woopdeedoo
King
This is a "got it". Will look deeper and post PPP later.
but with CH's soon and building wealth in some cities we might be able to get things back into shape. 21 beakers per turn is just lol.
A revolt would save us 5 gpt. We should have done that a long time ago hahaha. Focus on Civil service and then with the revolt switch out of slavery.1) Hastings should get another worker going after the CH and then start on a university if we want Oxford. The worker gets cracking on the forests around the capital so we get that forge and university up and running.
3) Canterbury finishes CH and starts on uni and then builds muskets. We might need them. Roosie has quite the army and he is not happy with us.
4) The worker at Torquay should finish the cottage and then start on the forested plains hill with a mine. We need production over there.
6) I see that we are still running slavery A revolt would save us 5 gpt. We should have done that a long time ago hahaha. Focus on Civil service and then with the revolt switch out of slavery.
8) Do we need the warrior in the SE lower part of the island? Disbanding him would save us another gpt.
I planned for The warrior in the SE is just gonna finish Defogging the continent and then I planned to disband him. I believe there is some silver and Iron down there with if there is seafood would be worthwhile city, which we cant afford.
blush
and working to get that/those Great Scientist(s) out now that they bulb Compass, and instead we can build Academies / merge them into a city.
with no Slavery, and a total of six tiles that aren't either Coast/Ocean or overlapping our capital, I can't see why it could be considered to be "great". We have been scrambling to get out Settlers for strategic advantage, which is why we didn't settle that spot long ago. Eventually it will start to pay for itself, but I'm hardly excited by it.
/Turn and not building any Spies (?). I'd not be upset if we built a couple more Spies ourselves if we're going to try and get these two tech's, although others on the roster may be more lucky than myself with regard to having our Spies caught 'causing trouble'.

4) When we reach rifling and have nationalism then switch to nationhood and draft the maximum amount of rifles for at least 5 turns (there go the angries). After that we have to declare on the whole continent war. Lets just hope we have enough cities by then to draftIf we do not have nationalism we have to tech that asap and then switch to nationhood asap.

But wait the tech screen says she wants to trade with us, but when I dial her up she says go away. What the...