Provost Martin
Chieftain
- Joined
- May 2, 2010
- Messages
- 82
Am I missing something here, but how is a DLC different from an expansion when it comes to copyright concerns and integrating material from them into modifications? Just curious.
And that is, what I mean when saying there are legal implications which contradict the "unprecedented modding capabilities".Ultimately, I think DLC simply means that modders must adopt the practice of ignoring DLC material. All mods must use regular game material or user generated ones. Official Babylon art must be ignored unless they become part of an expansion pack or become available for free. There is no reason why anyone must use DLC art.
Am I missing something here, but how is a DLC different from an expansion when it comes to copyright concerns and integrating material from them into modifications? Just curious.
How is a DLC different from an expansion when it comes to copyright concerns and integrating material from them into modifications? Just curious.
Being a modder, it already has been a complex task in the past to write code for detecting and handling addons correctly. But as there have been only very few official addons, this was ok. But if in the future there are many tiny DLC modules a modder would need to take into account, I would not mod them anymore. For example, I did a Civ4 mod to re-color leader faces for better fitting my naturally colored terrain mod. This required Civ4 detection code for 2 addons, ok. Iff for Civ5 such a task could require DLC detection code for each and every DLC Civ... thank you, no.legal implications contradict the "unprecedented modding capabilities"... and modders will need some time to get used to the new ways, too..
Being a modder, it already has been a complex task in the past to write code for detecting and handling addons correctly. But as there have been only very few official addons, this was ok. But if in the future there are many tiny DLC modules a modder would need to take into account, I would not mod them anymore. For example, I did a Civ4 mod to re-color leader faces for better fitting my naturally colored terrain mod. This required Civ4 detection code for 2 addons, ok. Iff for Civ5 such a task could require DLC detection code for each and every DLC Civ... thank you, no.
Am I missing something here, but how is a DLC different from an expansion when it comes to copyright concerns and integrating material from them into modifications? Just curious.
Civ4 was IMHO kind of bloated in its feature list. By removing a couple of them and reinventing some old ones maybe we can get a game that appeals to more people and at the same time recaptures some of that old Civ feel.
DLC is just the way modern games are releasing.
I understand your concern, but this is definitely not the case. A significant amount effort has gone in to making Civ V an awesome platform for modders, and there has been no effort to "gimp" the modding system.
And in which way does this make things better?
The oil spillage in the Gulf is "modern times", too. Have we now to be thankful for it?
We can't go back to 1999, the fundamental reality is no longer there. I, and not a few game developers, once firmly believed PC gaming would be gone by 2005.
What will happen when an unscrupulous modder simply takes the content of a certain DLC, piece by piece, and makes a mod. Coincidentally, this mod is functionally identical to the DLC itself.
Commander Bello, I think everyone understands your concern. Ultimately, I think DLC simply means that modders must adopt the practice of ignoring DLC material. All mods must use regular game material or user generated ones. Official Babylon art must be ignored unless they become part of an expansion pack or become available for free. There is no reason why anyone must use DLC art.
I've said this before but here I go again. If PC gamers "stand up" for ourselves we'll simply kill PC gaming. We can't go back to 1999, the fundamental reality is no longer there. I, and not a few game developers, once firmly believed PC gaming would be gone by 2005. In that light I think we're doing pretty damn good, don't you?
If the industry can't survive without dlc, then let it die.
Easy answer: You will not be able to distribute it.
Not via the official ways, and certainly also not via CFC.
And in which way does this make things better?
The oil spillage in the Gulf is "modern times", too. Have we now to be thankful for it?