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TheLopez's Mod Component Library Thread and more

Is anybody doing these for BtS? I was trying to merge a few of them, but I can't figure out Python, so I can't get it to work. Most compilation mods I've found have a lot of added graphics and units that I don't want. I tried getting the Great Options Mod, but it seems pretty outdated with nobody working it anymore, too...

If anyone happens to have the following merged together, I'd be greatful!

Great Generals From Barbarian Combat Mod
Inquisition Mod
Unit Allegiance Mod
 
Well I don't if the others are done yet from your list or not. But the inquisition component has been updated in the World of Civilization. It has AI now before it did not and no python needed. Just in the SDK now so runs a lot faster.
 
The lopez did you still created a "scoreboard mod" where it's possible to see the attitude of the leaders to your civ?

I mean like:

Lincoln :mad: (Means ostile)
Saladin :) (means friendly)
Stalin :mad:

ecc...

He has been gone since:

Nov 11, 2006
 
Wouldn't it be great if someone updates TheLopez' modcomps to BTS 3.19? :)

^^^^ This is the whole reason I am trying to teach myself how to mod the SDK. It is absolutely driving me insane :twitch: but I feel that it will be well worth it. I will learn at least a little C++ and we (as a community) get TheLopez's mods updated :twitch: I have seen that some mods have already updated certain mods that TheLopez did, however, they have incorporated them into their own mods. Ideally, they would each be individually updated so then if people want to incorporate just one they can. Any help would be appreciated.

My The Lopez Mod Priorities
1) The Sniper Mod
2) Military Bases
3) Air Forces
 
How are you doing on those? Have you got any of them updated :please:?
 
I had wanted to use a few of these in some of the mods I'm making so I was checking that out.
 
Hello,
If anyone interested, I had mostly converted
Great Generals From Barbarians and
GreatPeopleThresholdPerCity
- both however hardcoded ( as it was my first attempt - so there are no configuration options ) and merged. GGFB is set to gain no exp from animals.

I'll post source code when its done.
 

Attachments

Wish I could offer more help converting these to 3.19, but that'll have to wait until I learn more. For now, tho, know you'll make a lot of people happy when you get any of these done!
 
Hello,
If anyone interested, I had mostly converted
Great Generals From Barbarians and
GreatPeopleThresholdPerCity
- both however hardcoded ( as it was my first attempt - so there are no configuration options ) and merged. GGFB is set to gain no exp from animals.

I'll post source code when its done.

don't forget to mark each component. ;)
 
Is the lopez dead? Many of you tought i was dead.

No, I'm not dead... I've had two sons and some crazy times...

I'm not planning on picking up any of my old Civ4 mod comps but are looking at the modding possibilities for Civ5 and maybe modding for Civ5 (this is pending handing over the wasabi almonds to my wife).
 
Hi TheLopez, i noticed in post #3 (i know it hasn't been updated for 4 years but bear with me) that one of the things you had in your to do list was
17) Unit crews.
Did you ever develope this any further than just the idea?
The reason i ask is that in the B5 mod i have changed quite a few of the promotions so instead of unit upgrades they are treated as Crew Training. The only problem i have is that there are one or two Promotions that don't equate to the Crew Training idea and would still fall into the Unit Upgrades sphere.
Having gone through the xml file for Promotions it might require that there be a new xml file and a renaming of the original so instead of having Civ4PromotionInfos you have Civ4CrewPromotions and Civ4Unit Promotions. All you would need to do then is divide up the current promotions into the relevant folder.
There are also a few other changes that would need to be made. The promotion buttons would need to be different colours for Unit and Crew promotions and there would need to be a different set of parameters added. Unit upgrades would only be able to be done at a City(Solar system for B5) or a Fort/Military base (Starbase for B5) and there would be a cost involved. Crew Promotions would also cost, at least for the crew to become Trained. Once a unit has a Trained Crew Promotion it can improve that from Trained to Experienced to Veteran to Elite at no cost. Alternatively if the Unit has a Trained Officers Promotion then the Unit can earn Crew Promotions without having to pay for it.
I could have posted this on the main request page but wanted to know how far along with your own version of this you are. I can always repost this request there.
 
Hi TheLopez, i noticed in post #3 (i know it hasn't been updated for 4 years but bear with me) that one of the things you had in your to do list was Did you ever develope this any further than just the idea?
No we didn't develop it past the concept stage. Basically what we came up with was a couple new tags for units <bCarriesCrew> and <iMaxCrewCount> and a behavior that when the unit is killed and the tag is set to true then a random amount of crew units are created the max being specified by iMaxCrewCount with the combined strength of the units being equal to 1/2 the total base strength of the "mother" unit.

A follow on feature for the mod comp would have been that if you can get a complete crew set back to a city then the cost to replace the "mother" unit would be cut by a certain amount.


The reason i ask is that in the B5 mod i have changed quite a few of the promotions so instead of unit upgrades they are treated as Crew Training. The only problem i have is that there are one or two Promotions that don't equate to the Crew Training idea and would still fall into the Unit Upgrades sphere.
Having gone through the xml file for Promotions it might require that there be a new xml file and a renaming of the original so instead of having Civ4PromotionInfos you have Civ4CrewPromotions and Civ4Unit Promotions. All you would need to do then is divide up the current promotions into the relevant folder.
There are also a few other changes that would need to be made. The promotion buttons would need to be different colours for Unit and Crew promotions and there would need to be a different set of parameters added. Unit upgrades would only be able to be done at a City(Solar system for B5) or a Fort/Military base (Starbase for B5) and there would be a cost involved. Crew Promotions would also cost, at least for the crew to become Trained. Once a unit has a Trained Crew Promotion it can improve that from Trained to Experienced to Veteran to Elite at no cost. Alternatively if the Unit has a Trained Officers Promotion then the Unit can earn Crew Promotions without having to pay for it.
I could have posted this on the main request page but wanted to know how far along with your own version of this you are. I can always repost this request there.

Please post it in the main request thread. Though you post an interesting idea... units should develop talents during combat and new skills only through training at military facilities.
 
Sir,

Any chance to update this to BTS?

Great General Amped Mod

Huh... dunno, I thought it was already there in BtS. What aspect of it do you want converted?
 
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