feelotraveller
Chieftain
- Joined
- Apr 30, 2010
- Messages
- 67
Any tile next to a lake or river counts as having fresh water for the purpose of having a farm on it and Civil Service.
Oasis also counts as a source of fresh water.
Thanx for the write-up.

Any tile next to a lake or river counts as having fresh water for the purpose of having a farm on it and Civil Service.

I think depth is about creating meaningful choices. Should I put my city here, where it gets the cattle, or there, where it gets the incense?
The difficulties don't scale well. There are a large number of imbalanced strategies that can dominate Emperor. Those approaches start to work less well on Immortal, but they still work. But no build order and gold usage strategy is going to level the playing field on Deity.
Chopping everything in sight is no longer an optimal strategy. In fact, with hammers being much rare, forests are actually very useful to keep. So are jungles but for different reasons.
I know this thread is about tile stats, but I think the combat strategy of V also factors into how you may want to manipulate the terrain, particularly where forests are concerned. Forests provide a significant combat advantage, and if you're the Iroquois, that advantage is even greater.
Back to the theme of the thread - I think it's appropriate that a tundra hex is useless without forest.
I think it's a bit odd that you can't replant forest like you could in III.
I think it's a bit odd that you can't replant forest like you could in III.

if I understand you correctly, a Bananas Plantation on grassland by a river will yield 5 F 0H 1G
2F 0H 1G (for grassland by river)
and
1F 0H 0G (for banana)
and
2F -1H 0G (for the plantation)
If you hover over the city tile, it in fact appears that settling on either flood plains or desert destroys the feature, resulting in bare desert.