A bit like this?Xereq said:Migration Mod
The Great Apple said:A bit like this?
Ploeperpengel said:Hell, is there anything at all you didn't do already?![]()
Zuul said:Dynamic Goody Huts:
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*Different types of tribal villages (sizes, small/big/animal den)
*Chance to pupup/grow/become city
*Chance to spawn defender/attacker
*New types of events when examine (like from other mods, partional tech gain, extra energy for one turn, teaching a promotion, getting better units)
*Dynamic events by time (so you wont get warrior/scout after a long time).
*Optional examine time
*Optional respawn village time (village not removed but out of goody stuff)
*Amount of respawns.
*And so on...
Zuul said:Any status update? What are you working on now? And mod planned after that?
Amra said:@TheLopez,
I would like to ask for your help please. I have merged several of your mods into my modpack, all of which use Dr Elmer Jiggle's coding. I would like to merge in the Great Person Mod v2.01 and have tried very unsuccessfully to convert it to the same format (Python gives me a headache)
As you know, Patricius is no longer working on his Great Person Mod and I am wondering/hoping (read: Begging) that you would be able to convert it to Dr Elmer Jiggle's coding. I'm not looking for any changes/options to be added, just convert it so that I (and anyone else who is interested) can more easily merge it with your wonderful mods.
I really appreciate any help you can offer. I have attached the GP Mod python in case you can find the time to help. Thank you again & don't sweat it if you are too busy.
Amra said:I will be sure to add you to the Great Engineer list in my mod
TheLopez said:Zuul you can always check the 4th post in this thread for status updates on mod progress. I try to keep it as up-to-date as possible.