Dirk1302
Deity
Until 1 AD
Went AH,fishing mining, BW. As i played it i should have reversed the order researching mining, BW before fishing as i didn't invest much hammers in the boat while teching mining bw and bw some 5 turns earlier could have helped me. Got the health event which i took of course so i had to refrain from whipping fr some turns anyway.
2360 BC: BW teched
2320 BC: the first barbs enter my lands, i'm just whipping my first chariot from settler overflow, timed with getting BW.
But the corn gets pillaged,all a bit sloppy this start of mine but it doesn't matter that much, destroy the archer and rebuild with the 2 workers i've got.
there's a road to the corn already.
After BW i tech pottery, not because i need it right now but it's too early for writing also and i get a discount on this tech by researching pottery first. Writing and sailing for the trade routes are next then hunting since i'll have phants in borders in the the east by then.
2240 BC Memphisb founded near gold 1s of the horse so i can borrow a clam from capital
2080 BC Pottery
1760 BC Mids go.
1640 BC writing
1440 BC sailing
1320 BC Memphis founded in the east a blocking city 2n of the cows there.
1160 BC hunting
Overview of lands 1000 bc:
As you can see there are quite a bit of barb settlements in the north east, also one in the south west. this suits me fine since i can now build chariots instead of settlers, i can't wait too long but these settlements'll delay Zara from settling there. I'm running around there with a settler and a wc, i don't plan to settle right away just post settlers on good spots, settle if these spots are threatened.
Aesthetics is always a reasonable choice for trading at deity, it must be best here since we'll also have marble in the future. i'm halfway done researching it 1000 BC, as expected Darius is the fastest early researcher, he has alpha, he also got math col and currency (!) in the bargain. He'll probably be the main contender for lib.
975 BC: Hinduism and Buddhism spread, Zara ask me to join hinduism and i agree for 2 reasons, peaceful as i think Zara is i'm a bit more scared of him than of Darius who doesn't care too much about religion anyway, also refusing a request like this like this can lead to an immediate "wheooh" apart from the detoriation of relations. I'm spiritual so i can always move out.
The rest of the world doesn't seem to mind this move too much and Zara's pleased with me now.
875 BC: mysticism, delayed aest a bit to get it, i need an obelisk in Memphis to fight the cultural battle there against Zara. Thx Rusten for pointing out the mechanics, i have a much better idea now what my chances are in these sorts of fights and for the moment i can win it here.
850 BC: capture Tartar the southwest barb city 1n of corn there.
775 BC: Heliopolis founded 1n of the marble, i'd have loved to delay this one but darius was coming with a settler.
750 bc aest teched
Trade it some turns later for alpha, math and Iw. I could go lit now to go for GL. I want to have currency asap though, while trade value of this tech isn't that good this tech helps enormously for research with the second route and sell tech/resource possibility. Darius's still the only one who has it. Since i'm keeping the conquered barb cities I have 6 cities already so the second trade route is significant.
On deity currency is even more important than on other levels because you can get huge amounts of gold by selling techs and resources. Even if i lose the GL i think having currency early is worth it.GL is nice on this map but the very food rich cap guarantees a lot of early scientists anyway.
625 BC: GLH goes
575 BC: Taoism founded by Darius of course.
525 BC: Monty declares on Darius, he has to go through Pacal lands for this, probably someone came to him in his dreams saying "It has to be Darius". everything seems to be random with this guy.
450 BC: Get Currency,research is accelerating immediately.
400 BC: research poly
350 BC: academy build, looking back i must have begun running scientists 750 BC, don't know anymore what delayed me but since i had a lib in Thebes 1000 BC already maybe even earlier i might have forgotten,but probably i was especially busy with a settler for the marble, i had to hurry for that spot in the end.
325 BC research lit my tech rate is ok now around 90 bpt.
300 BC Masonry
275 BC priesthood, convert to buddhism
Convert to buddism 275 BC since everyone except Zara is running it including Monty.Monty has declared on Darius 525 AD, what i'm afraid of here is Monty seeing my power rate suddenly agreeing to peace intending to declare on me.I'm not sure the ai works that way but i've seen ais agreeing peace, finding out that they have their next victim already in mind (immediate wheooh).Occasionally that victim has been me. I actually realize writing this down that Monty probably can't reach me through persian lands after the war.At least it won't get Zara annoyed with me (cautious), hope to get him to pleased with some trading soon.
175 BC: Col
125 BC: Monarchy through trade, i also build the GL this turn, NE a few turns later with continued chopping
100 BC: monotheism for some turns of OR.
1 AD:
2 turns from CS and from my next GS, as soon as it's in i'll go pacificm and race to lib, Darius can research edu already so i have to hurry now. I'm pretty much behind the rest too but that'll change after CS is in and my scientists join the ring.
Plan from here:
War is inevitable, i have good land but it isn't nearly enough to out research these ais. I used to go for heavy cannon stacks in earlier games around 1200-1300 AD,i'll probably have to do better than that this game because i'll be greeted by cannons/rifles if i'm as late as that. I hope to strike somewhere around 1000 AD and as i need to have prebuilt a lot of units by that time i won't be teching fast. So i think i just go mil trad/gunpowder and build a cuirassiers/musket/treb stack as big as possible. Since productive workshops also come too late i'll deviate from normal procedures (for me that is) going for farms almost everywhere apart from some FP cottages. As i have expanded a lot until now i basically only have connected resouces atm but the worker count is close to ok now.
I have an alternative for the mil trad route, i could go constitution enabling me to research quickly to some more heavy weight war tech like steel/rifling. i'll need to put on scientists in this case where i really want to whip heavy so this might also be slow.
I hope to be able to wage war on Zara, if sucessful it'll win me the game i think. Otherwise i go through Darius,Pacal and Monty this has a higher chance of success but isn't a sure game winner i feel. First i have to get lib first, else this game'll become seriously difficult.
Overview 1 ad:
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Spoiler :
Went AH,fishing mining, BW. As i played it i should have reversed the order researching mining, BW before fishing as i didn't invest much hammers in the boat while teching mining bw and bw some 5 turns earlier could have helped me. Got the health event which i took of course so i had to refrain from whipping fr some turns anyway.
2360 BC: BW teched
2320 BC: the first barbs enter my lands, i'm just whipping my first chariot from settler overflow, timed with getting BW.
But the corn gets pillaged,all a bit sloppy this start of mine but it doesn't matter that much, destroy the archer and rebuild with the 2 workers i've got.
there's a road to the corn already.
After BW i tech pottery, not because i need it right now but it's too early for writing also and i get a discount on this tech by researching pottery first. Writing and sailing for the trade routes are next then hunting since i'll have phants in borders in the the east by then.
2240 BC Memphisb founded near gold 1s of the horse so i can borrow a clam from capital
2080 BC Pottery
1760 BC Mids go.
1640 BC writing
1440 BC sailing
1320 BC Memphis founded in the east a blocking city 2n of the cows there.
1160 BC hunting
Overview of lands 1000 bc:


As you can see there are quite a bit of barb settlements in the north east, also one in the south west. this suits me fine since i can now build chariots instead of settlers, i can't wait too long but these settlements'll delay Zara from settling there. I'm running around there with a settler and a wc, i don't plan to settle right away just post settlers on good spots, settle if these spots are threatened.
Aesthetics is always a reasonable choice for trading at deity, it must be best here since we'll also have marble in the future. i'm halfway done researching it 1000 BC, as expected Darius is the fastest early researcher, he has alpha, he also got math col and currency (!) in the bargain. He'll probably be the main contender for lib.
975 BC: Hinduism and Buddhism spread, Zara ask me to join hinduism and i agree for 2 reasons, peaceful as i think Zara is i'm a bit more scared of him than of Darius who doesn't care too much about religion anyway, also refusing a request like this like this can lead to an immediate "wheooh" apart from the detoriation of relations. I'm spiritual so i can always move out.
The rest of the world doesn't seem to mind this move too much and Zara's pleased with me now.
875 BC: mysticism, delayed aest a bit to get it, i need an obelisk in Memphis to fight the cultural battle there against Zara. Thx Rusten for pointing out the mechanics, i have a much better idea now what my chances are in these sorts of fights and for the moment i can win it here.
850 BC: capture Tartar the southwest barb city 1n of corn there.
775 BC: Heliopolis founded 1n of the marble, i'd have loved to delay this one but darius was coming with a settler.
750 bc aest teched
Trade it some turns later for alpha, math and Iw. I could go lit now to go for GL. I want to have currency asap though, while trade value of this tech isn't that good this tech helps enormously for research with the second route and sell tech/resource possibility. Darius's still the only one who has it. Since i'm keeping the conquered barb cities I have 6 cities already so the second trade route is significant.
On deity currency is even more important than on other levels because you can get huge amounts of gold by selling techs and resources. Even if i lose the GL i think having currency early is worth it.GL is nice on this map but the very food rich cap guarantees a lot of early scientists anyway.
625 BC: GLH goes
575 BC: Taoism founded by Darius of course.
525 BC: Monty declares on Darius, he has to go through Pacal lands for this, probably someone came to him in his dreams saying "It has to be Darius". everything seems to be random with this guy.
450 BC: Get Currency,research is accelerating immediately.
400 BC: research poly
350 BC: academy build, looking back i must have begun running scientists 750 BC, don't know anymore what delayed me but since i had a lib in Thebes 1000 BC already maybe even earlier i might have forgotten,but probably i was especially busy with a settler for the marble, i had to hurry for that spot in the end.
325 BC research lit my tech rate is ok now around 90 bpt.
300 BC Masonry
275 BC priesthood, convert to buddhism
Convert to buddism 275 BC since everyone except Zara is running it including Monty.Monty has declared on Darius 525 AD, what i'm afraid of here is Monty seeing my power rate suddenly agreeing to peace intending to declare on me.I'm not sure the ai works that way but i've seen ais agreeing peace, finding out that they have their next victim already in mind (immediate wheooh).Occasionally that victim has been me. I actually realize writing this down that Monty probably can't reach me through persian lands after the war.At least it won't get Zara annoyed with me (cautious), hope to get him to pleased with some trading soon.
175 BC: Col
125 BC: Monarchy through trade, i also build the GL this turn, NE a few turns later with continued chopping
100 BC: monotheism for some turns of OR.
1 AD:
2 turns from CS and from my next GS, as soon as it's in i'll go pacificm and race to lib, Darius can research edu already so i have to hurry now. I'm pretty much behind the rest too but that'll change after CS is in and my scientists join the ring.
Plan from here:
War is inevitable, i have good land but it isn't nearly enough to out research these ais. I used to go for heavy cannon stacks in earlier games around 1200-1300 AD,i'll probably have to do better than that this game because i'll be greeted by cannons/rifles if i'm as late as that. I hope to strike somewhere around 1000 AD and as i need to have prebuilt a lot of units by that time i won't be teching fast. So i think i just go mil trad/gunpowder and build a cuirassiers/musket/treb stack as big as possible. Since productive workshops also come too late i'll deviate from normal procedures (for me that is) going for farms almost everywhere apart from some FP cottages. As i have expanded a lot until now i basically only have connected resouces atm but the worker count is close to ok now.
I have an alternative for the mil trad route, i could go constitution enabling me to research quickly to some more heavy weight war tech like steel/rifling. i'll need to put on scientists in this case where i really want to whip heavy so this might also be slow.
I hope to be able to wage war on Zara, if sucessful it'll win me the game i think. Otherwise i go through Darius,Pacal and Monty this has a higher chance of success but isn't a sure game winner i feel. First i have to get lib first, else this game'll become seriously difficult.
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Get 32 gpt from resource deals:
