The world considers me a villian.

CivCorpse

Supreme Overlord of All
Joined
Nov 15, 2005
Messages
1,930
Ugh, how long does the 5:mad: penalty last for defying the A.P or U.N.? Stooopeeed AI kept trying to give my city back to Sitting Bull. The wanted me to adopt Enviormentalism. I was @ -15 forever. Absolutely KILLED my economy with the cultaral slider at 50%.

On another note concerning the Apostolistic Palace. Someone (I think it may have been Kmad) mentioned a hammer bonus from it? Could someone enlighten me?
 
On the hammer bonus, each city you have with the same religion as the A.P. gets +2:hammers: per temple, monastery, etc of that faith. I think if you defy resolutions this disappears however.
 
On the hammer bonus, each city you have with the same religion as the A.P. gets +2:hammers: per temple, monastery, etc of that faith. I think if you defy resolutions this disappears however.

thanks, was wondering about that.
 
I think you get the hammer bouns only if you built the thing. Not sure about it disapperaring however.

The 5:mad: does not decay on it self - it could basicly stay forever.

It will go away, if you vote on a resolution that passes.
 
I think you get the hammer bouns only if you built the thing.

You mean only if you built the AP? No, you only need to be a voting member I think to get this bonus.
 
yes, the hammer bonus is for all AP-religion buildings (that aren't obsolete), regardless of whether it's your state religion. it probably does go away while you're being all defiant and stuff. statue of liberty + angkor wat + AP religion temple ends up giving you 4 :hammers: + 1 :gold: every turn for free! add OR and a forge for extra goodness.

i've never defied a resolution, so i don't know when the :mad: goes away from experience. i've seen most people say that it doesn't go away until you vote for a resolution that passes.

if that's the only way to get it to go away that seems terrible design to me. all the Resident or SecG has to do is not put any more resolutions up for vote, and you're screwed for eternity! and they always have the option to not put anything up for a vote, until it's time for re-election. maybe i'm the only one to think of such an evil scheme? anyway...

i found this in another thread about the :mad: villain penalty:
Its 20 turns (on normal) so 60 on Marathon... Very long

so maybe it goes away when you vote yes or 20 turns (adjusted for speed), whichever comes first? Krikkitone reads the code, and has been a reliable source for me in the past, so i don't think he's making that up. but i don't read code so i can't point to anything except forum searches ;).

i do know that the penalties stack if you defy more than one resolution. i'd guess that the timer starts over if you do that, like the whip-anger timer does.
 
I hate the -5 too :(

I played a game the other day where I was warring against someone and i needed to defy two consecutive resolutions to continue doing so. I had -10 for a few turns :o

I don't think that should be allowed, it killed me :(
 
I'm relatively new to BtS, and I was wondering:

What good does defying a resolution actually do?

Why should I "defy" the resolution and get the unhappiness if I can just abstain or vote "no"?

Could anyone care to enlighten me of the advantages of "defying a resolution"?

As I see it now, you do that just to be mean to the AIs.

--ilovesimgolf
 
If you vote no, and the resolution gets enough votes, it passes. If you vote defy, and the resolution gets enough votes, it still won't pass.

Bh
 
let me give you an example of why you would defy :
when you take an enemy city, and the AP resident proposes a resolution to give back the city to the guy you took it from, you may very well be one or 2 cities away from having killed the guy.
It's pretty clear in this situation I won't give anything back.
I might just be a villain ;).
 
I prefer just giving it back. I'll take my troops out of the city, and let them have it. Of course, they don't get any defenders (I think? - if they do, it's only a couple), so it's easy to take the city back. That's a better choice, imo, if I have a significant number of cities with the AP's religion.

Bh
 
Will the 5:mad: only apper in cities that have AP religion ?
 
It seems it only appears in cities you have when you defy the reslotution. New cities or taken cities don't get the penalty
 
I prefer just giving it back. I'll take my troops out of the city, and let them have it. Of course, they don't get any defenders (I think? - if they do, it's only a couple), so it's easy to take the city back. That's a better choice, imo, if I have a significant number of cities with the AP's religion.

Bh

Well, taking it back requires to be at war, doesn't it?
When the AP proposes peace, what do you do?
 
Hmmm... the AP cant propose peace and propose to give the city back at the same time...
 
Hmmm... You are right... Iguess you just have to be fast :D

I am wondereing how the AI does this anyway... if i am the Resident, i often have to wait BLOODY AGES until i am allowed to propose some... But with a AI empire as resident, they keep happily proposing all kinds of stuff...
 
I got 20 unhappiness from the AP in my current Darius game. (First one on Prince.). It crippled a city of mine for about a hundred turns. Damn Justinian! I declared war on him twice, because I knew that his massive +on faith sharing will offset the war and raze penalty. He's still pleased, but I have to give back a city I got from him just to lose 5 penalty. 15 left!

I also used a cheesy method. When the vote to assign my city back to the Byzantines came up, I voted yes, so I can get rid of 5 unhappies, and then liberated it to Justinian on the same turn. So it's less unhappiness and diplomatic bonus for one cost!
 
no, but it's pretty common that the 2 resolutions come in very short order.

The vote interval for the AP is 9 turns. So even if they forced peace, you've only got 1 turn remaining by the time the "give city back" comes along. So it's very easy to redeclare at that point.

Even easier, however, is to get a Cease Fire as soon as the "forced peace" vote comes up. Then, even if the resolution passes, you can immediately redeclare war.

Bh
 
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