Times For Heroes: Chapter 1, Origins

The Little Folk at War​

The men ran about the camp quickly, arming themselves in haste. The centaurs had managed to get past the outermost scouts, leaving the Peit'hom soldiers with little time to prepare. This was not good at all.

Since the establishment of the Peit'hom trade routes between the Dwarves of the north and the Gnomes and Men of the south, Centaurs and their kin had become increasingly common in this lands. A much stronger, quicker, and more agile race than the Little Folk of the Valley, the Centaurs easily took advantage of their wealth, raping and pillaging without fear of reprise.

That is, until now. The Three Kingdoms of Reipoh'viy, Reipwa'viy, and Rei'orc'yi have formed the Second Alliance of the Peit'hom to beat back the Centaurs. Now bolstered in numbers, the wit of Pertruc could now be brought to bear upon their beatly foe.

With the camp now dismantled, the soldiers split into hunting parties, melding into the surrounding forest. Staying off the path, they scampered through the leave-strewn floors of the dense forest in silence, watching for any sign of Centaurs. The scouts, known as the Veibeunon, had meanwhile taken to the canopy, deftly moving from tree to tree with soaring leaps. Being armed only with bows and steel-tipped arrows and wearing only leather for armour their light bodies moved effortlessly through the canopy.

An unusual bird call rang through the forest; the Veibeunon immediately quickened their pace and headed towards the source of the sound. They knew that this was no bird call, it was in fact one of the alarms used by the Veibeun. Upon seeing their compatriots advance, the soldiers on the ground quickly redirected as well, drawing their weapons as they went.

The first of the main body of soldiers to spot the Centaur raiding party were the Hechieron, the Peit'hom axemen and the closest approximate among Pertruc's folk to heavy infantry. The axes of that the Hechieron carried were, however, quite different from those known to their Dwarven kin in the northlands. Though the edge of the blades were heavy, fortified beneath their hardened steel exteriors with lead or gold, as well as razor sharp, the rest of the axes were light, being of thin construct with only one blade. Most of these axes were, essentially staves with heavy axe heads, allowing for maximisation of force as well as utility in battle. In addition to their primary axe, the Hechieron carried with them two slightly shorter axes on their backs and throwing axes and daggers for ranged and close combat.

Upon spotting the Centaurs stopped in their tracks and gave the signal to Veibeunon above them. Without warning, a barage of arrows came flying out of the trees at their unexpecting victims. Thrown into dissaray, the beasts broke rank, giving them Hechieron opportunity to merge from the trees in full-on attack. Though disadvantaged by their size, the Hechieron brought forced the Centaurs into hurried and disorganised retreat.

At this point the light infantry of the army, the Eipi'on, took the lead. Armed not with the long and burdensome axes of the Hechieron but rather with light and nimble sabre and with small throwing knives. Moving more quickly across the open paths than the Hechieron, the Eipi'on quickly overtook the injured centaurs, killing them before they could return after healing for another attack.

The battle was a success, one of many for the Second Peit'hom Alliance in the War of Peit'hom and Centaurs. Though occasional Centaur raids have continued, their migration was halted, the quality of Peit'hom martial arts assured, and the great alliance of the Peit'hom kingdoms first formed.



Veibeunon - The scouts and archers of the Peit'hom Race. Armed only with the superior bows and arrows of Peit'hom craftsmen, they rely on their inteligence, grace, and ingenuity. With the keen eyes and ears of their folk the Veibeunon make both impressive scouts and archers. Also lending to their utility is their deftness at moving through the tree canopy, leaping and utilising ropes to maneuver quickly and quietly from tree to tree where they can spy on the enemy and remain unseen.

Hechieron - The heavy infantry of the Peit'hom Race, or at least heavy for the Little Folk. Utilising the uniquely adapted axes of their craftsmen, carrying with them numerous varieties for battle, they are indeed far heavier than their lighter companions, but also far lighter than the heavy infantry of other Races. They make up for their small stature and lack of natural strength with swiftness, intelligence, and their aformentioned technical ingenuity.

Eipi'on - The light infantry of the Peit'hom Race. Unlike the Hechieron, the Eipi'on are armed with only one primary weapon, the ingenious curved blade of the sabre. Forged using secrets unknown to those outside the kinship of the Valley, the sabres of the Eipion have particularly hard and sharp cutting edges. They also carry small throwing knives and, usually, a dagger for emergencies. A few are also trained in archery, though the War of Peit'hom and Centaurs has forged the Veibeunon scouts into the archer corps. Like their compatriots, swiftness, intelligence, and uniquely advantageous weaponry serve to make up for what is lacked in brawn.




OOC: Sorry for the horrible, character-less and plot-thin story. I do think it serves its purpose, though.
 
Are we bored? A book for shadows [children].

Gentleman & Ladies. Gentleman & Ladies. We are quite bored. We all know this. We are quite certain in our certain uncertainties, that we are bored. We have consulted our most earnest, honest, and prescient sages. They have returned irrefutably might we add, the following "we are quite uncertain of the certainties of why we are bored". We know now for certain that we are quite bored and that we are uncertain of the certainties of why we are bored. We must therefore check our premise are we in fact bored? For we believe strongly that contradictions do not occur. All we need do is to check our premises and one will be found in error. We have checked these premises, found none in error and found no evidence in our premises of our boredom. We are therefore stuck between knowing we are bored and knowing that we are not.

The Tsai

Exactly what the Tsai are is seldom talked about, it is whispered that the Shadow Council knows, but the exact nature and composition of the Shadow Council, is well shadowy.

The Tsai, stand about a Gil'Galeth's height, the resemblance stops there. Where arms and legs should be are appendages, and even those are not of a regular construction. Tsai grow at night and shrink during the day, during the night they are terrifying, sliding in and out of sight, melting in and out of even the perfect night vision of the Gil'Galeth. They don't walk, they don't run, they slide, long appendages flow from place to place, quickly elongating to drag the rest of the body along, they can move at hare speed, flowing around obstacles and over obstacles at a rate few can match. What the Tsai are built of is unknown even to the Gil'Galeth, they are shadows, but what underlies their shadowy exteriors in unknown. They can't die, the light doesn't kill them, they however can't abide it and will hide during the day in whatever shadow cover is available. Capable of shrinking themselves down to minuscule size they can dissipate into cracks in the earth or hide under rocks. They can be gotten rid of at least temporarily, they do not react well to the application of metal, even a slight blow can turn them back for a short while. Hitting them however is no easy feat, they don't attack with their bodies, slim appendages lance out from the body and pierce through whatever gaps can be found... the only thing left is a slim dark home, no blood, no apparent damage, just a gaping hole in the body of the victim.

The Tsai are what goes bump in the night, they seem to exist naturally, if they are in fact natural. The Gil'Galeth have an unusual relationship with the Tsai, it is perhaps apparent that both are kin, what degree of kinship is unknown. But a link exists, Gil'Galeth mothers have been known to adopt Tsai, which seem for the most part content to receive the mothering. They are capable of communication, although only the Gil'Galeth are aware or even cognizant of what it is they are communicating, other races are reported to just see the Tsai standing still rippling occasionally in a rhythmic motion.

Common Sayings of Gil'Galeth mothers:

"Don't step on the cracks, the Tsai might eat you"

"Don't play with your food, a Tsai might be hiding in it"

"Don't bring home a Tsai, they grow at night!"

"Don't be so angry, you might turn into a Tsai"

"I know it looks cuddly in the day, but it'll grow!"

OOC: I do have a rather good idea of where it is the Tsai come from, purely in line with that I expect them to be rare.
 
How do your guys swing their weapons?

Imagine them wearing spiked shoes. Now imagine them jumping right on top of you. They kind of have their own style of war fare. However, I'm juggling with the idea of eventually having them use blowguns too, as they would probably be a weapon the Kelhitsum could use, even with their weak hands.
 
Are we bored? A book for shadows [children].

Gentleman & Ladies. Gentleman & Ladies. We are quite bored. We all know this. We are quite certain in our certain uncertainties, that we are bored. We have consulted our most earnest, honest, and prescient sages. They have returned irrefutably might we add, the following "we are quite uncertain of the certainties of why we are bored". We know now for certain that we are quite bored and that we are uncertain of the certainties of why we are bored. We must therefore check our premise are we in fact bored? For we believe strongly that contradictions do not occur. All we need do is to check our premises and one will be found in error. We have checked these premises, found none in error and found no evidence in our premises of our boredom. We are therefore stuck between knowing we are bored and knowing that we are not.

The Tsai

Exactly what the Tsai are is seldom talked about, it is whispered that the Shadow Council knows, but the exact nature and composition of the Shadow Council, is well shadowy.

The Tsai, stand about a Gil'Galeth's height, the resemblance stops there. Where arms and legs should be are appendages, and even those are not of a regular construction. Tsai grow at night and shrink during the day, during the night they are terrifying, sliding in and out of sight, melting in and out of even the perfect night vision of the Gil'Galeth. They don't walk, they don't run, they slide, long appendages flow from place to place, quickly elongating to drag the rest of the body along, they can move at hare speed, flowing around obstacles and over obstacles at a rate few can match. What the Tsai are built of is unknown even to the Gil'Galeth, they are shadows, but what underlies their shadowy exteriors in unknown. They can't die, the light doesn't kill them, they however can't abide it and will hide during the day in whatever shadow cover is available. Capable of shrinking themselves down to minuscule size they can dissipate into cracks in the earth or hide under rocks. They can be gotten rid of at least temporarily, they do not react well to the application of metal, even a slight blow can turn them back for a short while. Hitting them however is no easy feat, they don't attack with their bodies, slim appendages lance out from the body and pierce through whatever gaps can be found... the only thing left is a slim dark home, no blood, no apparent damage, just a gaping hole in the body of the victim.

The Tsai are what goes bump in the night, they seem to exist naturally, if they are in fact natural. The Gil'Galeth have an unusual relationship with the Tsai, it is perhaps apparent that both are kin, what degree of kinship is unknown. But a link exists, Gil'Galeth mothers have been known to adopt Tsai, which seem for the most part content to receive the mothering. They are capable of communication, although only the Gil'Galeth are aware or even cognizant of what it is they are communicating, other races are reported to just see the Tsai standing still rippling occasionally in a rhythmic motion.

Common Sayings of Gil'Galeth mothers:

"Don't step on the cracks, the Tsai might eat you"

"Don't play with your food, a Tsai might be hiding in it"

"Don't bring home a Tsai, they grow at night!"

"Don't be so angry, you might turn into a Tsai"

"I know it looks cuddly in the day, but it'll grow!"

OOC: I do have a rather good idea of where it is the Tsai come from, purely in line with that I expect them to be rare.

You must be REALLY bored, or you wouldn't have written all that about boredness. About the Tsai, they really sound cool. It's a pity that you are on the Evil team, or I might ask for an alliance between our two countries.
 
If we get all orders in by tomorrow night, or at least a majority, I could do an earlier update.
 
sending orders now
 
Are my units OK? They are basically: Armoured Cenatar for 3 and an Elite Archer Cenatar called Hunter, 2 for 1. They are at the last page. (6)
 
that works mate. ^Charles Li
 
Spoiler :
Cenatan Warrior (replaces regular warrior) 3 for 2

They need more armour than the normal warrior but can run faster as well. They usually use the double sword, the Partisan Spear or a bow.


Hunter 2 for 1

A Cenatan Hunter is a deadly force, firing aimed arrows to hit and kill, they can turn the tides from a small charge, ambush, skirmish or battle.


Loricatus Cenatan
7 for 1 Group (3, 1 Loricatus and 2 followers, or just 3/4 for 1.)

The Elite chiefs of the Cenatan. They wield heavy armour and armed with Lances, Swords, Bows and spears. They are often followed by smaller cenatan and when they charge, it usually blows a hole and more often than not the hole represents a large valley. They are especially known for jumping over stakes and other trickery discovered by them and their entourage.

(maybe more later. This is OK right?)

This is my UU list. Please coment.

Cross post.
 
i did, look above.
 
that is perfectly acceptable.
 
Finally, are you going to add them to the UU list? I need to know if I need Animal Husbanary. :crazyeyes:
 
For centaur? wouldn't think so.
 
EQ, is there any reason at all to build villages? Mathematically speaking, it's much more effective to build cities.
 
The reasons I'd say is cheaper or flavor.
 
If that were the case, I would just build a city and call it a village, or something else for flavour. Perhaps you could make something along the lines of 'villages must be upgraded to cities' or 'you must have a certain villages to cities ratio'... or just scrap villages altogether.
 
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