Alright, I'm finished with my set:
Turn 0 (750 BC):
-As mentioned before, switch Bergen from an irrigated BG to a different irrigated BG so Oslo can use it. Working that tile and the irrigated Sugar Plains, Oslo could get 4 fpt, 3 spt, 7 gpt working the unirrigated BG or 3 fpt, 4 spt, 5gpt working the forest. A worker is irrigating the BG right now, so working it will cause a bit of food overrun, but we need gold more than shields there right now, so I work that tile.
-Swap Reykjavik to a Harbor.
-After giving it some thought, swap Oslo to a Granary- it can grow quickly at 5 fpt and has access to fresh water, so getting it bigger faster seemed to me like a wise idea, in the long run getting more citizens quickly should even speed up the Forbidden Palace build, after the Granary finishes.
-I want to get some more gold, but sadly, none of the AI seem to have much of it. Sadly, the richest two are the two we’re at war with.
-The Dutch will declare war on the Arabs and give us all 29 of their gold for either Math or the Republic- I don’t really want the Russians to get Math yet, even if we want them to build SoZ eventually them building it too soon would probably be bad for us. Luckily, the Dutch don’t know any AI’s other than the Russians and Arabs, and the Russians don’t have anything to trade for Math but some gold, so I decide it’s safe to trade the Dutch Math in return for an Alliance vs. Arabs, 29 gold, and an RoP. Just to be sure the Russians have nothing to trade, I take their 6 gold in return for Philosophy.
-Trying to build up a bit more gold, I sell the Ottomans The Wheel for all 20 of the gold they have. I decide to make no more trades- Carthage only has 9 gold and is the most advanced AI, and the Byzantines only have 3. We’re now at 74 gold, -14 gpt, which we can’t sustain for more than a few turns, but we can leave it like that for now.
IBT:
-An Aztec Galley appears to our East.
-Our Military Alliance was successful! Arnhem disappears into a pile of rubble. The Archer near it wasn’t responsible for it, though, which means there’s some hidden units in the fog where Arnhem used to be.
-The aforementioned Archer stays in the forest, and the Spearman heads towards one of our Workers and towards Bergen.
-Bergen: Worker->Worker
-The Russians switch Moscow to the Mausoleum of Mausollos, and finish it immediately. It has the same shield cost as the Statue of Zeus- I’m glad they don’t have Math now, I wouldn’t want them to have the Statue… yet.
Turn 1 (730 BC):
-Move the Settler/Spear/Anders Angstrom one tile West to the white dot.
-The worker in the area heads North, aiming to cut down some trees and connect the eventual ToA city.
-The exploring Galley sees a Dutch Settler pair on a mountain on the body of land to the North of the Aztecs, so that’s probably connected to our island.
IBT:
-The Aztec Galley heads towards Trondheim.
-The Arab Spear heads towards the worker, and is now annoyingly in a Forest.
-The Arab Archer heads into our territory, and 2 more appear from the West, where Arnhem used to be.
-Trondheim: Settler->Settler.
Turn 2 (710 BC):
-I wonder why Trondheim is at Size 4 now, and then I realize that the Arab Archer bumped off one of the irrigated tiles it needs. Crap. I decide to put Trondheim on Wealth for a turn while I get the factory back in sync. Luckily, there’s another irrigated Grass it can use after we get rid of the Archers, although Copenhagen is using it right now. Send the new Settler to the tile 2S of Yekaterinberg.
-Build Stockholm on the White Dot, have it start the Temple of Artemis, and then rush it with Anders Angstrom.
-Have two workers cut down a forest near Oslo to speed the Granary along.
-A worker, threatened by the Arab Spear and lacking other real options, flees into Stockholm.
IBT:
-The Aztec Galley unloads a Warrior near Trondheim.
-The Arab Archer pillages the road and irrigation on the BG
, and several more Arab Archers appear- I count 5 now that I can see. The Spearman runs across the river onto a forest- I think heading to the currently undefended Oslo, or perhaps towards Bergen.
-Bergen: Worker->Worker
-Stockholm: Temple of Artemis -> Barracks
Turn 3 (690 BC):
-vArcher kills the Aztec vWarrior (1-0), is redlined in the process
-Switch Trondheim back to Settler. Sadly, I’ll have to attack some of the Arab Archers to keep the Settler factory from being disrupted again, even though that means attacking them in Forest. rArcher kills rArcher on Grass, avenging our pillaged farms and promoting to veteran, vArcher dies to rArcher in the forest (and it promotes to Veteran after only taking one damage, of course), vArcher kills the now vArcher and our vArcher is now a 4/5 eArcher. Hopefully it’s still alive next turn… (3-1)
-Drop the sci rate down to 50%, Construction slows down a turn, but gpt improves from -15 to -8.
-The exploring Galley confirms that there’s a long peninsula to the East of the Dutch, which doesn’t quite reach the Aztecs’ island.
IBT:
-Arab rArcher kills our vArcher, though is redlined in the process. (3-2)
-Copenhagen: Galley->Horseman. I want to build Barracks, but we need more military units, and we need them now.
-Stockholm expands thanks to all its free culture.
Turn 4 (670 BC):
-The Arab rSpear is threatening several things- it’s right next to Bergen and a worker and it’s on its way towards Oslo- and really needs to be dealt with, so I decide to attack it. It kills one of our rArchers, but the other kills the Spear. (4-3)
IBT:
-The redlined Arab Archer retreats, and the other two Archers still alive head towards us.
-Bergen finishes a Worker, and the factory gets disrupted by the incoming Archers. I decide to build an Archer there, and try to reset the factory in a few turns after I can rebuild the military a bit and get rid of the Arabs in our territory.
Turn 5 (650 BC):
-vArcher kills vArcher, eArcher kills rArcher (6-3), and we’re for the moment safe-ish from the Arabs- the only unit of theirs in our territory is a vSpear to the south of Stockholm.
-Found Birka 2 tiles South of Yekaterinberg, and have it build a Barracks.
-One of the benefits of our several lost military units: We’re now breaking even on gpt. That’s good, right?
IBT:
-I finally see some Dutch units heading our way to help out with the Arabs.
-The Arab Archer fortifies outside our borders, and the Spear heads Northeast, probably towards Oslo.
Turn 6 (630 BC):
-Move some units around- Workers will move to chop a forest to help Reykjavik build a Barracks after it finishes its Harbor, and others will mine the hills near Copenhagen to give it more shields to build an Aqueduct in a few turns.
IBT:
-Carthage and Arabia sign peace. Oh well, that’s not a huge deal right now.
-The Arab Spearman continues heading East- it’s definitely going for Oslo.
-Trondheim: Settler->Settler
-Reykjavik: Harbor->Barracks
-Oslo: Granary->Archer
Turn 7 (610 BC):
-MM Bergen to keep it from growing to Size 7 before I can finish the Archer and then build a Worker.
-I note that Birka hasn’t stolen a tile from Yekaterinberg, which means that it must have built some culture just before we did. That sucks.
-Decide to send the Settler up north into a gap in Russian and Dutch territory to the North of Oslo and Stockholm- that area might not be there forever, but the peninsula to our South will probably be unsettled a bit longer (and if not, we can more easily send our Berzerks there)
IBT:
-The Arab Spear heads onto our Horse tile.
-Bergen: Archer->Worker
-Most of our cities get a culture expansion from their free Temples.
Turn 8 (590 BC):
-Can’t let the Spear pillage the Horses, so attack. vArcher kills vSpear, and we promote to Elite. (7-3)
-We’re relatively safe for the moment, so switch Oslo and Copenhagen to Barracks- Veteran units later will be more helpful than Regular units now, now that the Arabs aren’t as threatening as they were a few turns ago.
-The exploring Galley finds water between the Ottomans and Aztecs- looks like they both have an island to themselves.
IBT:
-The now-healed Arab Archer heads into our territory.
-Copenhagen: Barracks->Library (will switch to Aqueduct after Construction finishes next turn)
-The Carthaginians beat us to Construction by a turn.
Turn 9 (570 BC):
-eArcher kills rArcher (8-3)
-Have some workers move to build a road in Dutch territory- they’ll get some units here faster to fight the Arabs, and we can trade resources with the Dutch once one of their workers finishes a road in a neighboring tile.
-Turn sci rate down to 0% and put a scientist in Reykjavik, Construction due in 1 turn, +31 gpt.
IBT:
-A Dutch Archer attacks and Arab Spear in the forest West of Stockholm, the Arab Spear survives with no damage.
-Research Construction, start work on Currency.
-Bergen: Worker->Worker
-Birka gains some tiles from culture expansion, then immediately loses a couple of them when Yekaterinberg expands at the same time and steals them back. Well, that’s annoying…
Turn 10 (550 BC):
-Switch Copenhagen to Aqueduct. It’s currently scheduled to finish 1 turn after it gets enough food to hit size 7, but it will speed up as workers build mines in the hills.
-On the subject of switching, Oslo could either continue building a Barracks and more soldiers, or switch to something else and get back to prebuilding the Forbidden Palace. Birka could perhaps benefit from a Library- it currently appears to have exactly the same culture and culture per turn as Yekaterinberg does, so even a little more culture should flip a few tiles to us (and make it slightly more likely that Yekaterinberg culture flips to us, heh heh heh)
-Currency due in 11 turns at -9 gpt at 50% science. Currently 43 gold in the bank.
Handoff Notes:
-The settler is heading with an Archer to that group of hills circled in the pic below- somewhere in there is where we should build a city, not sure exactly which hill though.
-Other good city locations to our West and South are marked by dots. I'm not totally sure about them, though, they might be better placed in slightly different locations.
-Trondheim and Bergen should continue building Settlers and Workers for a little while- they still need some MM to make sure they're working the right tiles, and maybe the next player or two can do a better job than me of keeping the Arabs from messing things up. Other cities should build Barracks and military units, or Aqueducts, or perhaps a Library or two. Oslo- maybe FP prebuild?