Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
Does the Modern Age have any sort of power system like we have in VI? Or is that gone?
I considered era score, but I feel like this falls more into the reworked category, given the way that legacy paths and Ages work. It's much better than the bucket filling system in VI but feels like an evolution of the same concept to me, capped off with Golden Ages as a reward for doing well.My list of things that will not be missed by me, and they better not come back:
- Wizard warfare, AKA Civ 6 Religious Victory
- Rock Bands
- Era Scores
They’re all from Civ 6, mostly because I assume anything from earlier iterations is more likely to come back in a completely revised way - so I’m open to giving those a shot.
Not that we have seen.Does the Modern Age have any sort of power system like we have in VI? Or is that gone?
Better not return.My list of things that will not be missed by me, and they better not come back:
- Wizard warfare, AKA Civ 6 Religious Victory
- Rock Bands
- Era Scores
They’re all from Civ 6, mostly because I assume anything from earlier iterations is more likely to come back in a completely revised way - so I’m open to giving those a shot.
Didn't think I had seen it. Always felt a bit half-hearted in VI, I usually ignored it.Not that we have seen.
You kind of had to, since the ecological penalties for building powerplants was so severe. Putting a mechanic in the game that you're punished for using is somewhat counter-productive.Didn't think I had seen it. Always felt a bit half-hearted in VI, I usually ignored it.
I still miss National Wonders, I think there could still be a place for them, maybe make them exclusive based on attributes,
Definitely miss the Palace, although there are still advisorsHigh Council of Advisors
Building your Palace
We Love the Leader days (this might be back in as Celebrations, now)
Hit Musicals / Hit Movies from Civ 4 (fold these into great Works, probably)
Nukes (this is an assumption on my part, as we haven't seen any nuclear weapons, yet, I don't believe)
Yep, they’re awful. It’s one of the worst features.No governors ever again, please. The whole mechanic amounted to just tedious micromanagement and gamey shifting of the governors around. Social Policies were a much better iteration of this idea.
I think in Civ 7, policies and traditions obviate the need for governors.
This one should never return.No governors ever again, please. The whole mechanic amounted to just tedious micromanagement and gamey shifting of the governors around. Social Policies were a much better iteration of this idea.
I think in Civ 7, policies and traditions obviate the need for governors.