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TM 01 - The alphabet games - America

Discussion in 'Civ4 - Succession Games' started by namliaM, Mar 21, 2006.

  1. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    We had a huge technological advantage over the Aztecs, so any of our units is more than twice as strong as theirs. I also sold them the useless music tech for all their gold to avoid them from upgrading their bows to muskets.
    The Win/lose ratio of the last turn set is 88/11 which is mainly due to the obsolete units the Aztecs had (I was mostly on the offensive side)

    I see war declaration as a 3 steps process:
    1. A surprise attack on the first turn to gain as much as possible (resources, workers, units in the field and of course - cities). In the first turn I took Atzcapotzalco that was in reach of our cavalry. That cities was defended by only 2 bows and the culture bonus was 40% which gave us almost 100% chance of taking in on the first turn with the four cavalries that I got their (only two were needed).
    In the first Arab war I took 2 of their cities on the first turn that was next to our borders.

    2. the second step is to handle the counter attack. In the case of the Aztecs it was with obsolete forces which made it short and easy. both the Arabs in their time and the Chinese send modern units which caused some casualties.

    3. the third step is to march to their backyard and take off their cities. after the counter attack is over the AI will garrison most of his units in cities. you just have to march on with cats/cannons/artilleries and take them. usually this is done one city at a time, but the Aztecs were so backward.
     
  2. SkunkDoctor

    SkunkDoctor 1 turn at a time.

    Joined:
    Mar 4, 2006
    Messages:
    95
    good news guys I'm back, but I think I will wait out this game and jump in next civ, I have no idea what's going on.
     
  3. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    We're winning:lol:
     
  4. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Hey Skunk,

    Whats going on? We are on our way to dominating... Welcome back

    And since we are so much on our way, I did a little fighting vs China Mostly. And cleaned out Monty (is that right?).

    That about it. Oh I build some Jails and some Missionaries. We have some faiths which are very under valued... Christianity is one... It only brings I think 5 gold... Spread the faith if you have the time to build a Missionary... Oh I allmost forget... I did start some Monastaries, so we can keep the faith going...

    The save, it is here

    All in all it was a rather disappointing and slightly boring set...

    Spoiler autolog :

    Turn 293 (1846 AD)
    Rifleman loses to: Aztec Musketman (4.32/9)
    Rifleman promoted: Combat I
    Rifleman promoted: Combat II
    Rifleman defeats (14.00/14): Aztec Musketman
    Cavalry promoted: Flanking I
    Cavalry promoted: Combat I
    Cavalry promoted: Combat I
    Cavalry promoted: Combat II
    Cavalry promoted: Combat III
    Los Angeles begins: Rifleman
    Cavalry defeats (11.10/15): Aztec Longbowman
    Research begun: Astronomy
    Research begun: Scientific Method
    Research begun: Physics
    Research begun: Electricity
    Research begun: Assembly Line
    Research begun: Industrialism
    Chicago begins: Jewish Monastery
    Chicago begins: Jail
    Boston finishes: Cavalry
    Seattle finishes: Rifleman
    Kufah's borders expand
    Grenadier defeats (7.68/12): Chinese Catapult
    Grenadier defeats (2.76/12): Chinese Cho-Ko-Nu
    Grenadier defeats (1.68/12): Chinese Cho-Ko-Nu
    Grenadier loses to: Chinese Cavalry (15.00/15)

    Turn 294 (1848 AD)
    Boston begins: Library
    Boston begins: Rifleman
    Boston begins: Cavalry
    Seattle begins: Cavalry
    Seattle begins: Grocer
    Seattle begins: Cavalry
    Cavalry promoted: Combat IV
    Anjar begins: Courthouse
    Philadelphia begins: Jail
    Washington finishes: Cannon
    Philadelphia finishes: Rifleman
    Atlanta finishes: Bank
    London finishes: Cannon
    Texcoco finishes: Market
    Basra finishes: University
    Newcastle finishes: Cavalry
    Hastings grows: 13
    Hastings finishes: Cavalry
    Coventry grows: 9
    Nottingham finishes: Barracks
    Cavalry defeats (9.60/15): Chinese Cavalry
    Cavalry loses to: Chinese Cavalry (6.90/15)
    Grenadier loses to: Chinese Cavalry (5.55/15)

    Turn 295 (1850 AD)
    Washington begins: Oxford University
    Atlanta begins: Islamic Monastery
    Atlanta begins: Cavalry
    London begins: Cannon
    Texcoco begins: Jail
    Basra begins: Jail
    Newcastle begins: Jail
    Hastings begins: Jail
    Nottingham begins: Jail
    Cannon loses to: Chinese Rifleman (10.08/14)
    Cavalry promoted: Flanking I
    Cavalry promoted: Flanking II
    Cavalry loses to: Chinese Rifleman (5.74/14)
    Cannon promoted: Barrage II
    Cavalry defeats (10.80/15): Aztec Longbowman
    Cavalry defeats (8.25/15): Aztec Longbowman
    Cavalry defeats (10.20/15): Aztec Catapult
    Cavalry defeats (15.00/15): Aztec Catapult
    Buddhism has spread: Tlacopan (Aztec Empire)
    Buddhism has spread: Tlacopan
    Captured Tlacopan (Montezuma)
    Tlacopan begins: Theatre
    Cannon promoted: Combat I
    Tenochtitlan finishes: The Mahabodhi
    Tenochtitlan begins: Jail
    Tenochtitlan begins: Market
    Tenochtitlan begins: Theatre
    Seattle finishes: Grocer
    Najran's borders expand
    San Francisco grows: 7
    Newcastle grows: 10
    Coventry finishes: Cavalry
    Mecca finishes: Cavalry
    Cumae finishes: Barracks
    Cavalry loses to: Chinese Cavalry (0.15/15)
    Christianity has spread: Tlaxcala
    Buddhism has spread: Tlaxcala
    Tlaxcala lost
    Christianity has spread: Tlaxcala (Chinese Empire)
    Buddhism has spread: Tlaxcala (Chinese Empire)

    Turn 296 (1852 AD)
    Coventry begins: Machine Gun
    Coventry begins: Rifleman
    Coventry begins: Rifleman
    Mecca begins: Market
    Mecca begins: Cavalry
    Cumae begins: Christian Missionary
    Cumae begins: Christian Missionary
    Cumae begins: Christian Missionary
    Cumae begins: Grocer
    Cavalry defeats (15.00/15): Chinese Cavalry
    Christianity has spread: Tlaxcala (Chinese Empire)
    Buddhism has spread: Tlaxcala (Chinese Empire)
    Christianity has spread: Tlaxcala
    Buddhism has spread: Tlaxcala
    Captured Tlaxcala (Qin Shi Huang)
    Tlaxcala begins: Theatre
    Cavalry defeats (15.00/15): Chinese Longbowman
    Cavalry promoted: Flanking I
    Cavalry promoted: Combat I
    Cavalry promoted: Pinch
    Cavalry defeats (1.20/15): Chinese Rifleman
    Cavalry loses to: Chinese Rifleman (1.68/14)
    Cavalry loses to: Chinese Rifleman (6.86/14)
    Cavalry defeats (0.75/15): Chinese Rifleman
    Cannon promoted: Barrage I
    Cannon promoted: Accuracy
    Cannon promoted: Combat I
    Cavalry promoted: Combat I
    Cavalry promoted: Combat II
    Research begun: Assembly Line
    Research begun: Astronomy
    Research begun: Scientific Method
    Research begun: Physics
    Research begun: Electricity
    Research begun: Industrialism
    Boston finishes: Library
    Najran finishes: Cavalry
    San Francisco finishes: Cavalry
    Anjar grows: 5
    Cumae grows: 6
    Houston finishes: Granary
    Cavalry loses to: Chinese Catapult (5.00/5)

    Turn 297 (1854 AD)
    Najran begins: Cavalry
    Najran begins: Cavalry
    San Francisco begins: Aqueduct
    San Francisco begins: Grocer
    Houston begins: Courthouse
    Cavalry promoted: Combat II
    Cavalry promoted: Combat I
    Cavalry promoted: Combat II
    Cavalry defeats (10.05/15): Chinese Catapult
    Cavalry promoted: Combat I
    Cavalry promoted: Combat II
    Cavalry promoted: Combat I
    Cavalry promoted: Flanking I
    Rifleman promoted: Combat III
    Boston begins: Cavalry
    Cavalry promoted: Medic I
    New York grows: 19
    Philadelphia finishes: Jail
    Atlanta grows: 13
    Atlanta finishes: Islamic Monastery
    Seattle finishes: Cavalry
    Canterbury finishes: Cavalry
    London finishes: Cannon
    Los Angeles grows: 6
    Mecca's borders expand
    Cumae finishes: Christian Missionary
    Baghdad finishes: Barracks
    Kufah finishes: Barracks
    Kushans finishes: Theatre

    Turn 298 (1856 AD)
    Philadelphia begins: Cannon
    Philadelphia begins: Cavalry
    Philadelphia begins: Cannon
    Philadelphia begins: Cavalry
    Seattle begins: Islamic Missionary
    Seattle begins: Confucian Missionary
    Seattle begins: Cavalry
    Seattle begins: Confucian Missionary
    Seattle begins: Cavalry
    Canterbury begins: Cannon
    London begins: Cannon
    Baghdad begins: Cannon
    Kufah begins: Machine Gun
    Kushans begins: Cannon
    Cannon promoted: Barrage I
    Cannon promoted: Barrage II
    Cannon promoted: Accuracy
    Cavalry promoted: Combat IV
    Cannon promoted: Barrage II
    Christianity has spread: Mecca
    Portland founded
    Portland begins: Forge
    Cannon loses to: Chinese Rifleman (13.16/14)
    Cavalry loses to: Chinese Rifleman (5.60/14)
    Cavalry defeats (6.00/15): Chinese Rifleman
    Cavalry defeats (15.00/15): Chinese Rifleman
    Cavalry defeats (15.00/15): Chinese Rifleman
    Cavalry defeats (9.60/15): Chinese Rifleman
    Cavalry defeats (10.35/15): Chinese Cavalry
    Buddhism has spread: Guangzhou (Chinese Empire)
    Taoism has spread: Guangzhou (Chinese Empire)
    Buddhism has spread: Guangzhou
    Taoism has spread: Guangzhou
    Captured Guangzhou (Qin Shi Huang)
    Texcoco begins: Aqueduct
    Cumae begins: Christian Missionary
    Boston begins: Islamic Missionary
    Chicago begins: Confucian Missionary
    London begins: Hindu Missionary
    London begins: Confucian Missionary
    London begins: Cannon
    Coventry begins: Confucian Monastery
    Coventry begins: Machine Gun
    Texcoco begins: Buddhist Temple
    Texcoco begins: Buddhist Monastery
    Texcoco begins: Confucian Monastery
    Atlanta begins: Islamic Missionary
    Atlanta begins: Confucian Missionary
    Atlanta begins: Cavalry
    Najran begins: Confucian Monastery

    - Burglar => Skipped (MIA), Please check in
    - Mailman =>
    - namliaM =>
    - rddc05 => Up
    - SkunkDoctor => Comp is fixed...
    - SpriteSoda => On deck (or does Skunk want a last little peace of this?)
     
  5. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    I got it, will play tomorrow night.
     
  6. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Please do be advices rddc... Since we have so many units that need to go to the front I did leave many a goto.

    I started a 2 way on China, 1 where we allready were SE of China and another 1 in the north... Troops are just about ariving there.

    I also started gathering some troops down south to finish off Saladin...
     
  7. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Not a lot of details to report, just continued to conquer China. Sal is dead and ending that war helped WW. We got a Great Artist and he is on go-to to Chinese lands. Discovered Industrialism and went to Democracy because citizens are demanding emancipation (Astronomy was pre-selected, so it got our excess beakers).

    China is down to two cities and should be done in the next turnset. We will be very close to 64% land area. It is currently at 56%.

    Screenie and save:
     

    Attached Files:

  8. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    Well, to cut it short, i've finished China, flooded theaters and Artists, and...






    In Conclusion:
    Our empire lead the way all the game. We've started our domination crusade with England, got backstabbed by Saladin who dared to change his religion, killed him + Monty and the rest of England, and Finally we've whipped China from the map.

    I'm sorry that my part of this game was a bit small, because of causalities.
     
  9. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    Well played everyone
     
  10. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Wow, nicely done and a good game all the way around. Good job everyone!

    On to the next: Monty! What settings did you have in mind namliam?
     
  11. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    Maybe we want to add a variant? its going to be too dull if we just play all the alphabet.
     
  12. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    I think Monty will be good for always war game !!!
    I was thinking of the Hub map with either prince difficulty on small map or Noble on standard map.
    Few more options I would set to make our life a bit easier: no tech trading, Epic speed, aggressive AI and raging barbs to train our units.

    On the other hand, isn't Saladin next?
    Saladin I would use for 1CC, small map, prince going for conquest on Epic or space on Normal.
     
  13. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    right saladin is next=O
     
  14. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Doh! Ya, I guess Sal is next. Pardon my illiteracy. :crazyeye:

    The variants sound interesting. Other option would be to bump it up to Monarch for a typical ruleset.
     
  15. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    Idea for a variant for Sal:
    We must found Islam. If we fail, we must conquer the Islamic holy city.
    Once we found/Conquered the Islam, we must spread it to all of our cities.
    Once its done, to every city that we conquered from an enemy we must spread the Islam within 10 turns, or else we must give it back. If the opponent is finished, gift it to another AI, if there's no other AI, we won Conquest=P.
    The tricky thing in this variant is that we can't build 12 missionaries and go conquer, cus the limit is 3, so we must advance a bit slow.
     
  16. SpriteSODA

    SpriteSODA Musketeer

    Joined:
    Dec 9, 2005
    Messages:
    639
    Double post arghh=[
     

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