You're not really engaging with what I've said at all. So I'm going to speak in nice simple language. As late as 2012 budget estimates suggested that there were
huge scale effects in operation. These estimates would have been prepared by experts who would have included all the relevant cost considerations when preparing them.
The article states that costs increased drastically with a slight drop in volume, yes. The article also stated that part of the reason was because of excess components that had run out. That, along with the factors I spoke on (namely an engine shortage, shuttered production plants, an aging workforce and general market instabilities) means that the increase of prices couldn't be entirely avoided and further, that trying to increase volume beyond a certain point can in fact lead to an
increase in unit cost. That's not how economies of scale typically work.
Huh? I was trying to be polite by pointing out that I wrote a wall of text and wouldn't mind reposting the relevant parts so you didn't have to wade through it all. The offer still stands - I've re-summarized in a sentence above some of the issues. I went to great lengths to explain them in detail in that wall of text and I don't expect you to have to try and pick out the relevant parts.
One could make the point that hobbsyoyo is blinded by the very experience he touts (and doesn't have). A serious case of the undergrads.
At any rate, it is disappointing as hell.
Hasn't this point already been made? At what point are you going to stop taking shots at me personally and actually prove me wrong? Your sole contribution to the discussion thus far has to been to point out that I don't know what I'm talking about more or less. That's fine and dandy, now kindly show me where I'm in error.
HLVs being of insufficient volume to drive down sales is a really great incentive to discard that part of the plan and focus on smaller boosters which are A. cheaper per launch anyway, and B. will economically scale better.
I agree with the caveat that launch vehicle costs aren't the biggest fraction of a project and that attempting to modularize the project isn't going to guarantee lower overall costs and in fact, could drive up overall costs.
*I've already laid out that cutting payloads up into smaller chunks is not "modular" in the way that Zubrin has objected to, i.e., requiring in-orbit assembly.
*I've already laid out that you do not need to dock these chunks to get them to Mars (and given you'd be pushing less mass per throw, it'd be easier to get them there).
Do you mean sending complete, separate components all the way to Mars and landing them all separately?* That's a good idea though the challenge there is that you'll have to land them all relatively close together. I think that could be done though and especially if you sent some sort of rover with the crewed section(s) then you could drive to the different parts if they land far apart. Of course, parts that would need to be very close together could pose problems. If you land your power plant far from your hab or your ISRU units far from you Mars departure stage, for example, you'd be in a world of hurt.
I have to point out though that overall, this approach is going to cost a lot more. If I'm understanding you correctly, then all of the components would have to be self-sufficient long term and be able to have do everything from launch to TMI to cruising to Mars landing individually. You'd wind up with a ton of redundancies in things like cruise stages and aeroshells/parachutes/retro-rockets, etc that you could avoid with both the on-orbit assembly and all-up approaches. That's going to drive up costs quite a bit, which isn't to say is impossible.
I've already laid out that breaking payloads into chunks makes them easier to get on to Mars, making mission planning and mass required to facilitate descent smaller.
Hey, I said that!
I don't see how mission planning would be made
easier by having to co-ordinate an even larger number of precision landings - much less all of the calculations that would go into TMI's and so on.
I've already laid out that most of these chunks do not require power or heating during flight, and especially not after landing, since they are dumb matter that consists of supplies, equipment, or construction materiel that will not be adversely affected by these conditions. The number of fiddly delicate modules is, comparatively, very small.
You spend an awful lot of time talking about docking and plumbing; there is no reason to connect these cargo chunks full of dumb matter let alone to pressurize or heat them. Those concerns only apply to the crew transfer vehicle, whatever form that takes.
What?
Everything is adversely affected by space conditions. Why do you think there are so many NASA databases on space-rated materials? Granted, you could probably store certain foods in essentially a deep-freeze as well as things like spare parts, but you can't do that with everything you'd want to send such as water and certain propellants, pumping fluids and so on. The actual electronics of the flight vehicles and parts of their propulsion systems absolutely have to be heated or stuff simply won't work. You can't just throw something at Mars unguided and expect it to do a precision landing on the other end after leaving the spacecraft exposed to space for months.
The kind of equipment you would be sending to facilitate a Mars mission, i.e., chemical processing equipment, habitation modules, reconaissance gear, rovers, and heavy construction equipment, is, with rare exception, nowhere near as complicated or expensive as components of the Iridium or GPS networks, does not have anywhere near the fine-tuned operating tolerances, and comparing the two is like comparing building a warehouse with building a CPU plant. It is an inherently fallacious distortion of the majority of the payload contents.
What? You're honestly saying that a GPS or telecommunications satellite is more complicated than the kinds of vital life-support and mission-enabling hardware you'd need to send a human crew to Mars, harvest resources and then send them back? You're off it dude. That makes no sense.
The whole point of Mars Direct, as one can infer from the subtitle of "Creating a Spacefaring Civilization," is not just to put enough stuff on Mars to facilitate the transitory mission crews while they're there, but to stockpile enough materials on the surface to enable permanent habitation and growth, and to establish there a "place to send things." Given whatever is built on Mars will, for quite some time be entirely dependent on Earth for sophisticated wares (even accounting for advances in small-scale to-order assembly), any growth will necessarily correspond to growth in vehicle launches (or the assembly of vehicles in orbit to shuttle stuff back and forth). Either way, launch count only grows unless the whole endeavor withers and dies.
I understand this and I do not disagree at all. My issue is with the mechanics of how you do that and please note that I haven't said your approach is impossible as you keep implying. I have pointed out reasons why it would be more complicated/more expensive than the approach laid out by Zubrin and would in some ways contradict the reasoning behind his approach.
Your concerns do apply to the crew transfer vehicle, but given people will be being sent to Mars with far less frequency than the associated equipment, it would make sense that sending them would be correspondingly a far costlier affair.
Rhetorical question: Do you know how much it cost to develop the Curiousity rover? Do you know how much it's going to cost to develop and fly the next rover that's based on the same platform? A buttload of cash and years of R&D. That's just two rovers with extremely limited capabilities and discounts the years and billions spent on all of the orbiters that are already there and facilitate Curiosity's mission as well as the other rovers, fly-by's and satellites that have helped define the goals of Curiosity's mission.
Doing anything in support of a manned mission to Mars is going to be much, much more expensive and complicated no matter how it's done. My point all along has been that your approach, as I understand it, could significantly add to the expense and complication of the overall project. I still think it's a worthy goal and I think it's an affordable goal --> especially considering the trillions we've spent fighting pointless wars.
The point of this program is to totally change the nature of the game and to get away from big event launches, making it more like sending freight on cargo ships or via airline. You can criticize it through the lens of the current industry model, but its entire raison d'être is to utterly obliterate that industry model. The specifics of Zubrin's plan, on paper, are trivial and irrelevant compared to this overall objective, which is the reason he made the Mars Direct model in the first place, regardless of whether he's an egomaniac and prefers his own spin or not.
Sure thing. We can talk about the industry we'd all rather have rather than the one that actually exists if you want to.
I want to recontextualize this discussion.
What Zubrin is doing is sort of akin to how somebody might lay out how they want to go build Plymouth Rock or Jamestown or something, and sort of throwing out some numbers to say "We need this many ships of roughly this make with this much stuff on roughly this kind of schedule," with the implicit understanding that this will be a short-term loss requiring large up-front capital and political will but a long-term game that will massively increase trade volume because you are literally creating an entirely new place to trade with, and whose demands will revolutionize the shipbuilding industry, among many other things. And he's giving you some vague numbers that can show it can be done in principle; maybe he believes in them absolutely or not, it's kind of irrelevant. To-date as of when he presents his plan, everyone else has mostly just focused on getting there as a gee-whiz thing, claiming it for the mother country and going home, making it basically a total net loss.
Then a shipbuilder comes along and starts frantically gesturing at the rigging and the shipyard and saying that there is no way it can be done economically and so on.
It might be valid criticism, but it's rather missing the forest to focus on one very particular tree. If I'd had my druthers, I'd have started this argument here, rather than on the technical end, because I really feel that Zubrin has just been straight-up misread.
He hasn't been misread at all. I nitpicked a one-liner about launch capacity that itself was absolutely misleading that he wrote. You launched into a tirade to defend him and his ideas and proposed new ideas that you believe are superior to the specifics of what he came up with in conjunction with NASA. All I've done is pointed out what I see as flawed assumptions with your approach to Mars Direct.
I think that his approach can be done and would be far superior to the conventional approaches as embodied by the 'Battlestar Galactica' plan laid out by the 90-day report. I also think that your approach is far superior to the Battlestar Galactica approach. I think that both yours and Zubrin's original plan are affordable relative to say, the way things are done. I differ with you on your plan being more affordable or this notion that parts of it would somehow be easy. I've focused on the technical aspects that you've laid out and why I don't think you can achieve the kinds of savings you've been talking about. Nowhere did I say it was impossible, nowhere did I state that Mars Direct is itself a
bad plan.
Edit: Oh crap, more posts to read, give me a few minutes.

*Genuine apologies if I misunderstood that point.