The Wonder Thread.

Ok, but in this case, why bother who built the wonder in real life?

Well you want Wonders to come from all over the world from as many cultures as possible. Imagine if the only wonders in Civ V were The Acropolis, The Statue of Zeus, The Parthenon, and the Mausoleum of Halicarnassus. It'd be a much less interesting game. Civ should be as globally-minded as possible imo. Showcase the achievements of as many cultures as possible.

Edit: wow, how about I use the word "possible" a little more, yikes.
 
Well you want Wonders to come from all over the world from as many cultures as possible. Imagine if the only wonders in Civ V were The Acropolis, The Statue of Zeus, The Parthenon, and the Mausoleum of Halicarnassus. It'd be a much less interesting game. Civ should be as globally-minded as possible imo. Showcase the achievements of as many cultures as possible.

Edit: wow, how about I use the word "possible" a little more, yikes.

Ok, that's good idea. But it's not a strict rule or something affecting gameplay, etc. If developers include Forbidden Palace, they could easily add references for both China and Mongols in the description.

Xanadu was cool place, but it's hard to make a wonder from it. It's a city.
 
Ok, that's good idea. But it's not a strict rule or something affecting gameplay, etc. If developers include Forbidden Palace, they could easily add references for both China and Mongols in the description.

Xanadu was cool place, but it's hard to make a wonder from it. It's a city.

A city that Marco Polo, one of history's greatest explorers, visited and wrote about. Considering that the theme of Civ VI is exploration, that could work.

Xanadu literally has become a metafor for splendour and opulence. A place that has captured the imagination of writers over the last 700+ years including Arthur C. Clarke.
 
So were Chichen Itza and Petra.

Even though these are cities, the actual wonders were El Castillo and Al-Khazneh. Though these names are a bit les famous, so they've used city names instead.

Slick counter. Fine - Machu Picchu; It's a city. It's also one of the most amazing places in the world.
 
Slick counter. Fine - Machu Picchu; It's a city. It's also one of the most amazing places in the world.

But Macchu Picchu in itself is a wodner because of WHAT it is. A city build high on the mountains.

"Machu Picchu is an Incan citadel set high in the Andes Mountains in Peru, above the Urubamba River valley. Built in the 15th century and later abandoned, it’s renowned for its sophisticated dry-stone walls that fuse huge blocks without the use of mortar, intriguing buildings that play on astronomical alignments, and panoramic views. Its exact former use remains a mystery."
 
The point is that cities can be wonders depending on the nature of the city itself. Having been to machu picchu, if anyone tried to say, "It's just a city" to me, I would scoff and roll my eyes.

I know nothing about this "xanadu" place, but to discount the possibility that it's a wonder just because "it's a city" doesn't hold up when you have places around the world that are also "just" cities, or towns, or citadels, that are wonderous in nature. Mont St. Michael comes to mind in the case of civ6. It's "just a city" (town, really), but it's amazing due specific things about that city's construction or location or splendor.
 
Agreed, but I wonder if they are pushing too far.

I suddenly feel like I need to make a plan for my empire on a excel sheet and print it before playing the game, rather than adapt to what the map gives us, which is their goal.

For example, if I want to build a strong navy, the Venetian arsenal seems like a must. To create the venetian arsenal, I need a free tile near the coast, which needs to be attached to an industrial district. Now, the industrial district has a bonus for being attached to (for example) woodlands, so I need that too. Since I'm already using a tile for the industrial district, I might as well consider that my production-focused city, and build there all the building that increase production. Those buildings have bonuses for certain strategic resources, so I need to make sure at least some of them are near too... etc.

I'm still trying to wrap my head around the new system, not sure what I think about it yet.

I think this is exactly what they are trying to avoid. There shouldn't be such a thing as "If I want to build XXXX" at 4000 BC. You should build stuff based on what the map gives you. Committing yourself to get a wonder will be suicidal.
 
Im sure its been said already but it seems obvious that they are trying to stop any individual player (or AI) trying to build all the wonders with the various conditions needed to build different ones involving terrain etc.

One part of me hates this and another part of me loves it! :) It makes sense really though and means that hopefully, whatever kind of start you have, you need to take advantage of that. I hope all these conditions don't serve to hinder the AI more though. I want the AI to be better as I am pretty sure we all do.
 
The animation is pretty much the same as what's shown in the E3 video, but you can see the trees sway in the time-lapse, which I haven't noticed before.

There is that purple plant resource in the background. I'm wondering if it's meant to be indigo.

Is it not grapes/wine?

EDIT: And regarding Xanadu: The fact that it's a city is a very fair point. But it's one of the more significant/culturally relevant creations of the Mongol Empire. Representation of Mongol culture (and in this case I'm using "culture" as a pointed contrast to "conquest") is something the series has been missing for some time now. So perhaps an element of Xanadu could be represented rather than the city itself (a la Chichen Itza). Luckily, Xanadu had a notable/unique feature within its walls. The Cane Palace. It was one of two Palaces within the walls of Xanadu & was able to be broken down and moved from place to place. So maybe something like that could be represented in game, now that wonders take up specific tiles. Something like:

Cane Palace: Confers same bonuses as the palace in the capital, confers .5 amenities for each adjacent tile improvement/district/wonder. Adjacent pastures & camps get +1 production. Workers can deconstruct palace & erect in another tile.
 
Is it not grapes/wine?
Nope. We've been shown a plantation with a grapes/wine icon, and it looks significantly different.

civ6_wine4.jpg


vs.

civ6_wine3.jpg


Apparently grapes grow on trees now rather than vines, but whatever. :D
 
Grapevines (at least in a vineyard) look kind of like tiny trees anyway, don't they? Maybe it looks a little too bushy or disproportionate
 
Is it not grapes/wine?

EDIT: And regarding Xanadu: The fact that it's a city is a very fair point. But it's one of the more significant/culturally relevant creations of the Mongol Empire. Representation of Mongol culture (and in this case I'm using "culture" as a pointed contrast to "conquest") is something the series has been missing for some time now. So perhaps an element of Xanadu could be represented rather than the city itself (a la Chichen Itza). Luckily, Xanadu had a notable/unique feature within its walls. The Cane Palace. It was one of two Palaces within the walls of Xanadu & was able to be broken down and moved from place to place. So maybe something like that could be represented in game, now that wonders take up specific tiles. Something like:

Cane Palace: Confers same bonuses as the palace in the capital, confers .5 amenities for each adjacent tile improvement/district/wonder. Adjacent pastures & camps get +1 production. Workers can deconstruct palace & erect in another tile.

The Cane Palace sounds cool. It's really a rather upscale Ger. (Yurt in Russian.) :D

I do hope that the Mongol Civ will look rather unique with gers everywhere.
 
Nope. We've been shown a plantation with a grapes/wine icon, and it looks significantly different.

Spoiler :
civ6_wine4.jpg


vs.
Spoiler :

civ6_wine3.jpg


Apparently grapes grow on trees now rather than vines, but whatever. :D

Indigo only grows 3 to 6 feet tall, usually, IIRC.

The plants in the picture are taller than the houses. :p

I suppose the scale could be exaggerated to show off the plants, though.
 
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