There are civs in the "new world"

I think there's a mod for Civ VI (could be YNAMP by Gedemon, not sure) that made it so the continents are always separated by ocean, unlike the default script that could create coastal tiles linking them.

So I don't see the difference here.
ok, this time I really don't remember doing that :D

I had a kind of opposite option (one to prevent Ice adjacent to land to help circumnavigation), and another to prevent City States on the "new world" with YnAMP's terra Map.

But I quite liked the (rare) possibility to get to the new world on some random occasions before getting the tech to move across ocean (there was a way to reach America from Europe early on the Giant Earth Map too, with an embarked unit)
 
The Summation of the Civfinatics Experience /s :lol:
Flashback to the first time I played Civ6, and tried to play it like Civ5 despite watching everything leading up to launch.
 
In Civ 3 the effect to separate continents can easily be achieved by setting the ocean terrain to be impassable by units with the "wheeled flag" and to set all ships of era 1 to have the "wheeled flag". If there should be an exception for an era 1 ship to pass ocean tiles (per example Viking longboats) this ship has no wheeled flag, but a flag with a probability to sink in that terrain can be added.
 
This is perplexing, I get the intention, but this has always been the case, by some extend, a part from a number of scripts. It also leaves the question of how big the map sizes actually are.

This seems like a weird marketing strategy of prettying a system that hasn't actually changed, all I can think of is that the map scripts are better in managing spawns? In that each "continent" will have a fair number of players with you simply experiencing one continent while the game continues to evolve the other as if nothing happened,

then you could've easily done without and let players set their own preference if in multiplayer "all humans share the same continent"...
 
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
 
This is perplexing, I get the intention, but this has always been the case, by some extend, a part from a number of scripts. It also leaves the question of how big the map sizes actually are.

This seems like a weird marketing strategy of prettying a system that hasn't actually changed, all I can think of is that the map scripts are better in managing spawns? In that each "continent" will have a fair number of players with you simply experiencing one continent while the game continues to evolve the other as if nothing happened,

then you could've easily done without and let players set their own preference if in multiplayer "all humans share the same continent"...
There are a whole bunch of possibilities, since we are working on very incomplete data.

What we know is that the 'expanded map' isn't really expanded, just the part that you can reach expands - no diffrernt from previous games where that expansion was related to a Tech achievement and building Caravels or their equivalent. Now, you don't get that option (apparently) until the Exploration Age.

We DO NOT know that there cannot be a 'blank continent' or Terra-type map in Civ VII. Since all they'd have to do is place all Antiquity Civs on the same continent, I would not bet on Terra-Type not being a map type.

The only thing we do know, because they have specifically told us, is that "the map expands" in the Exploration Age, but as stated above, what that really means is that our Access to the map expands. I personally think that leaves a lot of potential for variations on the "continents in separate hemispheres" that everyone thought it means.
 
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
In the Civ 3 Age of Discovery conquest by Ed Beach the civs of the new world had to research techs "of a lower level" of the tech tree that the civs of the "old world" are still possessing. On the other side the civs of the "new world" had some techs that were not available for the civs of the "old world".

Spoiler :


Era1: Civs of the new world start with that level:

Era1 Aztecs.jpg


Era 1: Civs of the old world:

Era1 Spain.jpg


Era 2: Civs of the old world also have that level:

Era 2 Spain.jpg


Era 3: Civs of the old world start with that level (Civ 3 has 4 eras):

Era 3 Spain.jpg

 
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Flashback to the first time I played Civ6, and tried to play it like Civ5 despite watching everything leading up to launch.
^ Weirdly, with Civ 6, I knew the game more than I ever did in 5, thanks to the first-look videos and material. I've been trying to play 5 recently to remember its mechanics (for comparison reasons), which I had 3000 hours in, and after 5000 hours of Civ 6, I can't play it anymore. I have no idea what I was doing back then. Whatever it was, it wasn't good.

On Topic: I wonder if the limit is hardwired like units aren't allowed to cross, I think it would be interesting if, as part of the crises, units from an AI Civ (on the otherside of the access line) invade like the Sea Peoples of the Bronze Age Collapse (we arent getting this since the Independent Peoples are the invasive force)... Or a Maori like Antiquity civ that can go beyond this line, but have some really negative limitation, like cant make cities on new continents from capital...
 
True, but I believe it would be cool if it was something you could toggle with all map types rather than just the one config of it being two separate continents (Like a part of a Pangea map that you can expand into like how Oklahoma opened the Panhandle to Settlement (no Sooners pls) or Russia and its expansion into Siberia...

I wonder how opponent selection works. Can you choose which of your opponents start in the "new world"? And can you just leave those slots blank? That would open up quite a few possibilities.
 
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?

I guess it would require open borders (either asking for it or taking it)

What if:

- Civs are sorted into two (or more groups) at game start, and diplomatic interaction with Civs external to your group are unique during the Age of Exploration? (E.g. no open borders required, etc);

- Vegetation, etc, in biomes which are not in your continent have detrimental effects to units of any Civ not from that continent, but not to units of that continent;

- Disease can spread across continents, being a mechanic which only appears in the age of exploration, and can only be triggered by two Civs from separate continents coming into contact with one another;

- Luxuries from the new world are more valuable than the ones from your domestic continent;

Etc. You can come up with a bunch of ideas along these lines.

In short, a different ruleset. That would explain why it's a game mechanic, not just a map script.
 
And I don't get the point, how are we going to explore a continent already populated with full civilizations, not minor civs ?
One thing that come to mind, from number we saw so far, 5 players on antiquity and 8 on exploration for standard map sizes, it means there is a smaller number of civs in the "new world" if it is about the same size or even bigger than the initial world, then chances are there will still be plenty to explore there. Additionally, they may make more changes to that side of the map when the exploration age starts, like adding new discoveries there, which may be a reason where, at least on the base game, seems like they made mp on antiquity be limited to the amount of players in the initial map, so likely all mp players have to start in the same main part of the map.
 
This arbitrary hard barrier mechanic would deny the Vikings and a hypothetical Antiquity Age Polynesian or Micronesian Civ (Lapita?) their early leg-up achievement.
 
This arbitrary hard barrier mechanic would deny the Vikings and a hypothetical Antiquity Age Polynesian or Micronesian Civ (Lapita?) their early leg-up achievement.
Regarding the Vikings, a real-world map could easily have Coast terrain for island hopping from Europe Proper to the Faroes to Iceland to Greenland. As for Vinland, not to downplay the achievement itself, but it had no real lasting consequences; the Vinland colony died out quickly and was mostly forgotten.
 
This arbitrary hard barrier mechanic would deny the Vikings and a hypothetical Antiquity Age Polynesian or Micronesian Civ (Lapita?) their early leg-up achievement.
Actually no…both the Vikings and the Polynesians only “crossed the ocean” in the Exploration Age… They just did it in the beginning of the Age (400-1200 CE) instead of the later part (1400-1700 CE like everyone else)

Given the techs they have, it’s likely you won’t be able to send Colonists/Conquerors over the Oceans until at least midway through the Second Age… Which means Vikings/Polynesians could have a Unique that lets them go very early, but still in the Exploration Age.
 
My guess is they are trying design the game you have to explore other land masses to win the game, as well as make sure the AI explores/settles other land masses.
 
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