People, slow down. He is only twelve. There are a lot of people who are a lot older who don't follow instructions better than he does and he is playing on Noble. Teching archery won't lose him the game.
@Creatureboy
Don't play more than 10 turns. The first 100 turns can make or break your game. If you make more turns you won't get the input before making your decisions and people will find more mistakes.
Now, regarding archery: Archers have one decisive disadvantage compared to the other unts you can build: You can't really attack with them. Also, archery is a dead end. You don't open up any new techs you can research and it won't show you any resources to help you decide where to put your cities.
So what you are trying to do in the beginning of the game is to try and get better units which can be used to attack: Axemen, Swordmen, Chariots or Horsearchers. You research AH and BW. If you haven't found any resources near you, research IW. If you still have no resources, you can think about teching archery. If you have copper or iron you can leave archery and trade for it later.