You should only need one "CvModName.py" file in whatever mod you are creating. The modName should equal the name of your mod's directory. For instance in my Amra's Modpack the contents of this file are:Hey, thanks for the response. Actually you can open that file with either notepad or wordpad. Like I had mentioned, the only thing in these two files is the MOD name. They look like this:
#CvModName.py
modName = "Pirates Mod"
and
#CvModName.py
modName = "Enhanced Foreign Advisor"
So, I'm wondering if this actually will affect the MODs performance or if these are just some sort of naming indicator files. Do I need them? Can I combine them and if so, can I just copy and paste these together or will the game only read the first line?
Lastly, just to reiterate, if anyone knows about the files I mentioned in the INIParser folder it would be most appreciated.
Thanks again!
#CvModName.py
modName = "Amra v208"
"Amra v208" is the name of the modpack's directory. I believe TheLopez's mods access the CvModName.py file in order to find the mod's directory and thus various files needed to run the mod component. So, it is important to include your modpack's exact directory name or parts of your mod may not function.
I'm sure TheLopez could explain it better but hopefully I was able to help.