This has probably been asked countless times, but switching from Despotism...

I hardly use Republic. But the last time I did use it, it was about 60% with WW

Aceman, it seems like it's only been a few weeks since you changed from vanilla to C3C. Republic has MUCH better unit support in C3C than it did in vanilla where it had none at all. It has 1 per town, 3 per city and 4 per metro. How many times have you tried it since you switched to Conquests?

If you revolt when your towns are reaching pop 5 or 6, you'll get better support within just a few turns, especially since your towns can make use of the extra food from irrigated grassland and grow quickly.

As someone already suggested, try it with an AGRI civ. I think the Iroquois are best with both AGRI and COMMERCIAL. If you give it a fair chance, I think you'll be amazed.
 
60% with your lux slider? You are doing something very wrong, Aceman.

The only times I have to turn the lux slider that high is when I have screwed up and I am fighting a war that I cannot win. In that case I am generally playing a game on a high level that I will not win.

When I am playing on levels that I consider to be manageable, (i.e. monarch/emperor), I try to have an end war strategy. I don't want to fight that war unless I am going to severely cripple my enemy, which I should be able to do in 10 turns. Furthermore, I should not be losing any cities under any circumstances. I usually won't need to turn the slider past 30%.

The thing I don't get is that if you are complaining about unit support, I would assume that you are putting together a huge military. If you do that, you military should be able to walk right through your enemy in a matter of turns and WW should not be a concern at all.
 
the key with fighting a war in republic is to win your battles a lot and take enemy cities quickly.

And never, ever let the AI take a city. I abandon cities I can't hold, or give them away. losing a city is the worst thing for WW...
 
Republic gives you a commerce bonus...1 additional gold generated on every worked tile that already was generating at least one. That alone increases your civ's total income.

That's a good point, and it is all the more reason to build roads. In addition to the aforementioned marketplaces, I always make sure I have a good road system set up before I revolt.
 
I think I see the advantages of Republic over the others, but I somehow never seem to be able to maintain one, as all the war-mongering AI civs start getting pushy because my military is weak. Sometimes paying them off just isn't enough, and then they pull the rogue state business and soon I'm finished. I would say republic works better on continents with chokepoints, because those undefended cities are like bait. On a pangea, your borders get too long to defend well. I'm trying to get it working, as it is the best way to succeed at higher levels, but it's tough sledding.
 
Your military should definitely be large enough to not get demands from the AI....

It's a fine balancing act in republic, but in general, if you're getting lots of demands, you need more units.
 
Aceman, it seems like it's only been a few weeks since you changed from vanilla to C3C. Republic has MUCH better unit support in C3C than it did in vanilla where it had none at all. It has 1 per town, 3 per city and 4 per metro. How many times have you tried it since you switched to Conquests?

If you revolt when your towns are reaching pop 5 or 6, you'll get better support within just a few turns, especially since your towns can make use of the extra food from irrigated grassland and grow quickly.

As someone already suggested, try it with an AGRI civ. I think the Iroquois are best with both AGRI and COMMERCIAL. If you give it a fair chance, I think you'll be amazed.

Ouch..sounds like you're fighting long wars a lot Aceman.

My slider goes usually from 10%-30% and occasionally 40%, but then I love happiness buildings :p

60% with your lux slider? You are doing something very wrong, Aceman.

The only times I have to turn the lux slider that high is when I have screwed up and I am fighting a war that I cannot win. In that case I am generally playing a game on a high level that I will not win.

When I am playing on levels that I consider to be manageable, (i.e. monarch/emperor), I try to have an end war strategy. I don't want to fight that war unless I am going to severely cripple my enemy, which I should be able to do in 10 turns. Furthermore, I should not be losing any cities under any circumstances. I usually won't need to turn the slider past 30%.

The thing I don't get is that if you are complaining about unit support, I would assume that you are putting together a huge military. If you do that, you military should be able to walk right through your enemy in a matter of turns and WW should not be a concern at all.

Wow :eek:. It seems like I'm getting all the attention now :blush:. Ok, let me explain....

A long time ago, when I first tried Republic. I went into this massive war. Most wars I start, I finish. Meaning, I destroy the Civ that declares war on me. And the WW was too much, so I switched to Monarchy and never tried Republic again.

Now I know Republic has much better unit support than vanilla. But the WW is just scaring me. Now, I will, one day stick with Republic. But not now. Now it is Monarchy that I favour. I'm recently starting some Monarch level games (Might even make a story about it in the stories section) and it is very difficult. I know this is a problem, and I still have some things to learn from you guys.

So just for you, I'll try Republic ;).
 
It does help the switch over if you expand more peacefully before you switch to republic - i.e. more workers to build roads, less warriors for MP's. Typically I will be in republic around the 1000BC mark, having 8 cities or so on a regular start (closer to 15 to 20 if its a hand picked one for a HoF) I will build verry little military in this phase, units for exploration (2 or 3 warriors), plus whatever is required to protect from barbarians (3 or 4 of something) aiming for 10 workers and another couple of settlers when I revolt. At this point my unit costs will be balanced by the extra cash I get from being a republic, so I don't have to cope with a severe readjustment.

Then I can look at building the military as I can afford it.
 
I think if you go for the peacefull things with marketplaces and larger cities for republic, you give up on way too much potential, and it is counterproductive.

I never do anything peacefull. Except for settlers and workers (who i mostly try to get from designated factories), my core cities usually build nothing than units in ancient age, espescially when they are at rivers and don't need to spend time on that darn aquaduct. I really don't hold back one bit on building my army.

I use it however as soon as i can. When i have about 12 horses or swords, i will start conquest. This is what gets your republic really going. you conquer luxuries for the happiness, and cities for the unit support. Building market places first delays your conquest, allowing your opponents to build more defences, causing the need for more units and thus even more delay. Meanwhile, you have marketplaces that don't really do a lot for the few luxes you have.
 
Your military should definitely be large enough to not get demands from the AI....

It's a fine balancing act in republic, but in general, if you're getting lots of demands, you need more units.

After I get Republic I dump all my MP warriors and keep just enough veteran units to defend my frontiers. Usually they are horseman or maybe even a few MI. I get frequent demands from the AI that I give into unless it's the fight I want. I think the AI doesn't look so much at the quality of your units as the quantity. Whenever I do call the bluff the AI sends huge SODs of outdated units. I've always considered the demands just part of playing a higher level.
 
And for that reason, you're better off having swordsmen than horsemen, because the AI discounts speed... a horseman is the same as an archer in its eyes, and a swordsman is roughly between twice or three times as powerful as the horse if purely A/D is considered.

Of course, you're more likely to be given demands at high levels, but that's still a sign that you're weak - AIs demand things from those weaker than them. It's permissible to be slightly weaker than the AI, but if you get demands frequently, its time to start bulking up.
 
Horses are equal to swords in battle.
They are better in moving between battles.

Sure, swords are better to look strong in the eyes of the AI. However, they are making demands while you are expanding and have only a few regular warriors. Soon after you start building units, they stop making demands while you would actually like them to do so. (If they declare, you get war happiness)

For a long time i have favored swords, but in time, i also found out horses really are better.
 
Quote: psweetman1590

And for that reason, you're better off having swordsmen than horsemen, because the AI discounts speed... a horseman is the same as an archer in its eyes, and a swordsman is roughly between twice or three times as powerful as the horse if purely A/D is considered.


That makes sense about the horsemen. I still won't stop building them though. I'm sure that I do seem weak after I dump all the MPs too. I do build up the military but I still keep it lean, focusing on speed and artillery. I would just build swordsmen to escort my cats. How does the AI look at arty in regard to your overall strength?
 
I don't think it counts them at all. :( Which might be why they never build much of them, or use them properly either.

Horses are equal to swords in battle.
They are better in moving between battles.
Personally, I disagree that horses are equal in battle, but that's neither here nor there. If you don't want to be bullied, that AI respects swordsmen more than horsemen. That's all I was saying. :)
 
How does the AI look at arty in regard to your overall strength?

I just saw posted recently (this morning? yesterday?) attack is rated at 1.5, defense at 1.0, and arty at .17 (or was it .175?). :hmm:
 
I don't think it counts them at all. :( Which might be why they never build much of them, or use them properly either.


Personally, I disagree that horses are equal in battle, but that's neither here nor there. If you don't want to be bullied, that AI respects swordsmen more than horsemen. That's all I was saying. :)

my statement that they are equal in battle is based on the average number of losses you suffer when attacking a target. It depends somewhat on the strength of the defenders, but roughly, they are equal.
 
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