1) Mounted types are often immune to First strike.
Exactly wrong. Missile troops in this game up to Modern infantry are exactly the sorts of troops mounted forces feared. Even heavily armoured Knights would go down to concentrated volleys of Missiles. In the Ancient & Medieval world the way to take out Archers was to walk up to them with shielded infantry in disciplined ranks. (eg Hoplites vs Persians, men-at-arms vs English longbows)
As a sidebar the Horsearcher unit should get immunity to First-strike as they are skirmishing, not charging mounted.
2) Longbows are Universal.
Should be an English unique unit. Enough said.
3) Mongol Keshiks are based on the wrong unit. They are a Medieval empire not an ancient one. Should be based upon Knight, with the same special abilities. If this was the best unique unit in the game I would not bat an eyelid. They won so many battles on the back of the excellent training & tactics of these men.
4) Macemen? No army ever used these as an exclusive weapon. I'm guessing this represents well armed/armoured medieval infantry. English and German Knights would often fight disounted for example.
5) Spanish Unique unit should be the Tercio...these Halberdiers/pikemen/musketmen dominated European warfare for generations.
6) Machineguns. ??? These should murder Riflemen, Grenadiers and Cavalry. They are the symbol of millions dead in the First World War, (and probably almost as many in the second) You should fear these greatly. In the game at the moment, they are auxillary defensive troops.
7) AT weapons. Amazingly the tech tree allows these troops to be built before you get tanks most games. True AT weapons didn't show up until well into WW2 unless you count Rommel's discovery that really big AA guns can destroy tanks!
8) No Logistics. There is no reason to keep a line of supply in this game. Leads to the stacks of Death phenomena. By Napoleonic times even though you fought set piece battles you still needed to maintain a line of supply (and this would force the battles at times) By World War 1 the lines were solidified. Troops out of supply at the end of a turn should take damage perhaps, with the option to airlift in supplies perhaps.
Anyways, Rant Mode off. Any comments or other points of contention?
Exactly wrong. Missile troops in this game up to Modern infantry are exactly the sorts of troops mounted forces feared. Even heavily armoured Knights would go down to concentrated volleys of Missiles. In the Ancient & Medieval world the way to take out Archers was to walk up to them with shielded infantry in disciplined ranks. (eg Hoplites vs Persians, men-at-arms vs English longbows)
As a sidebar the Horsearcher unit should get immunity to First-strike as they are skirmishing, not charging mounted.
2) Longbows are Universal.
Should be an English unique unit. Enough said.
3) Mongol Keshiks are based on the wrong unit. They are a Medieval empire not an ancient one. Should be based upon Knight, with the same special abilities. If this was the best unique unit in the game I would not bat an eyelid. They won so many battles on the back of the excellent training & tactics of these men.
4) Macemen? No army ever used these as an exclusive weapon. I'm guessing this represents well armed/armoured medieval infantry. English and German Knights would often fight disounted for example.
5) Spanish Unique unit should be the Tercio...these Halberdiers/pikemen/musketmen dominated European warfare for generations.
6) Machineguns. ??? These should murder Riflemen, Grenadiers and Cavalry. They are the symbol of millions dead in the First World War, (and probably almost as many in the second) You should fear these greatly. In the game at the moment, they are auxillary defensive troops.
7) AT weapons. Amazingly the tech tree allows these troops to be built before you get tanks most games. True AT weapons didn't show up until well into WW2 unless you count Rommel's discovery that really big AA guns can destroy tanks!
8) No Logistics. There is no reason to keep a line of supply in this game. Leads to the stacks of Death phenomena. By Napoleonic times even though you fought set piece battles you still needed to maintain a line of supply (and this would force the battles at times) By World War 1 the lines were solidified. Troops out of supply at the end of a turn should take damage perhaps, with the option to airlift in supplies perhaps.
Anyways, Rant Mode off. Any comments or other points of contention?