woop',
Thanks for the turnset - good to see Nagoya in tact.
I'm not sure what's happened with those Great Generals either. Maybe we'll have to 'WorldBuilder' our way out of it??? You didn't 'add' the Great General to the units while they were in the middle of a stack did you? (The XPs get divided among the units in the stack). Also, it's often good to build super-medics on units that are very unlikely to defend in a stack (e.g. Scouts with 2
and very unlikely to ever have to defend in a stack) so they have a high chance of survival. If using Horseback units instead as a super-medic capable of doing the mop-up at the end of an invasion for easy XPs, then they should come out of a city with Barracks and Stables for higher initial XPs so that they can more quickly get other promotions beyond Combat 1 / Medic 3 such as Morale, and then maybe Mobility or Tactics.
I'm also mindful of:
I'm also wondering how to define "conquer" ... does it mean that we can take vassals, or do we actually have to take every city on the continent for ourselves?
Thanks for the turnset - good to see Nagoya in tact.
I'm not sure what's happened with those Great Generals either. Maybe we'll have to 'WorldBuilder' our way out of it??? You didn't 'add' the Great General to the units while they were in the middle of a stack did you? (The XPs get divided among the units in the stack). Also, it's often good to build super-medics on units that are very unlikely to defend in a stack (e.g. Scouts with 2

I'm also mindful of:
It seems that (a.) we've already broken our variant by putting research into Drama rather than Philosophy, and (b.) Cree's suggestion (which I admittedly also thought we should also do) about stalling on Nationalism is not legit' either, as we have to "tech it asap".3) If we haven't got nationalism after we research rifling, then we have to tech it asap to start drafting.
I'm also wondering how to define "conquer" ... does it mean that we can take vassals, or do we actually have to take every city on the continent for ourselves?