Dirk1302
Deity
This is an open deity challenge, participants are asked to report their games in spoilers tags with the year above.
Deity can sometimes be a bit frustrating in that you can get rushed before the game has seriously started, not such a problem in an offline game but annoying if you're having a discussion about starting position, early game decisions and you have to restart because of an early dow.
In the first part of the series i played some 3000 years of the map to more or less guarantee that this wouldn't happen, in the second however i didn't do that and most of us were rushed by Gilg. Except for Snaaty who managed to build Oracle and get Gilg to pleased in time.
It was suggested then that remoulado, a friend of Snaaty from the German civ forum could make a map where the risk of being dowed early would be diminished. So i thought about some criteria to lessen the early dow risk and came up with this,
Fractal, normal settings
No close borders with Shaka,Ragnar,Monty,Genghis, they're allowed to be in the game though.If they're anywhere near, the distance between their capital and ours is 20+ tiles
every other ai capital 10+ squares away from ours diagonal distance counts as 1 square, this is not a severe restriction, in the immortal+ warmonger thread all ai capitals were farther away and it still felt crowded.
no isolation and no semi isolation, we should be able to get to know at least 2 civs before astro.
Since we had creative and spiritual a few times already those traits were ruled out for our leader.
Actually remoulado made 5 maps with these criteria
, the one i'll post here is Bismarck, a good looking start for sure. I'm not too good with industrious myself, have to see where it fits in really.
Thx remoulado for making the map.
Deity can sometimes be a bit frustrating in that you can get rushed before the game has seriously started, not such a problem in an offline game but annoying if you're having a discussion about starting position, early game decisions and you have to restart because of an early dow.
In the first part of the series i played some 3000 years of the map to more or less guarantee that this wouldn't happen, in the second however i didn't do that and most of us were rushed by Gilg. Except for Snaaty who managed to build Oracle and get Gilg to pleased in time.
It was suggested then that remoulado, a friend of Snaaty from the German civ forum could make a map where the risk of being dowed early would be diminished. So i thought about some criteria to lessen the early dow risk and came up with this,
Fractal, normal settings
No close borders with Shaka,Ragnar,Monty,Genghis, they're allowed to be in the game though.If they're anywhere near, the distance between their capital and ours is 20+ tiles
every other ai capital 10+ squares away from ours diagonal distance counts as 1 square, this is not a severe restriction, in the immortal+ warmonger thread all ai capitals were farther away and it still felt crowded.
no isolation and no semi isolation, we should be able to get to know at least 2 civs before astro.
Since we had creative and spiritual a few times already those traits were ruled out for our leader.
Actually remoulado made 5 maps with these criteria


Thx remoulado for making the map.