- Joined
- Jan 24, 2011
- Messages
- 5,004
@committed hero
Attached please find a ToTPP "starter kit" with some caveats:
1. The blank rules I *believe* work but I made one set that was throwing up some errors and to correct them what I ended up doing was taking each section and pasting it into a normal rules file until I determined what caused the error. For the life of me I can't remember if this rules file is working or not. The most likely issue will be:
NumberOfTerrainTypes, 16,11,11,11
I went ahead and changed the 16 to 11 and it fired right up so you should be good.
11 is the # for the base game. Up to 16 works but you need to have corresponding terrain 1, 3, 5, 7 that will accommodate it if it throws an error.
These rules have the integer # for the units, advances, improvements, and wonders. This is important in case you decide to pursue lua, as lua can be integer reliant on events - i.e. it can search for unit 1 rather than engineers. (it can also be text reliant but I find that limits your options).
I've included a copy of terrain 1 that works but is set up for Over the Reich and isn't from the standard game. I also included Over the Reich's rules just in case you coudn't get the ToTPP blank rules to fire.
Hope this helps. Any special projects in mind?
Attached please find a ToTPP "starter kit" with some caveats:
1. The blank rules I *believe* work but I made one set that was throwing up some errors and to correct them what I ended up doing was taking each section and pasting it into a normal rules file until I determined what caused the error. For the life of me I can't remember if this rules file is working or not. The most likely issue will be:
NumberOfTerrainTypes, 16,11,11,11
I went ahead and changed the 16 to 11 and it fired right up so you should be good.
11 is the # for the base game. Up to 16 works but you need to have corresponding terrain 1, 3, 5, 7 that will accommodate it if it throws an error.
These rules have the integer # for the units, advances, improvements, and wonders. This is important in case you decide to pursue lua, as lua can be integer reliant on events - i.e. it can search for unit 1 rather than engineers. (it can also be text reliant but I find that limits your options).
I've included a copy of terrain 1 that works but is set up for Over the Reich and isn't from the standard game. I also included Over the Reich's rules just in case you coudn't get the ToTPP blank rules to fire.
Hope this helps. Any special projects in mind?
Lua correctly reports the new value of 20 for this field, but it doesn't seem to be having the expected effect within the game. Unless the research cost is only calculated (in light of the tech paradigm) when you begin researching a new tech? In my testing, though, I didn't see a jump in research cost at that point either.
but it is good news! I used lua to set