The Wonder Thread.

Or tile stealing isn't in at all...

Definitely possible, I'm sure they can think of other things to do with "extra" GG [also given the competitive nature of getting Great People, some civs may never get a Great General, even if they engage in warfare]

(I'm hoping for attachment to a unit giving it some special upgrades... But I could see a Wide variety ie pop to get 4 free units, settle in an encampment, bonus faith, science, gold, culture, etc.)
 
Great Generals may act more like Support Units now that can be socketed into base units.
 
Great Generals may act more like Support Units now that can be socketed into base units.

Yeah, if each one gives different benefits (healing, +raw combat, + ranged combat, +v X unit type, + for X unit type, +defense, +in hills, +movement, +vision, etc.) then those bonuses would stack if they affect an area.

I'm hoping that they each have 1 "with troops" ability and 1-settle in encampment ability
 
Stealing tiles could simply wipe out any improvements on them, except perhaps wonders. I do hope they include it somehow, it always added so much tension to Civ IV.
 
I'm also curious about tile flipping. It's pretty clear you can only build one district of each type per city. What happens if you flip a tile and gain a second Holy Site or whatever? Not to mention Wonders.

I'm not certain this is the case. The screenshot at http://www.videogamer.com/pc/civilization_6/screenshot-1.html
has two religious districts in it. It's possible that one is attached to another city not in the picture, but the roads to the one at the left front only lead through the campus to the city center. This one has three buildings in it, while the one at the top rear is definitely in the boarders of the city center shown and does not yet have any roads to it, although it does have a shrine.
 
Since Wonders are on a title now I wonder what happens when you raise a city, Do the wonders go or do they sit there on the map and then if you found a city you can take them over?
 
I'm not certain this is the case. The screenshot at http://www.videogamer.com/pc/civilization_6/screenshot-1.html
has two religious districts in it. It's possible that one is attached to another city not in the picture, but the roads to the one at the left front only lead through the campus to the city center. This one has three buildings in it, while the one at the top rear is definitely in the boarders of the city center shown and does not yet have any roads to it, although it does have a shrine.

There are two holy sites for two cities
 
Since Wonders are on a title now I wonder what happens when you raise a city, Do the wonders go or do they sit there on the map and then if you found a city you can take them over?
I'm kinda hoping they turn into archeological artifacts or something like that. Or maybe you'd have to rebuild them to their former glory or something. It seems a bit too easy to just raze a city, then take that tile for yourself with all the benefits.
 
I'm kinda hoping they turn into archeological artifacts or something like that. Or maybe you'd have to rebuild them to their former glory or something. It seems a bit too easy to just raze a city, then take that tile for yourself with all the benefits.

If you can raze the city you already have the Wonder benefits
 
Clarified the bonuses/requirements for The Colossus. The 1080p video from IGN (which I downloaded & am scrubbing through frame by frame) is a lot clearer than what we've had thus far.

it's a hot tip ppl, it's not even on Arioch's site(!!!)

Speaking of wonders, here's a clearish pic of Qin too
C93mKh8.png
 
Why do all the wonders have an "The X of Y" writing manner?

The Stonehenge of Wiltshire is overly long, besides in-game it's just called Stonehenge.

Also, Venetian Arsenal of Venice is redundant.
 
Why do all the wonders have an "The X of Y" writing manner?

The Stonehenge of Wiltshire is overly long, besides in-game it's just called Stonehenge.

Also, Venetian Arsenal of Venice is redundant.

He's just stating the real world locations of these Wonders.
 
So Arioch posted about an unidentified tile feature in the Unstacking Cities video.

civ6_unknown1.jpg


It's been suggested it's the Diquís Spheres/Las Bolas/Stone Spheres of Costa Rica. I buy it. Be an ancient/classical wonder presumably. They were only just made a UNESCO World Heritage site in 2014, for what it's worth. They're awfully round. I could see it being a science thing. Nothing's really known about em otherwise.

Hell, maybe that's the point? Maybe they're an archaelogical site you can find under a jungle tile. Anyway, interesting enough to point out.

Onto the the next ones. Alhambra turned up in a video. Brings up a question of all these fort/castle wonders from games past. Himeji, Neuchwankstein, etc. Could be that now they'd finally act like /ACTUAL/ forts this time around. On steroids. Which is a thrilling prospect.

We saw Chichen Itza too.
 
Onto the the next ones. Alhambra turned up in a video. Brings up a question of all these fort/castle wonders from games past. Himeji, Neuchwankstein, etc. Could be that now they'd finally act like /ACTUAL/ forts this time around. On steroids. Which is a thrilling prospect.

That would be interesting. Some of them could act like a special encampment district as well.
 
I mean Ed Beach said "airport district" in the German stream/interview, so I'm inclined to think that the entire tile has airport buildings. That doesn't necessarily mean that those buildings can't provide bonuses to tourism though. I expect the airport district will make you choose between a tourism focus or a military focus (much like how the encampment makes you choose between Barracks and Stables).

International Terminal vs Aircraft Shelters, kind of a thing.


The air port is separate to the military air bases that can be built in the field. Highly unlikely to give military bonuses.
 
The air port is separate to the military air bases that can be built in the field. Highly unlikely to give military bonuses.
I only use that as an example to illustrate the idea that districts may very well have multiple distinct specializations (as in Barracks vs Stables for Encampments). I wouldn't be surprised if by the time VI complete rolls around, every district will have multiple permutations to choose from. Strikes me as keeping in step with their design goals.

& presumably the airbase won't do anything but provide a tile you could station planes on, in domestic or foreign territory. I seriously doubt it'd give you bonuses to plane production or experience or any of that. Think Citadels vs Armories in Civ V.
 
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