pawelo
Emperor
I'll leave that to the group to decide along the way if we ever get in a situation like that. we could go on the worldbuilder and manually give the techs away, or we could just ignore the civ. As for the Exploit, However, kills the point of the SG. So i'd say a no to that. Another problem is if we attack an enemy civ and can't speak to them cause there angry. Ounce again i'll let the group decide if we just ignore the civ or give the techs away through worldbuilder.
In such case, I would leave this civ for the time of its "angriness", and give it all it missed once we get back on a civilized level with it.
as for the other rules, how does this sound:
Difficulty: Prince
Map: Pangea (any other suggestians? i'm fine with big and small/medium and small)
Size: Large?
Speed: Normal-Epic (decide now, as i'd like to kick this SG out as soon as possible.)
Pangea will surely provide a more challanging game - no civ will be left backwards by us. Can you provide us via worldbuild with an extra scout, just to be sure that we encounter everyone early ?
Large / Epic seems nice
Things group hasn't decided:
Do we want barbs or not?
How much enemy AI's do we want? (since we might be doing Large, maybe 7?)
I say just put the Ai's at random. It's not something like cultural conquest which might need some handpicked ai's.
If Large, I would say 7/8 AIs.
Barbs normal as for me, otherwise the early game is too easy.
Agreed. Though it would have been interesting to give avay Mil Trad to Stalin and face some Cossacks...
I say wait a day or two for Fireaxis to release the latest Patch before we put this game to a start. Fine with everyone?
Great idea. From what I've read about it, we have some major fixing to come in the next few days.