Mudkip1001
Chieftain
- Joined
- Sep 30, 2017
- Messages
- 19
The Summation of the Civfinatics Experience /sfilling in the blanks with our previous experience of other Civ games which might make no sense here.
The Summation of the Civfinatics Experience /sfilling in the blanks with our previous experience of other Civ games which might make no sense here.
ok, this time I really don't remember doing thatI think there's a mod for Civ VI (could be YNAMP by Gedemon, not sure) that made it so the continents are always separated by ocean, unlike the default script that could create coastal tiles linking them.
So I don't see the difference here.
Flashback to the first time I played Civ6, and tried to play it like Civ5 despite watching everything leading up to launch.The Summation of the Civfinatics Experience /s
I had a kind of opposite option (one to prevent Ice adjacent to land to help circumnavigation)
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
There are a whole bunch of possibilities, since we are working on very incomplete data.This is perplexing, I get the intention, but this has always been the case, by some extend, a part from a number of scripts. It also leaves the question of how big the map sizes actually are.
This seems like a weird marketing strategy of prettying a system that hasn't actually changed, all I can think of is that the map scripts are better in managing spawns? In that each "continent" will have a fair number of players with you simply experiencing one continent while the game continues to evolve the other as if nothing happened,
then you could've easily done without and let players set their own preference if in multiplayer "all humans share the same continent"...
In the Civ 3 Age of Discovery conquest by Ed Beach the civs of the new world had to research techs "of a lower level" of the tech tree that the civs of the "old world" are still possessing. On the other side the civs of the "new world" had some techs that were not available for the civs of the "old world".And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
^ Weirdly, with Civ 6, I knew the game more than I ever did in 5, thanks to the first-look videos and material. I've been trying to play 5 recently to remember its mechanics (for comparison reasons), which I had 3000 hours in, and after 5000 hours of Civ 6, I can't play it anymore. I have no idea what I was doing back then. Whatever it was, it wasn't good.Flashback to the first time I played Civ6, and tried to play it like Civ5 despite watching everything leading up to launch.
True, but I believe it would be cool if it was something you could toggle with all map types rather than just the one config of it being two separate continents (Like a part of a Pangea map that you can expand into like how Oklahoma opened the Panhandle to Settlement (no Sooners pls) or Russia and its expansion into Siberia...
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
I guess it would require open borders (either asking for it or taking it)
One thing that come to mind, from number we saw so far, 5 players on antiquity and 8 on exploration for standard map sizes, it means there is a smaller number of civs in the "new world" if it is about the same size or even bigger than the initial world, then chances are there will still be plenty to explore there. Additionally, they may make more changes to that side of the map when the exploration age starts, like adding new discoveries there, which may be a reason where, at least on the base game, seems like they made mp on antiquity be limited to the amount of players in the initial map, so likely all mp players have to start in the same main part of the map.And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
Regarding the Vikings, a real-world map could easily have Coast terrain for island hopping from Europe Proper to the Faroes to Iceland to Greenland. As for Vinland, not to downplay the achievement itself, but it had no real lasting consequences; the Vinland colony died out quickly and was mostly forgotten.This arbitrary hard barrier mechanic would deny the Vikings and a hypothetical Antiquity Age Polynesian or Micronesian Civ (Lapita?) their early leg-up achievement.
Actually no…both the Vikings and the Polynesians only “crossed the ocean” in the Exploration Age… They just did it in the beginning of the Age (400-1200 CE) instead of the later part (1400-1700 CE like everyone else)This arbitrary hard barrier mechanic would deny the Vikings and a hypothetical Antiquity Age Polynesian or Micronesian Civ (Lapita?) their early leg-up achievement.