Things You Miss Most!

I quite like Civ IV, but as a long-time Civ II addict (I skipped III altogether, sorry), there are a few things I miss that haven't been mentioned:

  • Wonder Movies with historic drawings/photos/clips and appropriate music
  • The over-the-top, colourful advisors
  • Bribing cities to join your Civ

These are mostly little touches, though. Overall, I find Civ IV to be a vast improvement in almost every respect.
 
Ohh, and I forgot - from Civ2:

*The zones of control. This created a lot more strategy as you could control (and be controllled) by an opponents army.

*Destroy one unit in a stack kills the entire stack. I loved the fact that you had to spread your army around. It worked well. I am not a mad fan of being able to put 30 units on the same tile and be able to get away with it.
 
The barbarian leader from CIV1 that you could capture and get 50 gold in ransom.
 
For me, having lots of cities. there was just something to be said about having 150 cities spread across a wide area of the map, and watching your cavalary take 9 turns to get from one side to the other. (Granted, then it was game over once the railnet was up)
 
Watiggi said:
*Destroy one unit in a stack kills the entire stack. I loved the fact that you had to spread your army around. It worked well. I am not a mad fan of being able to put 30 units on the same tile and be able to get away with it.

They explicitly tried to counter that strategy by introducing collateral damage. You can weaken your opponents pretty well using sacrificial defensive artillery and, later in the game, bombers and tanks.
 
what i miss is "when in doubt, build a settler". one of the core elements of all previous civs has been rapid expansion. you never outgrew your capabilities, soemtimes you just build some cities that were completely unproductive.

i can live with this change but i don't feel like this is a key factor in tactical changes. you're still able to expand like a madman, but then you need to spend some couple of turns to manage this empire.... but it doesn't feel like a civ empire! a civ empire has to be _HUGE_
 
Solid said:
The barbarian leader from CIV1 that you could capture and get 50 gold in ransom.

100 actually. :D

I miss

The diplomat as a whole, I miss the building of an embassy, the bribing of enemy unit, steal technology, inicite revolt, etc, etc.
expecially the "building an embassy", I don't like that simply meet any unit of a civilization give you full diplomatic options and you can contact that civ in any moment.
And I miss the popup of Civ 1 that tell you what your enemy was doing if you had an embassy in his capital "Caesar learned Masonry" "hammurabi built hanging gardens" and so on.
Another thing I miss is a technolgy tree that make sense, some of the connection between technologies, or between technologies and units seems totally arbitrary, why you need engineering to have pikemen, for example? or guilds for knights? or feudalism for longbowmen? what is the relation between animal husbandry and writing?

Generally speaking Civ 4 is a better game, but there are a lot of things that seems almost rushed in his gameplay
 
I miss most of the things said in this thread.
I also liked the spionage screen from civ3 and also the palace you could construct. (maybe this time they should add an option to turn it of for the people who don't like the palace.)
 
I always liked the Period Clothing that leaders would wear. Ancient Abe Lincoln was kind of funny.

Nothing else comes to mind, but there is other things.
 
Alrighty lemme see here...I miss
*Diplomats
*The ability to carry nuclear weapons on board subs...gave you the ability to make the sub a leathal weapon both in the sea and on land
*cruise missles(which you can also chalk up to subs cause you could cary them there too...
*Civil wars (they should have kept those and when the split, they broke into 2 minor civs instead of 2 major civs)
*the ability to have an expansive empire...maybe not right away but eventually....
*Privateers...not strong, but if you caught a transport, they got effed up

There's so much more that I miss that could be added that shouldent have been removed *shrugs* Don't get me wrong, I love civ 4, it's a beautiful game...but they messed it up trying to make it more "user friendly" which in turn has come back on the long time civ fans:nuke: :nuke: :nuke:
 
I miss the leaders looking different in the different ages.
 
Silly little thing, but when you captured an enemy city all their ships sank one-after-another. I enjoyed that WAY to much. :crazyeye:
 
I miss most of the things posted in this thread but above all i miss the stability of Civ III and the ability to play with huge maps over days...:sad:
 
I just thought of something else while I was playing last night. Not trying to knock 4 or nothing but this is a total step backwards in regard to interface. I'm sharing a continant with Alax (I'm, Cat) and I find an Island while scouting with a caravel to the west and decide I wanna colonize. I see an egyptian gally with a settler/bow on the way. Now I know I can't send a gally like the egyptions cause I'm not coastel like her, so I figured I could use a caravel to beat her there,. I wasn't sure if I could do that and right clicking on my caravel did nothing but center the screen. In Civ3 you could right click on a unit (or anything) and bring up a menu. How the fark did someone in the front office decide that needed trimming? I had to manually page through pages of the civpedia to find out that caravels only carry missionaries, scouts, GP's. Pardon my spelling but I'm kinda pissed. Why the hell does the right click no longer work? Was that considered micromanagement too? Regardless,,, why on earth are gallions needed to transport settlers? You have a boat that circumnavigates the world (caravel), but it only carries great people and scouts? Thank god they included the world builder. Anyways, I miss the mouse click to pedia thingy.
 
Damion_Foster said:
*Civil wars (they should have kept those and when the split, they broke into 2 minor civs instead of 2 major civs)

I like this idea.. you could come up with a rule like if a civ loses 33% of its empire over say 10 turns the rest of the cities become barbarian and gain control of all military units stationed inside the cultural boundaries.

It would be interesting to go destabilize a large empire on another continent, creating a modern barbarian country that is at war with everyone on the continent.

I would also like to see something where if there are two or more contiguous barbarian cities there is a small percent chance per turn where they may join and become a normal civ.

All of this may be possible with the SDK, if we ever get it.
 
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