stealth_nsk
Deity
Sorry, I mean a Mongolian wonder as in a wonder that Mongolia built in real life, not a wonder that only Mongolia can build in civ.
Ok, but in this case, why bother who built the wonder in real life?
Sorry, I mean a Mongolian wonder as in a wonder that Mongolia built in real life, not a wonder that only Mongolia can build in civ.
Ok, but in this case, why bother who built the wonder in real life?
Well you want Wonders to come from all over the world from as many cultures as possible. Imagine if the only wonders in Civ V were The Acropolis, The Statue of Zeus, The Parthenon, and the Mausoleum of Halicarnassus. It'd be a much less interesting game. Civ should be as globally-minded as possible imo. Showcase the achievements of as many cultures as possible.
Edit: wow, how about I use the word "possible" a little more, yikes.
Ok, that's good idea. But it's not a strict rule or something affecting gameplay, etc. If developers include Forbidden Palace, they could easily add references for both China and Mongols in the description.
Xanadu was cool place, but it's hard to make a wonder from it. It's a city.
Xanadu was cool place, but it's hard to make a wonder from it. It's a city.
So were Chichen Itza and Petra.
Even though these are cities, the actual wonders were El Castillo and Al-Khazneh. Though these names are a bit les famous, so they've used city names instead.
So were Chichen Itza and Petra.
Even though these are cities, the actual wonders were El Castillo and Al-Khazneh. Though these names are a bit les famous, so they've used city names instead.
Slick counter. Fine - Machu Picchu; It's a city. It's also one of the most amazing places in the world.
Agreed, but I wonder if they are pushing too far.
I suddenly feel like I need to make a plan for my empire on a excel sheet and print it before playing the game, rather than adapt to what the map gives us, which is their goal.
For example, if I want to build a strong navy, the Venetian arsenal seems like a must. To create the venetian arsenal, I need a free tile near the coast, which needs to be attached to an industrial district. Now, the industrial district has a bonus for being attached to (for example) woodlands, so I need that too. Since I'm already using a tile for the industrial district, I might as well consider that my production-focused city, and build there all the building that increase production. Those buildings have bonuses for certain strategic resources, so I need to make sure at least some of them are near too... etc.
I'm still trying to wrap my head around the new system, not sure what I think about it yet.
The animation is pretty much the same as what's shown in the E3 video, but you can see the trees sway in the time-lapse, which I haven't noticed before.
There is that purple plant resource in the background. I'm wondering if it's meant to be indigo.
Nope. We've been shown a plantation with a grapes/wine icon, and it looks significantly different.Is it not grapes/wine?
Sort of, but not really.Grapevines (at least in a vineyard) look kind of like tiny trees anyway, don't they?
Is it not grapes/wine?
EDIT: And regarding Xanadu: The fact that it's a city is a very fair point. But it's one of the more significant/culturally relevant creations of the Mongol Empire. Representation of Mongol culture (and in this case I'm using "culture" as a pointed contrast to "conquest") is something the series has been missing for some time now. So perhaps an element of Xanadu could be represented rather than the city itself (a la Chichen Itza). Luckily, Xanadu had a notable/unique feature within its walls. The Cane Palace. It was one of two Palaces within the walls of Xanadu & was able to be broken down and moved from place to place. So maybe something like that could be represented in game, now that wonders take up specific tiles. Something like:
Cane Palace: Confers same bonuses as the palace in the capital, confers .5 amenities for each adjacent tile improvement/district/wonder. Adjacent pastures & camps get +1 production. Workers can deconstruct palace & erect in another tile.
Nope. We've been shown a plantation with a grapes/wine icon, and it looks significantly different.
Spoiler :![]()
vs.
Spoiler :
![]()
Apparently grapes grow on trees now rather than vines, but whatever.![]()