Tech situation: we have 90 beakers left on Philosophy, which is currently due in 5 turns. In order to do it in 4 turns, we would need 22.5 beakers per turn. If I raise science to 100% and also switch the unimproved BG in Bergen to a roaded river grassland, we can make 22 bpt...

Why, oh why did you run science at 90% instead of 100%?? We could easily have gotten Philo a turn earlier, whereas now I will have to take extreme measures in order to get it. (Why is Bergen using the unimproved BG anyway? It does not need all those shields for finishing the Granary. It could first have used the roaded river grassland a while and then switch to the BG, once the road on the BG is finished. This would have gained lots of extra commerce, while still finishing the Granary in the same time.)
So anyway, I will do this and then use a scientist in Copenhagen on the last turn. This wastes 2 food, but gets Philo one turn faster.
Military situation: as we can't afford to let units from Trondheim and Bergen leave their MP duty (we would have to raise lux tax, which would mean bye-bye to Philo in 4 turns), we have to try some desperate measures in combat: we should attack with all three Archers now, even if two Warriors are on forest. Hopefully we will win at least two fights, and the remaining damaged Warrior can then be killed by the two survivors next turn. The Archer that is going to complete in two turns, will have to take care of the lone Arab coming from the south.
Exploration: there is another contact to be obtained, where our Curragh passed by a while ago:
Unfortunately we would have to retrace our steps for 7 turns. So the question is: keep going where we are, or turn around to pickup that contact?
No idea, what will be better...
Research during anarchy: I suggest we go for Literature now. It's a tech that is usually neglected by the AI, so we can probably get a few good trades for it. Map Making is not necessary, as we know two seafaring civs (Netherlands and Carthage), which are probably researching Map Making right now, so we can get it from them. And I want 2-3 early Libraries anyway, to cash in on our extra commerce from Republic and speed up the path to Invention.
Trading: Hannibal is willing to give Wheel, Masonry and 50g for CoL, so I will take that deal. I could then get another 30g from the Aztecs for the Wheel, and 14g from Russia for Mysticism. All that would give us a treasury of 122g, which would be very handy to make some deficit research as Republic, or to rush another Archer in case the Arabian war becomes difficult...
Other than that there is probably not much to do for me, as most of my turnset will be spent in anarchy...
