Care to fill in the group?I already have a new grand strategy in mind. You may call me Armand Jean du Plessis for this game.
This will make the Astronomy gambit look like child's play. Believe me, pissing off a few civ's with extraorbinant demands is KEY to this.
I tend to agree w/Lobster. Though i don't mind you making ridiculous demands during your turns, i think a strat based on getting us into wars (which a wimp would definitely not want) is against the spirit of the variant.Lobsterboy said:To me, backdooring a war by demanding tribute, just doesn't fit the rationale for the variant.
I also agree with Lobster.pholkhero said:I tend to agree w/Lobster. Though i don't mind you making ridiculous demands during your turns, i think a strat based on getting us into wars (which a wimp would definitely not want) is against the spirit of the variant.
If we all think it's too hard, we can lower the AI to Noble, but i'd rather try it w/these rules in place and then modify it if we fall on our face. I would even say that the Pretender can't start wars by bribing opponents, but I won't disallow that. A strat based on that, though, i think, is anti-variant.
edit: I'd also like to try and come up with a tech path for us to use during the run-up to Gunpowder, something that hits what we'd like, but also gets us to Gunpowder fast as can be, one taht we can stick with until the 'Teers arrive. Nappy starts w/The Wheel and Agr.
Yeah, the problem with going to gunpowder is that the techs dont give new things to build except of army, so we need to be careful not to destroy our upkeep.pholkhero said:@ Lobster: it's only an Optional quest so, I'm not too concerned with it. Converting definitly is too easy...a compromise of sorts would be that ALL our cities must be Christian and then convert. however, we can only stay at peace for the duration of the treaty, rather than 30 turns.
@ Sprite: don't forget some worker techs, too. I'm thinking take care of the worker techs (Hunting, Pottery, Mining, Fishing, etc) and perhaps up until Priesthood for the Oracle and then head for Guns. MC will be key to get our cheap forges (plus our cheap barracks...oooo baby!)
perhaps we should allow ourselves the luxury of squeezing in Alpha, too??SpriteSODA said:Yeah, the problem with going to gunpowder is that the techs dont give new things to build except of army, so we need to be careful not to destroy our upkeep.
ha! that's just what i was thinking, but i think that we'll do well enough that we'll be just mopping up our first 3 civs as the other ones are getting the gren's and rifles. Plus, we'll have the Knights and Cavs ~ ya'll're just lucky that i don't make it so that ONLY musketeers can take citiesSpriteSODA said:yeah that might be a good idea... but see - our tech list is getting longer and the Musketeers will prove useless=P