess)
  32. AI World Create Total % = Modifier applied to total production needed to make a global project, like Internet (I guess)
  33. AI Civic Upkeep % = Modifier applied to AI Upkeep Cost
  34. AI Unit Cost % = Modifier applied to AI total Unit Cost
  35. AI Inflation % = Modifier applied to AI Inflation Cost
  36. AI War Weariness % = Modifier applied to AI suffered War Weariness
  37. AI Advanced Start Points % = Modifier applied to AI starting points in Advanced Start option
  38. Huts Discoveries %: % of each item that can be popped on a hut (I don't know how the scout and this work together)
  39. Free Techs: Each Tech that you start the game, regardless of civ choice. If followed by (AI) it's a free tech given to the AI, not you.
  40. Additional Info not worth mentioning in numbers

The ones I still couldn't figure out are these:
Starting Location % | Max Colony Maintenance | No Tech Trade Modifier | Tech Trade Known Modifier | AI per era Modifier

Also, underlined values mean they are equal to the previous difficulty, for easier comparison

Settler
  1. Free wins vs Barbs = 5
  2. Animal Attack Probability = 25%
  3. Advanced Start Points Modifier = 150%
  4. Free Units = 28
  5. Unit Cost % = 20% (1:gold: for every 5 units)
  6. Research % = 60%
  7. Civic Upkeep % = 50%
  8. Distance Maintenance % = 45%
  9. Number of Cities Maintenance % = 40%
  10. Max Maintenance in gold for Number of Cities = 4:gold:
  11. Colony Extra Maintenance % = 60%
  12. Corporation Maintenance % = 60%
  13. Inflation % = 60%
  14. Health Bonus = +4:health:/City
  15. Happy Bonus = +6:)/City
  16. AI Attitude Modifier = +2
  17. Animal Bonus vs you = -70%
  18. Barb Bonus vs you = -40%
  19. AI Starting Defense Units = 0
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 1
  24. Probability of AI DoW = 25%
  25. AI Work Bonus = 0%
  26. AI Growth Total % = 160%
  27. AI Train Total % = 160%
  28. AI World Train Total % = 160%
  29. AI Build Total % = 160%
  30. AI World Build Total % = 160%
  31. AI Create Total % = 160%
  32. AI World Create Total % = 160%
  33. AI Civic Upkeep % = 100%
  34. AI Unit Cost % = 100%
  35. AI Inflation % = 100%
  36. AI War Weariness % = 100%
  37. AI Advanced Start Points % = 100%
  38. Huts Discoveries %:
    20% - High Gold
    20% - Technology
    10% - Low Gold
    10% - Settler
    10% - Warrior
    10% - Worker
    05% - Map
    05% - Experience
    05% - Healing
    05% - Scout
  39. Free Techs:
    - The Wheel
    - Agriculture
    - Mining
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time.

Chieftain
  1. Free wins vs Barbs = 4
  2. Animal Attack Probability = 50%
  3. Advanced Start Points Modifier = 130%
  4. Free Units = 22
  5. Unit Cost % = 30% (1:gold: for every 3 and 1/3 of unit)
  6. Research % = 75%
  7. Civic Upkeep % = 60%
  8. Distance Maintenance % = 55%
  9. Number of Cities Maintenance % = 50%
  10. Max Maintenance in gold for Number of Cities = 4:gold:
  11. Colony Extra Maintenance % = 80%
  12. Corporation Maintenance % = 80%
  13. Inflation % = 70%
  14. Health Bonus = +3:health:/City
  15. Happy Bonus = +5:)/City
  16. AI Attitude Modifier = +1
  17. Animal Bonus vs you = -60%
  18. Barb Bonus vs you = -30%
  19. AI Starting Defense Units = 0
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 1
  24. Probability of AI DoW = 50%
  25. AI Work Bonus = 0%
  26. AI Growth Total % = 130%
  27. AI Train Total % = 130%
  28. AI World Train Total % = 130%
  29. AI Build Total % = 130%
  30. AI World Build Total % = 130%
  31. AI Create Total % = 130%
  32. AI World Create Total % = 130%
  33. AI Civic Upkeep % = 100%
  34. AI Unit Cost % = 100%
  35. AI Inflation % = 90%
  36. AI War Weariness % = 90%
  37. AI Advanced Start Points % = 100%
  38. Huts Discoveries %:
    20% - High Gold
    15% - Technology
    10% - Low Gold
    10% - Settler
    10% - Warrior
    10% - Worker
    05% - Map
    05% - Experience
    05% - Healing
    05% - Scout

    05% - Weak Hostiles
  39. Free Techs:
    - The Wheel
    - Agriculture

  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Warlord
  1. Free wins vs Barbs = 3
  2. Animal Attack Probability = 75%
  3. Advanced Start Points Modifier = 110%
  4. Free Units = 14
  5. Unit Cost % = 40% (1:gold: for every 2 and 1/2 of unit)
  6. Research % = 90%
  7. Civic Upkeep % = 70%
  8. Distance Maintenance % = 65%
  9. Number of Cities Maintenance % = 60%
  10. Max Maintenance in gold for Number of Cities = 5:gold:
  11. Colony Extra Maintenance % = 90%
  12. Corporation Maintenance % = 90%
  13. Inflation % = 80%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = 0
  17. Animal Bonus vs you = -50%
  18. Barb Bonus vs you = -20%
  19. AI Starting Defense Units = 0
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 1
  24. Probability of AI DoW = 75%
  25. AI Work Bonus = 0%
  26. AI Growth Total % = 110%
  27. AI Train Total % = 110%
  28. AI World Train Total % = 110%
  29. AI Build Total % = 110%
  30. AI World Build Total % = 110%
  31. AI Create Total % = 110%
  32. AI World Create Total % = 110%
  33. AI Civic Upkeep % = 100%
  34. AI Unit Cost % = 100%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 80%
  37. AI Advanced Start Points % = 100%
  38. Huts Discoveries %:
    15% - High Gold
    15% - Technology
    15% - Low Gold
    10% - Warrior
    10% - Map
    05% - Settler
    05% - Worker
    05% - Experience
    05% - Healing
    05% - Scout
    05% - Weak Hostiles

    05% - Strong Hostiles
  39. Free Techs:
    - The Wheel
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Noble
  1. Free wins vs Barbs = 2
  2. Animal Attack Probability = 85%
  3. Advanced Start Points Modifier = 100%
  4. Free Units = 12
  5. Unit Cost % = 50% (1:gold: for every 2 units)
  6. Research % = 100%
  7. Civic Upkeep % = 80%
  8. Distance Maintenance % = 75%
  9. Number of Cities Maintenance % = 70%
  10. Max Maintenance in gold for Number of Cities = 5:gold:
  11. Colony Extra Maintenance % = 100%
  12. Corporation Maintenance % = 100%
  13. Inflation % = 90%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = -40%
  18. Barb Bonus vs you = -10%
  19. AI Starting Defense Units = 0
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 2
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 0%
  26. AI Growth Total % = 100%
  27. AI Train Total % = 100%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 100%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 100%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 100%
  34. AI Unit Cost % = 100%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 80%
  37. AI Advanced Start Points % = 100%
  38. Huts Discoveries %:
    20% - Low Gold
    15% - High Gold
    10% - Technology
    10% - Warrior
    10% - Map
    10% - Experience
    10% - Weak Hostiles
    05% - Healing
    05% - Scout
    05% - Strong Hostiles

  39. Free Techs:
    - None
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Prince
  1. Free wins vs Barbs = 1
  2. Animal Attack Probability = 90%
  3. Advanced Start Points Modifier = 95%
  4. Free Units = 10
  5. Unit Cost % = 60% (1:gold: for every 1 and 2/3 of unit)
  6. Research % = 110%
  7. Civic Upkeep % = 90%
  8. Distance Maintenance % = 85%
  9. Number of Cities Maintenance % = 80%
  10. Max Maintenance in gold for Number of Cities = 6:gold:
  11. Colony Extra Maintenance % = 110%
  12. Corporation Maintenance % = 110%
  13. Inflation % = 95%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = -30%
  18. Barb Bonus vs you = -5%
  19. AI Starting Defense Units = 0
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 2
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 10%
  26. AI Growth Total % = 100%
  27. AI Train Total % = 95%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 95%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 95%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 95%
  34. AI Unit Cost % = 95%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 80%
  37. AI Advanced Start Points % = 110%
  38. Huts Discoveries %:
    20% - Low Gold
    15% - Weak Hostiles
    10% - High Gold
    10% - Technology
    10% - Warrior
    10% - Map
    10% - Experience
    05% - Healing
    05% - Scout
    05% - Strong Hostiles

  39. Free Techs:
    - None
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Monarch
  1. Free wins vs Barbs = 0
  2. Animal Attack Probability = 90%
  3. Advanced Start Points Modifier = 90%
  4. Free Units = 8
  5. Unit Cost % = 70% (1:gold: for every 1 and 3/7 of unit)
  6. Research % = 115%
  7. Civic Upkeep % = 95%
  8. Distance Maintenance % = 90%
  9. Number of Cities Maintenance % = 85%
  10. Max Maintenance in gold for Number of Cities = 6:gold:
  11. Colony Extra Maintenance % = 120%
  12. Corporation Maintenance % = 120%
  13. Inflation % = 100%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = -20%
  18. Barb Bonus vs you = 0%
  19. AI Starting Defense Units = 1
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 0
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 3
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 20%
  26. AI Growth Total % = 95%
  27. AI Train Total % = 90%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 90%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 90%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 90%
  34. AI Unit Cost % = 90%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 75%
  37. AI Advanced Start Points % = 120%
  38. Huts Discoveries %:
    20% - Low Gold
    15% - Weak Hostiles
    10% - Strong Hostiles
    10% - Technology
    10% - Warrior
    10% - Map
    10% - Experience
    05% - Healing
    05% - Scout

    05% - High Gold
  39. Free Techs:
    - None
    - Archery (AI)
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Emperor
  1. Free wins vs Barbs = 0
  2. Animal Attack Probability = 90%
  3. Advanced Start Points Modifier = 85%
  4. Free Units = 7
  5. Unit Cost % = 80% (1:gold: for every 1 and 1/4 of unit)
  6. Research % = 120%
  7. Civic Upkeep % = 100%
  8. Distance Maintenance % = 95%
  9. Number of Cities Maintenance % = 90%
  10. Max Maintenance in gold for Number of Cities = 7:gold:
  11. Colony Extra Maintenance % = 130%
  12. Corporation Maintenance % = 130%
  13. Inflation % = 100%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = -10%
  18. Barb Bonus vs you = 0%
  19. AI Starting Defense Units = 2
  20. AI Starting Workers = 0
  21. AI Starting Scouts = 1
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 3
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 50%
  26. AI Growth Total % = 90%
  27. AI Train Total % = 85%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 85%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 85%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 85%
  34. AI Unit Cost % = 85%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 70%
  37. AI Advanced Start Points % = 135%
  38. Huts Discoveries %:
    25% - Low Gold
    15% - Weak Hostiles
    15% - Strong Hostiles
    10% - Technology
    10% - Map
    05% - Warrior
    05% - Experience
    05% - Healing
    05% - Scout
    05% - High Gold

  39. Free Techs:
    - None
    - Archery (AI)
    - Hunting (AI)
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.


I put on Spoilers because maybe not everyone wants to know the difference, it may remove the "magic". So just don't click on it if you don't want to know.
 
Last 2 difficulties:
Spoiler :

Immortal
  1. Free wins vs Barbs = 0
  2. Animal Attack Probability = 90%
  3. Advanced Start Points Modifier = 80%
  4. Free Units = 6
  5. Unit Cost % = 90% (1:gold: for every 1 and 1/9 of unit)
  6. Research % = 125%
  7. Civic Upkeep % = 100%
  8. Distance Maintenance % = 100%
  9. Number of Cities Maintenance % = 95%
  10. Max Maintenance in gold for Number of Cities = 7:gold:
  11. Colony Extra Maintenance % = 140%
  12. Corporation Maintenance % = 140%
  13. Inflation % = 100%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = -5%
  18. Barb Bonus vs you = 0%
  19. AI Starting Defense Units = 3
  20. AI Starting Workers = 1
  21. AI Starting Scouts = 1
  22. AI Starting Units Multiplier = x1
  23. Barb City Defenders = 4
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 75%
  26. AI Growth Total % = 85%
  27. AI Train Total % = 80%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 80%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 80%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 80%
  34. AI Unit Cost % = 80%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 60%
  37. AI Advanced Start Points % = 150%
  38. Huts Discoveries %:
    25% - Low Gold
    20% - Strong Hostiles
    15% - Weak Hostiles
    10% - Technology
    10% - Map
    05% - Warrior
    05% - Experience
    05% - Healing
    05% - Scout

  39. Free Techs:
    - None
    - Archery (AI)
    - Hunting (AI)
    - Agriculture (AI)
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.
Deity
  1. Free wins vs Barbs = 0
  2. Animal Attack Probability = 90%
  3. Advanced Start Points Modifier = 75%
  4. Free Units = 5
  5. Unit Cost % = 100% (1:gold: for every unit)
  6. Research % = 130%
  7. Civic Upkeep % = 100%
  8. Distance Maintenance % = 100%
  9. Number of Cities Maintenance % = 100%
  10. Max Maintenance in gold for Number of Cities = 8:gold:
  11. Colony Extra Maintenance % = 150%
  12. Corporation Maintenance % = 150%
  13. Inflation % = 100%
  14. Health Bonus = +2:health:/City
  15. Happy Bonus = +4:)/City
  16. AI Attitude Modifier = -1
  17. Animal Bonus vs you = 0%
  18. Barb Bonus vs you = 0%
  19. AI Starting Defense Units = 4
  20. AI Starting Workers = 1
  21. AI Starting Scouts = 1
  22. AI Starting Units Multiplier = x2
  23. Barb City Defenders = 4
  24. Probability of AI DoW = 100%
  25. AI Work Bonus = 100%
  26. AI Growth Total % = 80%
  27. AI Train Total % = 60%
  28. AI World Train Total % = 100%
  29. AI Build Total % = 60%
  30. AI World Build Total % = 100%
  31. AI Create Total % = 60%
  32. AI World Create Total % = 100%
  33. AI Civic Upkeep % = 60%
  34. AI Unit Cost % = 60%
  35. AI Inflation % = 80%
  36. AI War Weariness % = 50%
  37. AI Advanced Start Points % = 170%
  38. Huts Discoveries %:
    30% - Strong Hostiles
    25% - Low Gold
    10% - Weak Hostiles
    10% - Technology
    05% - Map
    05% - Warrior
    05% - Experience
    05% - Healing
    05% - Scout

  39. Free Techs:
    - None
    - Archery (AI)
    - Hunting (AI)
    - Agriculture (AI)
    - The Wheel (AI)
  40. Also a lot of dispersion of Barb and Animal units, and Barb Cities too. Great delay on Barb spawn for the first time. But not as big as Settler.


Of course there are more, but they are more subtle and in files I don't know.
 
Two more update coming tomorrow!


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From now on I won't be as trigger happy with the screenshots so I don't have to do twenty three updates for every time we play.


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