Things in this game that annoy you to no end

Nothing annoys me more then workers building forts over my mines and pastures.
 
Nothing annoys me more then workers building forts over my mines and pastures.

In BtS, forts provide access to a resource. Automated workers will only build forts on resources if they are on tiles outside of the fat crosses of your cities. So it's not really a bad thing unless you're worried about them spending that little bit more time building a fort instead of the normal improvement.
 
In BtS, forts provide access to a resource. Automated workers will only build forts on resources if they are on tiles outside of the fat crosses of your cities. So it's not really a bad thing unless you're worried about them spending that little bit more time building a fort instead of the normal improvement.

I've heard what you are saying many times. It is still very annoying. I have alot of spaces that need improvements. I don't need half of my workers spending a few decades on forts. It's ridiculous. If I want a fort I'll ask you to build it. If you wish to build a fort for me then build it on a strip of land that will allow my navy to come inland. I don't need you building it on a cow in the middle of nowhere. It's very annoying. I hate it! Yes, I know I can turn it off but I do want some old improvements replaced. I just don't want them replaced with.... FORTS! :crazyeye:
 
I've heard what you are saying many times. It is still very annoying. I have alot of spaces that need improvements. I don't need half of my workers spending a few decades on forts. It's ridiculous. If I want a fort I'll ask you to build it. If you wish to build a fort for me then build it on a strip of land that will allow my navy to come inland. I don't need you building it on a cow in the middle of nowhere. It's very annoying. I hate it! Yes, I know I can turn it off but I do want some old improvements replaced. I just don't want them replaced with.... FORTS! :crazyeye:

Fair enough then. But seriously it sounds like you care enough that you shouldn't have them automated anyway. But of course I'm not in a position to tell you what should or shouldn't annoy you.:) It's still a valid complaint - just not a common one.
 
I hate when a civ comes with an offer to trade resources, I open the negotiate screen to see whether there is anything I would like more, decide that there isn't and they refuse the deal they initially offered. Breaking a resource trade only to come a couple of turns later with the same offer, repeated ad nuseam for years, is also extremely irritating.

On the subject of trade, it would also be nice to be able to check existing deals when offered something. I don't know how many times I've said yes to something, only to have another deal canceled the next turn. I've started saying NO to all such proposals after the resource trade has been more or less settled so as not to lose the trade I prefer for a less advantageous one.
 
On the subject of trade, it would also be nice to be able to check existing deals when offered something. I don't know how many times I've said yes to something, only to have another deal canceled the next turn. I've started saying NO to all such proposals after the resource trade has been more or less settled so as not to lose the trade I prefer for a less advantageous one.

If I understand well I think you can do that. You just have to use your adviser icons as you usually do... Foreign adviser shows the international relations but also what you`re trading with who. If you can't click on them because the trade screen occupies the full screen, you can still use the F1-F12 buttons to open them. Foreign advisers is F4, for that particular situation.
 
If only you had some source of information beyond what the victory screen tells you....

Like? The only other way I know of is if you actually see that city. I was keeping track of how close he was via the victory screen because, hey, why not? I know now, but before this I had no idea it wouldn't show permanent alliance cities, even if they were close.

I don't have any trouble going to early war on Monarch level....

Neither do I. It's the catching up that's hard. Playing with more than just a few civilizations, I find that even if I slaughter a neighbor or two, the increased land isn't enough. Some peaceful leader will rocket past the warmongers, cushioned by Montezuma who is furious is won't let me through to attack.
 
It's still a valid complaint - just not a common one.

Ok I've got another one then. I can't stand the AI having a barracks and a temple but backing my cultural borders all the way up. In my city however I've got a library, temple, and a national wonder. What gives? :crazyeye:
 
Ok I've got another one then. I can't stand the AI having a barracks and a temple but backing my cultural borders all the way up. In my city however I've got a library, temple, and a national wonder. What gives? :crazyeye:

Most probably the culture from his temple has been pouring onto tiles for many more turns than yours has. Also possible is that he has a more cultural dominant city nearby which is the one pushing on your border. The temple might be more than 1000 years old and so has double culture. He could have culture slider up too, or an artist specialist. There are a number of possible reasons. Can you not figure out why?
 
Can you not figure out why?

I build 3 cities. In each I create a temple and a library. Jao walks up and plops 3 settlers next door. A short time later with no buildings he has establishing a claim and pushes on my boundaries. Before you say cultural slider I ask you how can he afford this considering he already built a dozen cities and I can barely afford science on 3 cities? He doesn't have gold or gems and he's building in the desert!
 
I killed him for being a punk. ;)

I'm running wolfshanze maybe that has something to do with it.
 
I build 3 cities. In each I create a temple and a library. Jao walks up and plops 3 settlers next door. A short time later with no buildings he has establishing a claim and pushes on my boundaries. Before you say cultural slider I ask you how can he afford this considering he already built a dozen cities and I can barely afford science on 3 cities? He doesn't have gold or gems and he's building in the desert!
Maybe he was running Caste and assigned a artist instead of working tiles ( while building culture ) ? BtS AI do that a lot until getting the BFC fully of their color......
 
Unfair start locations, i was playing a new game this morning, and when the game finished loading, my settler was surrounded by nothing other than Ice and tundra. How am i meant to start my budding empire on Ice and Tundra? There was not even deer or fur to be seen, so i regenerated the map and i still ended up in the South Pole.
What made it worse was that All the other AI players started in a wonderful location, grassland, tonnes of resources etc. :mad:
 
I build 3 cities. In each I create a temple and a library. Jao walks up and plops 3 settlers next door. A short time later with no buildings he has establishing a claim and pushes on my boundaries. Before you say cultural slider I ask you how can he afford this considering he already built a dozen cities and I can barely afford science on 3 cities? He doesn't have gold or gems and he's building in the desert!

Perhaps he let a GA create a work of art in one of the cities?
 
Colony Costs is a very simple thing that should not be in the game. Especially if you are going for a conquest victory and the map is Islands. You can not afford to capture the cities on another Island cos you will be losing money, even if you liberate it, you are creating another civ and another oppeonent. Making the game harder. Or you could raze all the cities, saves money but you are destroying those cities with those wonders you so badly want. There should be an option to turn off colony costs, somthing that should not be in the game in the first place.
 
I hate when a civ comes with an offer to trade resources, I open the negotiate screen to see whether there is anything I would like more, decide that there isn't and they refuse the deal they initially offered. Breaking a resource trade only to come a couple of turns later with the same offer, repeated ad nuseam for years, is also extremely irritating.

FYI, Bhuric's patch fixes this highly annoying issue.

My annoyances are with random events (turn them off now) and diplomacy. Number one may well be "Our close borders spark tension." Ya think? That's what happens when you settle that town next to my capital 20 tiles from your own. :wallbash: Recently on a fair sized continent with three other AI, the globe view (culture) showed all three beelining to hem me in -- looked like 3 arrows pointing directly at me (War elephants took care of that problem :mwaha: )
 
SPYING!!!!!!! Arghhhh I reaaaaaaaally hate the spy crap sometimes. Civs who are Friendly with me constantly sending spies to destroy my stuff. I can't stand the fact that I can have Eleventy-Billlion EP's to their 10 EP's and it really makes no difference to how often my junk gets sabotaged by them. It's the Spy equivalent of :spear:. Oh, except the fact that the Spear maybe beats a Tank 1 out of 100 tries, but some inbred backwards Medieval civ has no problem constantly poisoning the water in my modern megalopolis with a Security Bureau and an Intelligence agency. No matter how many of those oh so useless counter-espionage missions I run I never manage to catch even close to half the spies that enter my land. I mean c'mon how stupid are my spies that they don't notice some dude comin' straight outta 1152 AD talking like Shakespeare and strutting around in chainmail standing around the water treatment facility CONSTANTLY!
 
The coastal starting spot, or the starting spot that forces you to move inland away from the coast, causing early high maintenance and movement problems for military units. I've had wonderful capitals - but due to the coastal start - Ive ended up screwed for maintenance early and am crushed by the higher difficulty AI (Monarch+)
 
The coastal starting spot, or the starting spot that forces you to move inland away from the coast, causing early high maintenance and movement problems for military units. I've had wonderful capitals - but due to the coastal start - Ive ended up screwed for maintenance early and am crushed by the higher difficulty AI (Monarch+)

I think you'll find most higher difficulty (Immortal) players just settle in place.
 
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