cindle
Warlord
Throughout the years there has been many a hero. How did they become this way? From their trainers of course. These trainers had the awsome will to train those stubborn little mules to the peak of power. However, lately there has been a lacking of those with the gift to train. It is now 2012, something amazing did happen. Those with this great power have had their power awakened. You are one of these trainers.
TRAINER STATS
Killfire
$100 15TP
Trainees:
Name: Slash Steel
Powers: coolness LV1
Strength: 11
Intelligence: 6
Charisma: 15
Swiftness: 11
Morale: 40
Training area upgrades: rundown shed
Items: none
civplayah
$100 15TP
Trainees:
Name: Alpin chindinial
Powers: telekinisisLV1
Strength: 7
Intelligence: 20
Charisma: 10
Swiftness: 7
Morale: 40
Training area upgrades: rundown shed
Items: None
West India Man
$100 15TP
Trainees:
Name: Rolley P Olley
Powers: fatness, rolling, smooshing people with his wide girth LV1
Strength: 1 ( 25 if it involves gravity, then they had better watch out
Intelligence: 10
Charisma: 1
Swiftness: 1 (15 when in a ball)
Morale:40
Training area upgrades: rundown shed
Items: None
Perfection
$100 15TP
Trainees:
Name: Medio Cre
Powers: StealthLV1
Strength: 13
Intelligence: 13
Charisma: 13
Swiftness: 13
Morale: 40
Training area upgrades: rundown shed
Items: None
Charles Li
$100 15TP
Trainees:
Name: Oliander Daisy
Powers: An aura of extreme happiness
Strength: 6
Intelligence: 6
Charisma: 22
Swiftness: 10
Morale: 40
Training area upgrades: ridown shed
Items: None
Vert
$100 15TP
trainees:
Bob
Powers:small bursts of X-ray vision
Strength:11
Intellegence:14
Charisma:14
Swiftness:14
Morale:40
Training area upgrades: Rundown shack
Items: None
You start with $100 and 15TP(The currency you get to train with)
Each turn you can use TP to train your guys making them stronger, buy things for your training spot or tainees ( *cough* junkyard *cough*) with human money
( I'll let you make up the amounts but be realistic), buy from the god shop with TP, or give your guys assignments.
There is no limit to how hard you push them, but it will lower morale, adversley affecting them in battle/training. If you spend enough
TP they may get a new power but moral will lower and it may even take multuple turns.
Each trainee will get fame points for doing things that will make them well known. The more fame they have the more TP you'll get each turn.
But the more fame the more strange things will happen.(Giant rats, People getting multiple Phychosis etc.)
Note that there may be other trainers out there good or evil.
TRAINER STATS
Killfire
$100 15TP
Trainees:
Name: Slash Steel
Powers: coolness LV1
Strength: 11
Intelligence: 6
Charisma: 15
Swiftness: 11
Morale: 40
Training area upgrades: rundown shed
Items: none
civplayah
$100 15TP
Trainees:
Name: Alpin chindinial
Powers: telekinisisLV1
Strength: 7
Intelligence: 20
Charisma: 10
Swiftness: 7
Morale: 40
Training area upgrades: rundown shed
Items: None
West India Man
$100 15TP
Trainees:
Name: Rolley P Olley
Powers: fatness, rolling, smooshing people with his wide girth LV1
Strength: 1 ( 25 if it involves gravity, then they had better watch out
Intelligence: 10
Charisma: 1
Swiftness: 1 (15 when in a ball)
Morale:40
Training area upgrades: rundown shed
Items: None
Perfection
$100 15TP
Trainees:
Name: Medio Cre
Powers: StealthLV1
Strength: 13
Intelligence: 13
Charisma: 13
Swiftness: 13
Morale: 40
Training area upgrades: rundown shed
Items: None
Charles Li
$100 15TP
Trainees:
Name: Oliander Daisy
Powers: An aura of extreme happiness
Strength: 6
Intelligence: 6
Charisma: 22
Swiftness: 10
Morale: 40
Training area upgrades: ridown shed
Items: None
Vert
$100 15TP
trainees:
Bob
Powers:small bursts of X-ray vision
Strength:11
Intellegence:14
Charisma:14
Swiftness:14
Morale:40
Training area upgrades: Rundown shack
Items: None
You start with $100 and 15TP(The currency you get to train with)
Each turn you can use TP to train your guys making them stronger, buy things for your training spot or tainees ( *cough* junkyard *cough*) with human money
( I'll let you make up the amounts but be realistic), buy from the god shop with TP, or give your guys assignments.
There is no limit to how hard you push them, but it will lower morale, adversley affecting them in battle/training. If you spend enough
TP they may get a new power but moral will lower and it may even take multuple turns.
Each trainee will get fame points for doing things that will make them well known. The more fame they have the more TP you'll get each turn.
But the more fame the more strange things will happen.(Giant rats, People getting multiple Phychosis etc.)
Note that there may be other trainers out there good or evil.