r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 11,228
am hoping for something else , haven't ever loaded Antal's patches so using Flintlock's would be some sort of a defeat , at least an appearance of accepting defeat . While playing LotM their graphics used to mark bonus grassland with heavy stones ; something happened , can't tell , can't explain , might be some residue , clearly not an eyesore anymore . Amazon graphics are old , possibly at times when people had limited computer power . So they have very exaggerated moves for me , and unfixable until somebody has new and different units .
fighting or building , they both require a tech superiority . Great Library is a cool thing but each scenario to its own . ı take a little satisfaction in being the first into next eras . In LotM the Great Library will quickly help me follow the Als into the second era , but ı will pick up speed to become probably the first into the third , but definitely always into the fourth . Science leader dragons are cool within the parameters of the scenario . That was a note in case my regular scenario set up included the science leaders on and this was something that shouldn't have happened .
loaded version should be the one before 2.9 . Dragons with Blitz ability will probably be too powerful for ToC . On the question of city placement , LotM is my standart and would try to open the distance between them , generally , so that they can use the maximum amount of useful land . But the territory might be too constricted , the layout might seem dangerous so that ı might like the possibility of sending reinforcements between cities in one turn , on and on . But this close happens only when ı feel ı need the cities , to get enough beakers for science and unit support . ı don't think ı will settle anymore cities , having secured enough potential . Wonders to become second nature after long enough playing but naturally those with two free techs are all important . Plus some were already gone by the time ı got the relevant techs .
months of playing tires you somewhat , ı had conquered a lot of land , could have dominated the tech race , won with culture , no more sense of challenge , not enough sense of achievement and satisfaction , a boring tedium of moving units around the map . Returning and keeping a more peaceful stance would help . Until the orc attack forced me into war . And the same issues ; a break would be nice ...
the "defence" against the short range of artillery must be that over a given time the Amazon girls would cover more distance and close with the enemy and engage in contrast to something that needed to be placed into position or whatever . Not the clearest explanation , but ı can accept the illusion or whatever of it . As for Al being stronger , that's related to Al maybe having more units . So that you would feel a NEED to ninja them to death . Or require a swarm of units to fight some "existantial" battle . ı imagine ı could get those things if ı was playing at a higher level than Monarch .
the Valkyre vs Raider issue should see me using them in battle and whatnot . After ı see the end in Aol by El Justo , which gave the feeling for Civ back after a week of this "holiday" thing . Set for months ı think , and ı will be back to Tides , possibly with a large enough fleet to Frostlings .
fighting or building , they both require a tech superiority . Great Library is a cool thing but each scenario to its own . ı take a little satisfaction in being the first into next eras . In LotM the Great Library will quickly help me follow the Als into the second era , but ı will pick up speed to become probably the first into the third , but definitely always into the fourth . Science leader dragons are cool within the parameters of the scenario . That was a note in case my regular scenario set up included the science leaders on and this was something that shouldn't have happened .
loaded version should be the one before 2.9 . Dragons with Blitz ability will probably be too powerful for ToC . On the question of city placement , LotM is my standart and would try to open the distance between them , generally , so that they can use the maximum amount of useful land . But the territory might be too constricted , the layout might seem dangerous so that ı might like the possibility of sending reinforcements between cities in one turn , on and on . But this close happens only when ı feel ı need the cities , to get enough beakers for science and unit support . ı don't think ı will settle anymore cities , having secured enough potential . Wonders to become second nature after long enough playing but naturally those with two free techs are all important . Plus some were already gone by the time ı got the relevant techs .
months of playing tires you somewhat , ı had conquered a lot of land , could have dominated the tech race , won with culture , no more sense of challenge , not enough sense of achievement and satisfaction , a boring tedium of moving units around the map . Returning and keeping a more peaceful stance would help . Until the orc attack forced me into war . And the same issues ; a break would be nice ...
the "defence" against the short range of artillery must be that over a given time the Amazon girls would cover more distance and close with the enemy and engage in contrast to something that needed to be placed into position or whatever . Not the clearest explanation , but ı can accept the illusion or whatever of it . As for Al being stronger , that's related to Al maybe having more units . So that you would feel a NEED to ninja them to death . Or require a swarm of units to fight some "existantial" battle . ı imagine ı could get those things if ı was playing at a higher level than Monarch .
the Valkyre vs Raider issue should see me using them in battle and whatnot . After ı see the end in Aol by El Justo , which gave the feeling for Civ back after a week of this "holiday" thing . Set for months ı think , and ı will be back to Tides , possibly with a large enough fleet to Frostlings .