woop',
Thanks for the turnset - good to see Nagoya in tact.
I'm not sure what's happened with those Great Generals either. Maybe we'll have to 'WorldBuilder' our way out of it??? You didn't 'add' the Great General to the units while they were in the middle of a stack did you? (The XPs get divided among the units in the stack). Also, it's often good to build super-medics on units that are very unlikely to defend in a stack (e.g. Scouts with 2
and very unlikely to ever have to defend in a stack) so they have a high chance of survival. If using Horseback units instead as a super-medic capable of doing the mop-up at the end of an invasion for easy XPs, then they should come out of a city with Barracks and Stables for higher initial XPs so that they can more quickly get other promotions beyond Combat 1 / Medic 3 such as Morale, and then maybe Mobility or Tactics.
I'm also mindful of:
I'm also wondering how to define "conquer" ... does it mean that we can take vassals, or do we actually have to take every city on the continent for ourselves?
Thanks for the turnset - good to see Nagoya in tact.
I'm not sure what's happened with those Great Generals either. Maybe we'll have to 'WorldBuilder' our way out of it??? You didn't 'add' the Great General to the units while they were in the middle of a stack did you? (The XPs get divided among the units in the stack). Also, it's often good to build super-medics on units that are very unlikely to defend in a stack (e.g. Scouts with 2
and very unlikely to ever have to defend in a stack) so they have a high chance of survival. If using Horseback units instead as a super-medic capable of doing the mop-up at the end of an invasion for easy XPs, then they should come out of a city with Barracks and Stables for higher initial XPs so that they can more quickly get other promotions beyond Combat 1 / Medic 3 such as Morale, and then maybe Mobility or Tactics.I'm also mindful of:
It seems that (a.) we've already broken our variant by putting research into Drama rather than Philosophy, and (b.) Cree's suggestion (which I admittedly also thought we should also do) about stalling on Nationalism is not legit' either, as we have to "tech it asap".3) If we haven't got nationalism after we research rifling, then we have to tech it asap to start drafting.
I'm also wondering how to define "conquer" ... does it mean that we can take vassals, or do we actually have to take every city on the continent for ourselves?
Overall we are doing fine against Roosevelt who is down to 1,3 of our power so we will be rolling over him soon. Hatty is free of Roosie and we can negotiate with her. She might be willing to trade some of those marvellous stuff she has for replacable parts. Now she is free she is nothing to be afraid of. It will boost our research enormously if we can get the money too. Too bad about Kagoshima but we will get that one later. Just make freaking sure we get Osaka, Kyoto and Tokyo. These 3 have wonderfull wonders that we really want (like parthenon, UoS, Hagia Sophia, etc...).
I let drama slip by and just research it. What the heck. I let Woop of the hook and just do it 

for upgrading almost exclusively Muskets to Redcoats. I decided to go after Kyoto and leave Osaka, allowing for a second party of our troops to join up. We took Kyoto, and sent a contingent off to Satsuma that happened to be fairly poorly defended with a few Longbows and Catapults. Roosevelt did end up bringing number of his units out into the field, where we were pretty successful in picking them off. The stack headed back to Osaka, and with much fewer troops than at the start of the turnset, and we were able to take it. A ton of unhappiness in our cities became burdensome, with war weariness, Emancipation unhappiness, and draft unhappiness all taking a toll.
rate and not a ton of Scientists, it won't admittedly be a lot of short-term value.
to steal too many more tech's in the short to medium term, but maybe we can cause a city revolt or something like that at some point. Kyoto's well set up for generating