tjs282
Stone \ Cold / Fish
Erking at the shield-waste on this turnset as well -- better to build 2-3 Warriors and waste 1-2 shields on each, than build 1 Archer and waste 6? At least that way we get a larger military (until those units die!). Or use Wealth for a turn or 2, to get a town into a neat rhythm: e.g. with the WarHappiness from Arabia, T'heim can easily build zero-waste Settlers from Pop6-7, at 2FPT+6SPT (mine the Tobacco?) -- and build units (with minimal waste, please!) from Pop5 to Pop6.
Also, it's always worth building roads in workable river-tiles-- even if 1 CPT is corrupted, or lost to the Despot-penalty, the next one may not be, especially not in a 1st-ringer -- and we need to get CPT up as quickly as we can.
I'll be on the road for the coming week (back Saturday), with minimal/no Internet access, so Nathiri, you're up. Give Bergen the SPT-tiles from T'heim (work the eastern river-Grasses instead?) to finish the Settler with fewer lost shields. Next town to the east of T'heim, on my/Lanzelot's spot, get it roaded ASAP?
Also, it's always worth building roads in workable river-tiles-- even if 1 CPT is corrupted, or lost to the Despot-penalty, the next one may not be, especially not in a 1st-ringer -- and we need to get CPT up as quickly as we can.
I'll be on the road for the coming week (back Saturday), with minimal/no Internet access, so Nathiri, you're up. Give Bergen the SPT-tiles from T'heim (work the eastern river-Grasses instead?) to finish the Settler with fewer lost shields. Next town to the east of T'heim, on my/Lanzelot's spot, get it roaded ASAP?