Arf, good call on the acadamy. Again, this game is so differrent from my normal games I tend to forget things (that and a lot of partying this weekend that didn't help
) In all my normal games the capital now has an acadamy by long.
Then about the civic change. I am forgetting the most obvious one. Switching from slavery to serfdom. Serfdom is also low maintenance and our workers will work harder (we really need that). Both Bureau and vassalage are good. Vassalage for Cams comment and the free units. But I think bureau is better. We can switch the gold mine to the capital, get the acadamy, speeds up uni. I think this will be a boost of 40 beakers or so which is a lot in our current state. I will keep the scientists for 5 turns untill the GP is born and then switch them to production and growth.
Machinery: Lets see what GP we get and lets see if our spy is succesfull
Update tomorrow night (tuesday).

Then about the civic change. I am forgetting the most obvious one. Switching from slavery to serfdom. Serfdom is also low maintenance and our workers will work harder (we really need that). Both Bureau and vassalage are good. Vassalage for Cams comment and the free units. But I think bureau is better. We can switch the gold mine to the capital, get the acadamy, speeds up uni. I think this will be a boost of 40 beakers or so which is a lot in our current state. I will keep the scientists for 5 turns untill the GP is born and then switch them to production and growth.
Machinery: Lets see what GP we get and lets see if our spy is succesfull
