Well, but this one is based in real life. That is the exact definition of Soviet-Cuban relationships during the good ol' days...
lol i thought it was cigars for missiles??
Well, but this one is based in real life. That is the exact definition of Soviet-Cuban relationships during the good ol' days...
The AI always seems to backdoor settlers into the most useless plots of unclaimed land within MY empire, messing up my borders. So many wars have started because of this. In one instance, I dominated a large continent, and noticed my friend AI's settler near my north pole. There was ONE SQUARE of snow outside my cultural boundaries on this continent.
I realized with horror the AI's intent, but had no saves where I could cancel open borders that wouldn't send him straight to that square! "Santas workshop" was indeed founded in my lands by the unfathomably baffling AI.
How's this: Joao (my new archenemy) pulled a backdoor routine like this early on in my last game. Of course this means war: I razed his city, and pillaged half his empire to the stone age before suing for peace. A few turns later he DOWs on me; I easily repel his stack, but don't have a huge offensive army yet, so I go a-pillaging again, and raze a border city of his. Peace again. The very next turn Joao begins demands for religios conversion (no), civics change (NO!), and tech assistance (GUNPOWDER???? NO!!!).
After that he DOWs again!? I really wanted to be a good neighbor and live in peace, but by that point, the big machine was ready to eat some land!
I echo pretty much every above gripe, but specific to diplomacy: its the AI with their ridiculous and obscene demands at every turn of the game. Make me an offer that I may actually take you up on!! Stop demanding tribute when you have archers to my rifles!! Stop asking to trade iron or horses or oil for banannas!!! Instead of asking me to go to war for no reason other than a stupid + modifier, bribe me to war with cash and techs!!
There, I feel better.
I love that idea! That would be such a huge help to those island cities with little production.
Speaking of: My island city that took 1,000+ years to get to size 6 and build three buildings gets surprised attacked and I lose it for only one turn before capturing it back. Now it's a size 1 with no buildings?!?!?! Why would the invaders burn the lighthouse?
I actually quit a game the other night because of an AI move like that. No other reason than that. My AI "friend" sandwiched a city on my southern border between 2 of my cities. There was ROOM eleswhere on the continent and no visible resources within reach of this city. There weren't even any special resources to try and "steal" from my cities with a border -culture flip.
Too make this even more grating, another AI plopped a "Santa's Workshop" type city on my northern border. WTF? What I have to wonder is how the AI's can even maintain a good tech rate with these popintless cities draining resources?
Yeah, i hate that too. Honeslty, i don't feel bad about just going into world builder and deleting that city. I'm doing the other civ a favor anyway.
4. As above x 100 - automated trade workers misbehaving. If anyone tells me I should micromanage them again in response to this I will destroy the internet. IF A WORKER HAS BEEN AUTOMATED TO ONLY BUILD TRADE AND I'VE TICKED 'DO NOT BUILD OVER OLD IMPROVEMENTS' THEY SHOULD JUST BUILD TRADE. Not forts on my oilwells or anything else. Just trade.
5. As above, meeting someone who is already annoyed, but for no reason.
6. This is the big one for me:
I LAUNCH MY SPACESHIP, THEN AI LAUNCHES AFTER I HAVE FINISHED MY TURN = AI GETS THERE FIRST.
W. T. F.
Humans, as team 1 , always win the ties....If it is a tie, though, that is hard to handle. The AI may win ties for spaceships, just as with wonder building.
Agree. In the same line, somebody please change the mechanism so when you click on a stack, get one unit to fight, please remain centering on this stack instead of shifting to my worker 2000 miles away.
For those of you who believe that this game is any different to Civ3 in AI managment get this.
Last night I started a game playing Hannibal. Part of my strategy was to build stonehenge to take advantage easily of his unique building the monument. To start with I went for the normal techs - bronze working and AH. Then moved onto Myst. I then started building the wonder - at about 1860BC with 1 turn to go the AI got there ahead of me !@@##$. Rather than continue on with my strategy - I went back 20 turns and tried again, changing the order of my teching. This time I got to 2160BC with 2 turns to go and the AI got there ahead of me. So..... I went back again and relaoded and changed my tech order, this time with 1 turn to go at 2380BC it got there ahead of me. In other words the logic was just not going to let me get it no matter how I did it.
There are just so many examples of where the AI just makes things happen, it is really taking the enjoyment out of it for me at the moment.
Hi
Maybe the game was just trying to b nice and save you from frustration that would have happened if after spending all that time to get stonehenge realizing hannibal's UB is a unique harbor not a unique monument
Kaytie