human-slaughter
brand new year
Next Orders Due:THURSDAY Jan. 8th at 12:00PM (NOON) PST
Welcome to The World Turned Upside Down II. For those of you who do not know, this NES is a sequel to another NES based on a easy plot. In the early twentieth century a variety of nations decided to end the British Empire once and for all. After that point, three world wars have been fought and one nuclear war. The world stands at a new threshold. This NES focuses on issues which we experience in real life, including the rise of corporations, the future of the space race, increasing oil shortages, and the destabilization of larger nations. I wish all the best of luck, and if you have any questions, feel free to send me a Private Message or contact me on AIM.
Over twenty years have passed since nuclear war devastated the European continent. Under the guidance of Germany, Europe has been rebuilt and restructured to fall under the direct or indirect rule of the Kaiser and his allies. Only a couple of nations remain independent of his leadership. The Soviet Union looms to the east, constantly threatening Europe with war and destabilization. In Asia, a recession in Nippon has sparked the increasing growth of other economic power and the threat of renewed war in China is ever present. In the Middle East, a variety of factions contend against the government of Dar-al-Islam, which desperately hopes to maintain its rule over a volatile region. The great nations of Africa are threatened with inner turmoil as civil rights movements spring up and call for an end to segregation by race. In the Americas, war has dawned anew as the revelations of the Lindbergh Papers acts as a spark for civil war between the northern and southern parts of the Union of Federated States.
Man has landed on the moon and Mars, and ambitious leaders believe that a breakthrough to settlement on Earth’s fellow planet may be in the near future. Space militarization continues to grow in Earth’s orbit as nations attempt to secure the highest possible ground for warfare. With a decrease in the world’s fuel reserves and increasing difficulties for the major powers of the globe, many fear that space advancement may be thrown aside as conflict tears the planet apart once more.
As nations are threatened and nuclear arsenals grow, many wonder of the world’s fate, which now rests in your hands…
Nation Backgrounds and Timeline of Updates:
http://forums.civfanatics.com/showthread.php?p=7510645#post7510645
History of 1900-1980 (Work in Progress):
http://forums.civfanatics.com/showthread.php?t=297004
Original The World Turned Upside Down Thread:
http://forums.civfanatics.com/showthread.php?t=222180
The Traditional Nation is the basic government and political state. These are the only groups which currently have colors on the map and are represented as such. They are the standard starting point, and control the most people and military power.
Abyssinia Kamilian
Constitutional Monarchy: Traditionalist Party (Conservative)
Capital: Addis Abba
Dissent: 25%
Est. Population: 117M
GDP: 1,500
Income Per Year (1): $243,000M
Social Services: $222,300M
-Law and Order (2): $5,850M
-Education (3): $117,000M
-Social Welfare (1): $99,450M
Military Upkeep: $4,280M
-Army: $2,280M
-Navy: $2,000M
Treasury/National Debt: $0
Credit Rating: A
Cash Flow: +$20,700M
Research Points: 0
Army: 64 Infantry Brigades, 12 Armored Brigades
Army Quality: 3
Navy: 1 Battleship, 6 Cruisers, 15 Destroyers
Navy Quality: 2
Air Force: none
Air Force Quality: 1
A nation’s government is self explanatory. The type of government is presented as is the political faction or leader in charge. You may determine your nation’s political factions if they are not already preset. However, you are playing the role of leader of the nation, and no nation has everyone believing and following the exact same goals. Your people can have interests of their own and you may find that they do not appreciate your objectives. Dissent measures internal unrest and the percentage represents people totally fed up with your rule. High dissent lends itself to rebellion and revolt, and can be reduced with increased spending in Social Services or by holding regular and consistent elections. If you need to know how often elections are held in your nation, please send me a PM or simply ask on the thread.
The Gross Domestic Product is a simple version of its real life use for the purposes of this NES. Simply put, it is a representation of the total productivity of your people’s economy and industry. The higher the rating, the more money which can be collected from taxes. Increases of GDP can be gained through internal construction and through the efforts of private corporations. A corporation which bases its factories and operations in your territory increases your GDP ranking and therefore assists your economic activity. Losing cities, territory, land, or even illicit corporate activities can all lead to GDP decline and recession.
Income is the taxation rating upon your national GDP. Like with all other stats, you can have three different measures of taxation upon your nation. They are represented in parenthesis next to the words “Income per Year” in your stats. The levels are as follows:
0: This is no taxation of the economy, no money is made off this rating.
1: This is low taxation and the default for all nations. This is minimal taxation, which for larger economies or smaller populations may be sufficient.
2: This is mid-range taxation and causes small amounts of dissent to rise.
3: This is massive taxation and causes large amounts of dissent. Recommended only during wartime or if you need to pay off a large national debt.
Money is needed for everything, social services and military upkeep and production. Your total income after yearly expenses is listed under the stat labeled “Cash Flow.” You can trade money with other nations.
Social Services represents what the government does for the people. This is everything from police security, education, and basic welfare and social security programs. In the modern day, there are few governments which survive by providing nothing to the people. Prices for social services are based on your national population and GDP. Higher populations generally require higher costs in all categories. You will soon find that the majority of your nation’s expenses will be falling in this category.
First of the Social Services is Law and Order. Law and Order represents the police forces within your nation. As with all stats funding for police is represented in four types which are marked in parenthesis next to the stat:
0: This is no funding for any form of police or law enforcement. Recommended only if you like anarchy or are a completely military state under martial law.
1: This represents basic police forces and law enforcement, though usually woefully underfunded.
2: This represents adequate law enforcement and protection equivalent to OTL United States or modern Europe.
3: This above average funding allows law enforcement to possess powers beyond most organizations, allowing speedy investigations and strong protection for the people. Some dissent may rise from this increased control.
The second part of Social Services in Education. A well educated society is considered to be essential for modern civilization. In NES terms, the higher your funding for education, the less research points cost. The ratings are once more as follows:
0: No funding for education. Research points cost $500,000M.
1: Minimal funding for education. Research Points cost $300,000M.
2: Moderate funding for education: Research Points cost $200,000M.
3: High funding for education. Lowers some dissent, Research Points cost $100,000M.
The third part of Social Services is Social Welfare. This is various programs such as providing for retired individuals or veterans, healthcare, and so forth. The greater your population, the more and more these programs cost. They have the following ratings:
0: To each his own, no government support for social work.
1: Light funding for former veterans and perhaps some limited social security and welfare funding.
2: Moderate funding for all programs, closest to the OTL United States.
3: High funding for a partially or completely socialized state, everyone is taken care of by the government.
Other projects can be introduced to these larger numbers. If you wish to launch some sort of private domestic project to increase your GDP or development, the funding would fall underneath Social Services. This will usually be marked under its own category varying by nations.
Military upkeep is determined by the amount of units you have and the quality of your military. The higher quality you possess the more it costs to maintain the army. This section is divided into branches for upkeep, and the funding is mostly fixed unlike other yearly expenses. During wartime, the upkeep for your military doubles.
Just because you don’t have the money, doesn’t mean you can’t buy it. If the enemy is at the gates and you need an army fast, spend into debt! However, that money doesn’t come out of thin air and eventually needs to be repaid. The longer the debt just sits or grows without repayment, the lower your credit rating becomes. The lower your credit rating, the less money you can borrow for your expenses. The more often you borrow and quickly repay, the higher your rating goes up, and therefore the more money you can borrow next time. If your rating goes lower and you are no longer within limits, your debt will not be reduced but you will not be able to borrow any more. The ratings are as follows:
AAA: You can borrow however much you want! We love your business!
AA: You can borrow up to a limit of $5,000,000M.
A: You can borrow up to a limit of $2,500,000M.
B: You can borrow up to a limit of $1,000,000M.
C: You can borrow up to a limit of $500,000M.
D: You can borrow up to a limit of $250,000M.
F: You can borrow up to a limit of $100,000M.
FF: You can borrow up to a limit: $50,000M.
FFF: We won’t even give you a dollar for a Happy Meal.
If your rating falls below D and you have no chance of paying the costs back, you are able to declare bankruptcy for your nation. The effects of this are dire. You will immediately go to FFF rating and it will be very hard to raise it up again. Furthermore, the economic effects will likely echo around the world and there will be some very unhappy nations and corporations who suddenly have a causi belli to “restore order and prosperity” to your nation. Be verwy verwy careful.
Research under a traditional government is purchased with research points. See the education section above under Social Services for the costs for research points. All research will be done on the tech tree, but as with all research, the majority done will be player-created. That’s right, you can design your own tech based on the current “base techs” available on the tech tree. As long as you can justify your ability to research and produce a tech based on existing ones, you can research away. If a person completes a project or publicizes (see Classification below on keeping research and other stats secret) a technology, you are allowed to follow their research. All tech research starts classified by default.
The corporation is the simplest faction to play as and certainly the easiest. It’s all about money and prosperity. Though you can hire armies and military forces, my recommendation is to focus on the economic aspect of the game. You can increase the money you get through a multitude of methods which I leave to your creativity. As for leaders of traditional nations reading through, if you’re a capitalist nation, learn to love to corporations, as they can do research more cheaply and easily than a regular government research team.
Arabian Oil Company
Company Headquarters: Riyadh
Main Product: Fuel
Total GDP: 700
-Dar-al-Islam: 400
-Turan Ummah: 300
Income: $113,400M
Upkeep and Wages: $35,600M
Free Funds/Debt: $500,000M
Credit Rating: A
Research Points: 0
Security Personnel: 2 Infantry Brigades
Military Quality: 3
The product is what your corporation produces and provides to the global economy. Generally if a corporation has stats they are a giant in that line of work. You can expand from your base, into other products, adapting to an ever changing global economy. Expanding the type of your operations can also lead to increased GDP, and therefore, increased profit.
One of the key elements of business is competition with other businesses. Though most of your competition will be against competitors with similar markets and products, this may change as the NES progresses. If you are more successful at providing a product for cheaper prices and increasing your profits, you may be able to reduce your competitor’s GDP while increasing your own. I leave your processes and thoughts on these efforts up to the players involved. Be careful though, governments do have the ability to shut you down within their nation or to bailout another company. A government can cause you problems if they don’t like you.
Companies receive income from their profits. The larger the amount of GDP that a company owns, the more money they make. Needless to say, this is a greatly simplified version of real life economics. Unfortunately, you don’t get to keep all the money you make, like with a regular nation, you have to pay upkeep and wages for your military forces as well as for the people who run the factories and offices that makes up your GDP.
As with traditional nations, you can spend into debt, see above rules on Credit Rating for the full working out of this element. The consequences for corporate deficit spending are far greater and if you fall too much into debt or spend too much time without paying off your loans, your entire company may simply cease to exist. Be aware of this.
Research for corporations is one flat rate. All research points for companies cost only $100,000M. Companies can generally research custom techs cheaper than traditional governments, allowing them to get a bit of an edge. Research and development could be a very profitable source of income for a company willing to invest significant funds.
Corporate security forces are the effective military of corporations. They cost more to maintain and man than regular armed forces. They retain better training than other organizations, but be aware, if the going gets tough, these troops are more likely to desert than ones fighting for a legitimate cause. They are also more prone to corruption and bribery. Be cautious in developing a military force.
Starting a paramilitary organization is the only way to create a new nation from scratch. If you can wage a victorious guerilla war against the occupiers of the land you wish to free, you can establish your own traditional nation state. Of the three types of nations to play as, these organizations are by far the most difficult. In order to be successful, you have to have a nation to support your training, steady influx of donations to build your military, and the ability to wage a successful war against your enemy. If you wish to create one of these factions, talk to me by Private Message or AIM.
Brotherhood of Islam
Funds: $1,000M
Army: 24 Infantry Brigades
Army Quality: 2
Training Camps: Pakistan, Somalia
Strongholds: Islamabad
Regions In Operation: Borneo, Afghanistan, Persia, Arabia
Funding is received entirely from donations from other counties. You will have to rely upon the generosity of nations outside of the area you are rebelling. Not only can you secure funds from nations, but you can also get them from corporations and other paramilitary organizations if they feel like sharing. The best recommendation I can make is to try to find supporters who back your cause or share your ideology.
Quite simply, you cannot have an organized underground movement without some safe haven. First you must receive permission from a nation to base training camps within their borders. This will allow you to have a base away from the main theaters of operation. If you are able to achieve overwhelming local support, you may be able to rally the masses to provide you with a stronghold inside the nation you are waging war in. Strongholds are cities or centers which enable you to base operations or act sufficiently away from regular training camps.
The Regions in Operation are locations where you have ongoing military activities. They are usually in a state of guerilla warfare and where you must focus your efforts. The greater number of regions you have operations in, the more successes you could achieve.
The military aspect is usually what receives the most emphasis in an NES. Waging war in the modern world is a very expensive task and different from the way warfare is handled in most NESes, particularly my own. Therefore there are some changes for this NES, and the units involved. Upkeep is calculated depending on nation, and is discussed earlier. During wartime, military upkeep is double than usual peacetime costs.
Warfare, as in my other NESes, is totally determined by the players involved. You can send vague orders in the hopes your generals know what they’re doing, or send specific fighting techniques and orders for combat. Specificity can be a double edged sword, as if you send in bad ideas, it can lead to devastation. On the other hand, if you send in good ideas, it could completely turn around a conflict for you.
As the emergence of space warfare begins to arise, at the bottom of each nation list is the various assets a nation holds in space. It can take more than a single year for items to travel to one side or another. Of course, we are guessing at the course war in space could take, so doctrines and so forth are completely up to you.
Quality for the armies is measured from 1 to 5. Quality is VERY hard to change and will not simply budge with tech research as in other NESes. Quality is the basic weaponry and organization of your nation or organization’s military, not something that will change easily. Any changes will take place only over long periods of time. They follow the this scale:
1: Highly disorganized, poorly armed with no centralized leadership or organization. Usually, this represents some sort of neo-feudalistic military with warlords and a decentralized nation.
2: Training, weapons, and organization is poor, though at least it isn’t anarchy or warlords. Usually these kinds of armies rely on more modern nations’ surpluses.
3: This is older generation weapons and training, usually from the Third World War or the 1950s to the early 1960s.
4: This is an average modern military comparable to Europe in OTL.
5: This only exists for one nation at a time in each section of the military. The best armies, navies, and air forces are marked with this.
Infantry Brigade: Basic infantry forces and training. $100M.
Armored Brigade: Armored forces and units. $200M.
The following can be built only with a quality level of 3 or greater.
Marine Brigade: These are infantry which specialize in amphibious combat and island warfare. $150M.
Mountain Brigade: These are infantry which specialize in combat in mountains. $100M.
Airborne Brigade: These are infantry which are transported to the battlefield either by airplane or transport helicopter. $150M.
Air Attack Brigade: These represent helicopter attack units, specializing in anti-tank and personnel warfare. The best tank busters of the army. $250M.
The following are unique units:
SS Brigade: These are heavy infantry with almost the firepower of a Armored Brigade. CAN ONLY BE BUILT BY GERMANIA. $150M.
Destroyer: This represents the modern anti-submarine warfare device, usually provides light support and protection to convoys. $1,000M.
Cruiser: This represents slightly heavier gunnery and anti-air ships, not as good at fighting submarines. $1,500M
Battleship: These ships provide only heavy cannon and weapons for ship to ship combat. They have no missiles or other modern weapons. $2,000M
Carrier: These are old style carriers, powered by petroleum based engines. They are most equivalent to OTL WW2 carriers. $3,000M
Submarine: These are standard commerce raider petroleum based submarines. $750M.
The following can only be built with a quality level of 4 or greater:
Aegis Cruiser: These represent modern naval missile and sea support ships. $3,500M.
NucBB: These are nuclear powered battleships which not only devastate other surface vessels with gunnery, but provide heavy support to amphibious assaults and coastal attacks. $4,000M
Super Carrier: These are modern carriers which provide air support to modern fleets. $15,000M
SSBN: The SSBN is a missile attack submarine, allowing nations to launch nuclear missiles from mobile sea platforms. $1,500M.
SSN: This is a modern version of the WW2 submarine, powered by nuclear engines and allowing for a new version of commerce raiding. $1,000M.
Daly-Class Carrier: These carriers not only provide modern air support and coverage, they also have the stations and equipment to base five army brigades, including armor, allowing it to act as a mobile sea based army base. REQUIRES TECH and $30,000M.
Fighter Wing: $100,000M. These are typical air superiority jet fighters.
CAS Wing: $25,000M. These are planes which are used for close air support, vital for tank support.
Bomber Wing: $50,000M. These are typical strategic bombers meant for modern strategic bombing.
Stealth Wing: $200,000M. These bombers are virtually impossible to detect on radar and even harder to shoot down. CAN ONLY BE BUILT IF YOU HAVE STEALTH PLANE TECH.
Nuclear Assets: $5,000M for 50. REQUIRES A COMPLETED PROGRAM.
Space is considered to be the final frontier for human civilization. Space will play a major role in this NES, allowing for exploitation of new resources and (eventually) new theaters of warfare. Both corporations and traditional nations will be allowed to participate in the new space race.
The space race takes place predominantly in the tech tree and no progress can be made until the most basic of tech is researched. From that point new techs will be needed for further advancement and expansion. After this has been researched you will be able to build a spaceport, which enables you to build all other space buildings and units.
Explorations will be discussed as new operations are launched. However, Dar-al-Islam and the UFS have various probes already deep in space which will be the main provider of information on resources and planets. Those powers will be able to choose whether or not to share information.
Yes, space colonization is possible. At the start, this is only in the form of laboratories and development on the moon and Mars. As actual settlements emerge, the stats will be presented of each below the usual nation or corporate stats. As a warning upkeep on these can become very expensive, very quickly.
Spaceport: $1,000,000M. This is required to build all other space vehicles and to launch any modern shuttles or equipment into space. REQUIRES BASIC SPACE PROGRAM.
Space Fighter Wing: $200,000M. Despite the name, don’t think about X-wings and TIE fighters, these are far from that. These planes were built specifically for the destruction of orbital satellites and military station, not open space combat or dogfights. REQUIRES SPACE MILITARIZATION.
Laboratory: $1,000,000M. This is the basic orbital or planetary laboratory, with the construction of these, you automatically gain free research points each turn. They cost double for construction on the moon, and ten times this cost for construction on Mars, and even more for objectives further away. These will be required for the development of larger settlements.
Military Station: $500,000M. These are orbital stations which allow for the basing of nuclear weapons in space. Not much more to them.
Creativity is especially important in this NES. I will be allowing the research and development of unique units as well as the creation of nation specific projects and the extensions into space. To be clear, it is ok to steal the ideas of others, as long as you can legitimately say that you can know of those ideas in character. As for stories, well I enjoy a good yarn, and if you tell stories, you may well find game benefit in it for you.
I have a few basic rules involving staying in and out of character. I reserve the right at any time to boot people from the NES should they commit the following:
1. Using anything marked as “OOC” cannot be used to justify in character political agendas.
2. Swapping nations to pursue OOC grudges.
3. Using my thread to carry out flame wars or OOC discussions, unless I start it, in which case it’s okay.
4. Violating rules on classification of stats or tech research.
5. Anything else that occurs to me as we go or as I think of possible rules.
At the start of the NES, most nation’s military stockpiles are rather well known publicly, but should you wish to change that, you can order classification of aspects of your military. Simply put, if you desire, just tell me in your orders and your military stats will be put into spoilers. Similarly, if you desire a research project to be secret, merely mention that and all information except for a mysterious project name will disappear into a spoiler.
I’m relying on all players to play with some sort of decency and to not look into the spoilers. However, we are not relying solely on the honor system. I will be paying attention to orders and so forth and if I see an abuse of this system it will be punished. As before, I reserve the right to boot people from this NES should they cheat or disobey IC/OOC rules.
Even though the modern day Pope lacks the previous secular power he once held, in he still has significant influence over the Catholic regions of the world. Therefore I am allowing the Pope as a playable faction. The Pope will be handled differently than all other groups, though they are closest to corporations. They receive income through donations which are relatively stable but can vary depending on the Pope and circumstances. They cannot conduct research. The Pope does not possess territory and unless things get really weird, probably never will. A person playing the Pope MUST take note of major events in the NES involving Catholics and express his views on the matter. The views of the Pope may even bring about regime change and revolt if the Pope is cunning enough.
TheLastJacobite for help with some of the background information collection.
Bestshot9 and warman17 for allowing me to bounce ideas off of them.
JasontheKing for suggesting rounding off the zeroes to a million.
And all the players of the World Turned Upside Down for creating an excellent NES allowing for the creation of this one.
-Introduction-
Welcome to The World Turned Upside Down II. For those of you who do not know, this NES is a sequel to another NES based on a easy plot. In the early twentieth century a variety of nations decided to end the British Empire once and for all. After that point, three world wars have been fought and one nuclear war. The world stands at a new threshold. This NES focuses on issues which we experience in real life, including the rise of corporations, the future of the space race, increasing oil shortages, and the destabilization of larger nations. I wish all the best of luck, and if you have any questions, feel free to send me a Private Message or contact me on AIM.
-The Story-
Over twenty years have passed since nuclear war devastated the European continent. Under the guidance of Germany, Europe has been rebuilt and restructured to fall under the direct or indirect rule of the Kaiser and his allies. Only a couple of nations remain independent of his leadership. The Soviet Union looms to the east, constantly threatening Europe with war and destabilization. In Asia, a recession in Nippon has sparked the increasing growth of other economic power and the threat of renewed war in China is ever present. In the Middle East, a variety of factions contend against the government of Dar-al-Islam, which desperately hopes to maintain its rule over a volatile region. The great nations of Africa are threatened with inner turmoil as civil rights movements spring up and call for an end to segregation by race. In the Americas, war has dawned anew as the revelations of the Lindbergh Papers acts as a spark for civil war between the northern and southern parts of the Union of Federated States.
Man has landed on the moon and Mars, and ambitious leaders believe that a breakthrough to settlement on Earth’s fellow planet may be in the near future. Space militarization continues to grow in Earth’s orbit as nations attempt to secure the highest possible ground for warfare. With a decrease in the world’s fuel reserves and increasing difficulties for the major powers of the globe, many fear that space advancement may be thrown aside as conflict tears the planet apart once more.
As nations are threatened and nuclear arsenals grow, many wonder of the world’s fate, which now rests in your hands…
Other Threads to Take a Look At
Nation Backgrounds and Timeline of Updates:
http://forums.civfanatics.com/showthread.php?p=7510645#post7510645
History of 1900-1980 (Work in Progress):
http://forums.civfanatics.com/showthread.php?t=297004
Original The World Turned Upside Down Thread:
http://forums.civfanatics.com/showthread.php?t=222180
-The Traditional Nation-
The Traditional Nation is the basic government and political state. These are the only groups which currently have colors on the map and are represented as such. They are the standard starting point, and control the most people and military power.
Nation Sample Stats
Abyssinia Kamilian
Constitutional Monarchy: Traditionalist Party (Conservative)
Capital: Addis Abba
Dissent: 25%
Est. Population: 117M
GDP: 1,500
Income Per Year (1): $243,000M
Social Services: $222,300M
-Law and Order (2): $5,850M
-Education (3): $117,000M
-Social Welfare (1): $99,450M
Military Upkeep: $4,280M
-Army: $2,280M
-Navy: $2,000M
Treasury/National Debt: $0
Credit Rating: A
Cash Flow: +$20,700M
Research Points: 0
Army: 64 Infantry Brigades, 12 Armored Brigades
Army Quality: 3
Navy: 1 Battleship, 6 Cruisers, 15 Destroyers
Navy Quality: 2
Air Force: none
Air Force Quality: 1
Government and Dissent
A nation’s government is self explanatory. The type of government is presented as is the political faction or leader in charge. You may determine your nation’s political factions if they are not already preset. However, you are playing the role of leader of the nation, and no nation has everyone believing and following the exact same goals. Your people can have interests of their own and you may find that they do not appreciate your objectives. Dissent measures internal unrest and the percentage represents people totally fed up with your rule. High dissent lends itself to rebellion and revolt, and can be reduced with increased spending in Social Services or by holding regular and consistent elections. If you need to know how often elections are held in your nation, please send me a PM or simply ask on the thread.
GDP and You
The Gross Domestic Product is a simple version of its real life use for the purposes of this NES. Simply put, it is a representation of the total productivity of your people’s economy and industry. The higher the rating, the more money which can be collected from taxes. Increases of GDP can be gained through internal construction and through the efforts of private corporations. A corporation which bases its factories and operations in your territory increases your GDP ranking and therefore assists your economic activity. Losing cities, territory, land, or even illicit corporate activities can all lead to GDP decline and recession.
Income
Income is the taxation rating upon your national GDP. Like with all other stats, you can have three different measures of taxation upon your nation. They are represented in parenthesis next to the words “Income per Year” in your stats. The levels are as follows:
0: This is no taxation of the economy, no money is made off this rating.
1: This is low taxation and the default for all nations. This is minimal taxation, which for larger economies or smaller populations may be sufficient.
2: This is mid-range taxation and causes small amounts of dissent to rise.
3: This is massive taxation and causes large amounts of dissent. Recommended only during wartime or if you need to pay off a large national debt.
Money is needed for everything, social services and military upkeep and production. Your total income after yearly expenses is listed under the stat labeled “Cash Flow.” You can trade money with other nations.
Social Services and Projects
Social Services represents what the government does for the people. This is everything from police security, education, and basic welfare and social security programs. In the modern day, there are few governments which survive by providing nothing to the people. Prices for social services are based on your national population and GDP. Higher populations generally require higher costs in all categories. You will soon find that the majority of your nation’s expenses will be falling in this category.
First of the Social Services is Law and Order. Law and Order represents the police forces within your nation. As with all stats funding for police is represented in four types which are marked in parenthesis next to the stat:
0: This is no funding for any form of police or law enforcement. Recommended only if you like anarchy or are a completely military state under martial law.
1: This represents basic police forces and law enforcement, though usually woefully underfunded.
2: This represents adequate law enforcement and protection equivalent to OTL United States or modern Europe.
3: This above average funding allows law enforcement to possess powers beyond most organizations, allowing speedy investigations and strong protection for the people. Some dissent may rise from this increased control.
The second part of Social Services in Education. A well educated society is considered to be essential for modern civilization. In NES terms, the higher your funding for education, the less research points cost. The ratings are once more as follows:
0: No funding for education. Research points cost $500,000M.
1: Minimal funding for education. Research Points cost $300,000M.
2: Moderate funding for education: Research Points cost $200,000M.
3: High funding for education. Lowers some dissent, Research Points cost $100,000M.
The third part of Social Services is Social Welfare. This is various programs such as providing for retired individuals or veterans, healthcare, and so forth. The greater your population, the more and more these programs cost. They have the following ratings:
0: To each his own, no government support for social work.
1: Light funding for former veterans and perhaps some limited social security and welfare funding.
2: Moderate funding for all programs, closest to the OTL United States.
3: High funding for a partially or completely socialized state, everyone is taken care of by the government.
Other projects can be introduced to these larger numbers. If you wish to launch some sort of private domestic project to increase your GDP or development, the funding would fall underneath Social Services. This will usually be marked under its own category varying by nations.
Military Upkeep
Military upkeep is determined by the amount of units you have and the quality of your military. The higher quality you possess the more it costs to maintain the army. This section is divided into branches for upkeep, and the funding is mostly fixed unlike other yearly expenses. During wartime, the upkeep for your military doubles.
National Debt and Your Credit Rating
Just because you don’t have the money, doesn’t mean you can’t buy it. If the enemy is at the gates and you need an army fast, spend into debt! However, that money doesn’t come out of thin air and eventually needs to be repaid. The longer the debt just sits or grows without repayment, the lower your credit rating becomes. The lower your credit rating, the less money you can borrow for your expenses. The more often you borrow and quickly repay, the higher your rating goes up, and therefore the more money you can borrow next time. If your rating goes lower and you are no longer within limits, your debt will not be reduced but you will not be able to borrow any more. The ratings are as follows:
AAA: You can borrow however much you want! We love your business!
AA: You can borrow up to a limit of $5,000,000M.
A: You can borrow up to a limit of $2,500,000M.
B: You can borrow up to a limit of $1,000,000M.
C: You can borrow up to a limit of $500,000M.
D: You can borrow up to a limit of $250,000M.
F: You can borrow up to a limit of $100,000M.
FF: You can borrow up to a limit: $50,000M.
FFF: We won’t even give you a dollar for a Happy Meal.
If your rating falls below D and you have no chance of paying the costs back, you are able to declare bankruptcy for your nation. The effects of this are dire. You will immediately go to FFF rating and it will be very hard to raise it up again. Furthermore, the economic effects will likely echo around the world and there will be some very unhappy nations and corporations who suddenly have a causi belli to “restore order and prosperity” to your nation. Be verwy verwy careful.
Government Research
Research under a traditional government is purchased with research points. See the education section above under Social Services for the costs for research points. All research will be done on the tech tree, but as with all research, the majority done will be player-created. That’s right, you can design your own tech based on the current “base techs” available on the tech tree. As long as you can justify your ability to research and produce a tech based on existing ones, you can research away. If a person completes a project or publicizes (see Classification below on keeping research and other stats secret) a technology, you are allowed to follow their research. All tech research starts classified by default.
-The Corporation-
The corporation is the simplest faction to play as and certainly the easiest. It’s all about money and prosperity. Though you can hire armies and military forces, my recommendation is to focus on the economic aspect of the game. You can increase the money you get through a multitude of methods which I leave to your creativity. As for leaders of traditional nations reading through, if you’re a capitalist nation, learn to love to corporations, as they can do research more cheaply and easily than a regular government research team.
Sample Corporate Stats
Arabian Oil Company
Company Headquarters: Riyadh
Main Product: Fuel
Total GDP: 700
-Dar-al-Islam: 400
-Turan Ummah: 300
Income: $113,400M
Upkeep and Wages: $35,600M
Free Funds/Debt: $500,000M
Credit Rating: A
Research Points: 0
Security Personnel: 2 Infantry Brigades
Military Quality: 3
Your Product(s)
The product is what your corporation produces and provides to the global economy. Generally if a corporation has stats they are a giant in that line of work. You can expand from your base, into other products, adapting to an ever changing global economy. Expanding the type of your operations can also lead to increased GDP, and therefore, increased profit.
GDP and Stealing it from Others
One of the key elements of business is competition with other businesses. Though most of your competition will be against competitors with similar markets and products, this may change as the NES progresses. If you are more successful at providing a product for cheaper prices and increasing your profits, you may be able to reduce your competitor’s GDP while increasing your own. I leave your processes and thoughts on these efforts up to the players involved. Be careful though, governments do have the ability to shut you down within their nation or to bailout another company. A government can cause you problems if they don’t like you.
Income, Upkeep, and Spending
Companies receive income from their profits. The larger the amount of GDP that a company owns, the more money they make. Needless to say, this is a greatly simplified version of real life economics. Unfortunately, you don’t get to keep all the money you make, like with a regular nation, you have to pay upkeep and wages for your military forces as well as for the people who run the factories and offices that makes up your GDP.
As with traditional nations, you can spend into debt, see above rules on Credit Rating for the full working out of this element. The consequences for corporate deficit spending are far greater and if you fall too much into debt or spend too much time without paying off your loans, your entire company may simply cease to exist. Be aware of this.
Corporate Research
Research for corporations is one flat rate. All research points for companies cost only $100,000M. Companies can generally research custom techs cheaper than traditional governments, allowing them to get a bit of an edge. Research and development could be a very profitable source of income for a company willing to invest significant funds.
Corporate Security Forces
Corporate security forces are the effective military of corporations. They cost more to maintain and man than regular armed forces. They retain better training than other organizations, but be aware, if the going gets tough, these troops are more likely to desert than ones fighting for a legitimate cause. They are also more prone to corruption and bribery. Be cautious in developing a military force.
-Paramilitary and Freedom Fighting-
Starting a paramilitary organization is the only way to create a new nation from scratch. If you can wage a victorious guerilla war against the occupiers of the land you wish to free, you can establish your own traditional nation state. Of the three types of nations to play as, these organizations are by far the most difficult. In order to be successful, you have to have a nation to support your training, steady influx of donations to build your military, and the ability to wage a successful war against your enemy. If you wish to create one of these factions, talk to me by Private Message or AIM.
Sample Paramilitary Stats
Brotherhood of Islam
Spoiler :
Funds: $1,000M
Army: 24 Infantry Brigades
Army Quality: 2
Training Camps: Pakistan, Somalia
Strongholds: Islamabad
Regions In Operation: Borneo, Afghanistan, Persia, Arabia
Funding and Getting It
Funding is received entirely from donations from other counties. You will have to rely upon the generosity of nations outside of the area you are rebelling. Not only can you secure funds from nations, but you can also get them from corporations and other paramilitary organizations if they feel like sharing. The best recommendation I can make is to try to find supporters who back your cause or share your ideology.
Paramilitary Camps and Strongholds
Quite simply, you cannot have an organized underground movement without some safe haven. First you must receive permission from a nation to base training camps within their borders. This will allow you to have a base away from the main theaters of operation. If you are able to achieve overwhelming local support, you may be able to rally the masses to provide you with a stronghold inside the nation you are waging war in. Strongholds are cities or centers which enable you to base operations or act sufficiently away from regular training camps.
Regions In Operation
The Regions in Operation are locations where you have ongoing military activities. They are usually in a state of guerilla warfare and where you must focus your efforts. The greater number of regions you have operations in, the more successes you could achieve.
-Military and Its Costs-
The military aspect is usually what receives the most emphasis in an NES. Waging war in the modern world is a very expensive task and different from the way warfare is handled in most NESes, particularly my own. Therefore there are some changes for this NES, and the units involved. Upkeep is calculated depending on nation, and is discussed earlier. During wartime, military upkeep is double than usual peacetime costs.
Waging War in The Modern World and Beyond
Warfare, as in my other NESes, is totally determined by the players involved. You can send vague orders in the hopes your generals know what they’re doing, or send specific fighting techniques and orders for combat. Specificity can be a double edged sword, as if you send in bad ideas, it can lead to devastation. On the other hand, if you send in good ideas, it could completely turn around a conflict for you.
As the emergence of space warfare begins to arise, at the bottom of each nation list is the various assets a nation holds in space. It can take more than a single year for items to travel to one side or another. Of course, we are guessing at the course war in space could take, so doctrines and so forth are completely up to you.
Quality for the armies is measured from 1 to 5. Quality is VERY hard to change and will not simply budge with tech research as in other NESes. Quality is the basic weaponry and organization of your nation or organization’s military, not something that will change easily. Any changes will take place only over long periods of time. They follow the this scale:
1: Highly disorganized, poorly armed with no centralized leadership or organization. Usually, this represents some sort of neo-feudalistic military with warlords and a decentralized nation.
2: Training, weapons, and organization is poor, though at least it isn’t anarchy or warlords. Usually these kinds of armies rely on more modern nations’ surpluses.
3: This is older generation weapons and training, usually from the Third World War or the 1950s to the early 1960s.
4: This is an average modern military comparable to Europe in OTL.
5: This only exists for one nation at a time in each section of the military. The best armies, navies, and air forces are marked with this.
Army Price List
Infantry Brigade: Basic infantry forces and training. $100M.
Armored Brigade: Armored forces and units. $200M.
The following can be built only with a quality level of 3 or greater.
Marine Brigade: These are infantry which specialize in amphibious combat and island warfare. $150M.
Mountain Brigade: These are infantry which specialize in combat in mountains. $100M.
Airborne Brigade: These are infantry which are transported to the battlefield either by airplane or transport helicopter. $150M.
Air Attack Brigade: These represent helicopter attack units, specializing in anti-tank and personnel warfare. The best tank busters of the army. $250M.
The following are unique units:
SS Brigade: These are heavy infantry with almost the firepower of a Armored Brigade. CAN ONLY BE BUILT BY GERMANIA. $150M.
Navy Price List
Destroyer: This represents the modern anti-submarine warfare device, usually provides light support and protection to convoys. $1,000M.
Cruiser: This represents slightly heavier gunnery and anti-air ships, not as good at fighting submarines. $1,500M
Battleship: These ships provide only heavy cannon and weapons for ship to ship combat. They have no missiles or other modern weapons. $2,000M
Carrier: These are old style carriers, powered by petroleum based engines. They are most equivalent to OTL WW2 carriers. $3,000M
Submarine: These are standard commerce raider petroleum based submarines. $750M.
The following can only be built with a quality level of 4 or greater:
Aegis Cruiser: These represent modern naval missile and sea support ships. $3,500M.
NucBB: These are nuclear powered battleships which not only devastate other surface vessels with gunnery, but provide heavy support to amphibious assaults and coastal attacks. $4,000M
Super Carrier: These are modern carriers which provide air support to modern fleets. $15,000M
SSBN: The SSBN is a missile attack submarine, allowing nations to launch nuclear missiles from mobile sea platforms. $1,500M.
SSN: This is a modern version of the WW2 submarine, powered by nuclear engines and allowing for a new version of commerce raiding. $1,000M.
Daly-Class Carrier: These carriers not only provide modern air support and coverage, they also have the stations and equipment to base five army brigades, including armor, allowing it to act as a mobile sea based army base. REQUIRES TECH and $30,000M.
Air Force Price List
Fighter Wing: $100,000M. These are typical air superiority jet fighters.
CAS Wing: $25,000M. These are planes which are used for close air support, vital for tank support.
Bomber Wing: $50,000M. These are typical strategic bombers meant for modern strategic bombing.
Stealth Wing: $200,000M. These bombers are virtually impossible to detect on radar and even harder to shoot down. CAN ONLY BE BUILT IF YOU HAVE STEALTH PLANE TECH.
Nuclear Assets: $5,000M for 50. REQUIRES A COMPLETED PROGRAM.
-Space and Exploration-
Space is considered to be the final frontier for human civilization. Space will play a major role in this NES, allowing for exploitation of new resources and (eventually) new theaters of warfare. Both corporations and traditional nations will be allowed to participate in the new space race.
The Initial Phases: A Small Step
The space race takes place predominantly in the tech tree and no progress can be made until the most basic of tech is researched. From that point new techs will be needed for further advancement and expansion. After this has been researched you will be able to build a spaceport, which enables you to build all other space buildings and units.
Exploration
Explorations will be discussed as new operations are launched. However, Dar-al-Islam and the UFS have various probes already deep in space which will be the main provider of information on resources and planets. Those powers will be able to choose whether or not to share information.
Colonization and Settlement
Yes, space colonization is possible. At the start, this is only in the form of laboratories and development on the moon and Mars. As actual settlements emerge, the stats will be presented of each below the usual nation or corporate stats. As a warning upkeep on these can become very expensive, very quickly.
Price List for Space
Spaceport: $1,000,000M. This is required to build all other space vehicles and to launch any modern shuttles or equipment into space. REQUIRES BASIC SPACE PROGRAM.
Space Fighter Wing: $200,000M. Despite the name, don’t think about X-wings and TIE fighters, these are far from that. These planes were built specifically for the destruction of orbital satellites and military station, not open space combat or dogfights. REQUIRES SPACE MILITARIZATION.
Laboratory: $1,000,000M. This is the basic orbital or planetary laboratory, with the construction of these, you automatically gain free research points each turn. They cost double for construction on the moon, and ten times this cost for construction on Mars, and even more for objectives further away. These will be required for the development of larger settlements.
Military Station: $500,000M. These are orbital stations which allow for the basing of nuclear weapons in space. Not much more to them.
-Other Important Stuff-
Creativity in NESing
Creativity in NESing
Creativity is especially important in this NES. I will be allowing the research and development of unique units as well as the creation of nation specific projects and the extensions into space. To be clear, it is ok to steal the ideas of others, as long as you can legitimately say that you can know of those ideas in character. As for stories, well I enjoy a good yarn, and if you tell stories, you may well find game benefit in it for you.
In Character and Out of Character Rules
I have a few basic rules involving staying in and out of character. I reserve the right at any time to boot people from the NES should they commit the following:
1. Using anything marked as “OOC” cannot be used to justify in character political agendas.
2. Swapping nations to pursue OOC grudges.
3. Using my thread to carry out flame wars or OOC discussions, unless I start it, in which case it’s okay.
4. Violating rules on classification of stats or tech research.
5. Anything else that occurs to me as we go or as I think of possible rules.
Classification
At the start of the NES, most nation’s military stockpiles are rather well known publicly, but should you wish to change that, you can order classification of aspects of your military. Simply put, if you desire, just tell me in your orders and your military stats will be put into spoilers. Similarly, if you desire a research project to be secret, merely mention that and all information except for a mysterious project name will disappear into a spoiler.
I’m relying on all players to play with some sort of decency and to not look into the spoilers. However, we are not relying solely on the honor system. I will be paying attention to orders and so forth and if I see an abuse of this system it will be punished. As before, I reserve the right to boot people from this NES should they cheat or disobey IC/OOC rules.
The Pope
Even though the modern day Pope lacks the previous secular power he once held, in he still has significant influence over the Catholic regions of the world. Therefore I am allowing the Pope as a playable faction. The Pope will be handled differently than all other groups, though they are closest to corporations. They receive income through donations which are relatively stable but can vary depending on the Pope and circumstances. They cannot conduct research. The Pope does not possess territory and unless things get really weird, probably never will. A person playing the Pope MUST take note of major events in the NES involving Catholics and express his views on the matter. The views of the Pope may even bring about regime change and revolt if the Pope is cunning enough.
Thanks to
TheLastJacobite for help with some of the background information collection.
Bestshot9 and warman17 for allowing me to bounce ideas off of them.
JasontheKing for suggesting rounding off the zeroes to a million.
And all the players of the World Turned Upside Down for creating an excellent NES allowing for the creation of this one.
And Most of All Thank You to EQandCivfanatic for masterminding the world that this NES takes place in.