Thoughts on Chasqui Scout?

Originally posted by Tacit_Exit
How about 0/0/1, 10 shields, All-Terrain-as-Roads.

At least it bolsters the Expansionist aspect, instead of being a Jack of all Trades, Master of None.

edit: I meant 0/0/1

That would be great...you could actually build them and get some exploring in and not spend forever buildign a combat unit youll never use...
 
I actually originally guessed that they would have been 0.0.3 ignores mountains (before I saw any screenshots, except the one at Civ3.com that called it an Incan scout)
 
Originally posted by Tacit_Exit
How about 0/0/1, 10 shields, All-Terrain-as-Roads.

I like this idea and may mod my game to work this way. I'm sure a lot of people wouldn't like it though as you can't get a GA with it.
 
Gogf, I wonder how powerful this unit would be (since I have no experience with enslavement)

Warpstorm, I know a lot of people wouldn't like the idea, but, in addition to making better use of the Expansionist trait, its more accurate (Chasquis were messangers that never really battled).
 
Mmmh, Chieftess, I don't know much about the beta process, but I heard some testers will post their games or thoughts or whatever of the beta...

A UU that can't trigger a Golden Age just plain sucks. That's why it's difficult to come with one good UU replacement for a scout. Can 0/1 or 1/0 exist in Civ3 ? If so, why not :

chasqui scout
1/0/2
ignore movement penalty due to terrain
10 shields

It would allow a golden age after YOUR decision, it will scout a little faster in rugged terrain or dense vegetation, it won't cost more than a normal scout, but it can be captured (say they aren't prepared to defend against a foe but can attack on their turn because it's an exploration unit (offensive)).

If people want to keep it as it is, what I really ask (too late :p ) is to be able to build either the UU or the standard unit in any case.

Oh, I forgot to say the chasqui will probably upgrade to... explorators ?... :lol:

EDIT : And I would allow my chasqui scout to be the unit the Incans get in 4000BC, because it seems now that they start with a standard scout ? :confused: They messed up this thing...
 
no matter what people wil complain about uu's- i am sure that the scout is fine for someone that knows how to play it and the civ traits.
 
chasqui scout
1/0/2
ignore movement penalty due to terrain
10 shields

I think it would be killed in combat/captured, becuase defence is always used.

I stick with my enslave to make worker idea. The only thing is, vs barbarians, this will slaughter them, creating a wealth of workers. Hopefully there is a "Don't enslave barbarians" flag in the editor.
 
1.0.2 wouldn't get captured because no one else can build them.

But the AI wouldn't use them (you need defense in order to attack) :crazyeye:
 
Originally posted by kryszcztov
EDIT : And I would allow my chasqui scout to be the unit the Incans get in 4000BC, because it seems now that they start with a standard scout ? :confused: They messed up this thing...

No, they didn't mess it up. It would be an unfair early advantage. Imagine what would happen if you had it at the start of the game with the stats that it has. ;) Now you get it.

All about balance.
 
I agree, you could wipe out a civ before they could build a single (combat) unit (unless you have accelerated production on).
 
Personally I will give the Chasqui a chance to prove itself then I will decide if I will keep it or not. Now I just need to come up with a replacement, maybe the Inti Warrior by Utah.
 
I always thought that 0/1/1 ATAR would be a good balance -- great scout unit, no jag-rush blitz to ruin games, ability to avoid too early a GA if you are careful but with enough of them pestering your enemies by pillaging you can trigger one later, even against stronger units the combat system will ensure that you will eventually win a fight.
 
How can you win a fight without an attack value? I also don't think you can pillage. Also, that unit (in combat) is worse than a warrior, kind of useless, in my opinion.

Also, for those who are wondering, ATAR=All Terrain As Roads.
 
Originally posted by Gogf
How can you win a fight without an attack value? I also don't think you can pillage. Also, that unit (in combat) is worse than a warrior, kind of useless, in my opinion.

Also, for those who are wondering, ATAR=All Terrain As Roads.

You can defend. Like Rob said eventually you may win.

Pillaging is based on the pillage flag, not attack strength.

Rob's proposed unit is a scout and not a fighter.
 
You could add a 1 point lethal land bombardment insted of A/D value.
Dunno if a 0/0/* unit would defensively bombard with this (probably only if stacked with a combat unit).
 
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