TMcC01 - Narcissistic Nehru (C3C, AWM)

After thinking about it a little bit, my disagreement with Yom is rather trivial. We know we want to raze Palenque, and we know we want to settle in that area. So there are three choices: (1) Send a settler and defensive units a few turns ahead of the war party, (2) Send the settler and defensive units with the war party, or (3) Send the settler and defensive units a few turns after the war party.

Yom was saying (3) [or (2)] and I was saying (1). But I can't come up with a compelling reason why to choose (1), so I'll be perfectly happy with settling after razing Palenque. Either way, let's get the iron hooked up and send 4-5 Swords and a couple cats to "visit" Palenque.

Next post, I'll have a go at a dotmap assuming Palenque doesn't exist.
 
So here's a dot map:

TMcC01_DM2.JPG


The southern black dot is a pressured first-ring location, and will attract a lot of attention from the Mayans. It is on top of the horses. The northern black dot just completes the first ring in the north. There is a good deal of flexibility when founding that city.

The blue dot is a relatively unpressured location, and has a pair of two-food tiles to start growing. It is also the beginning of our southern front. The red dots follow from the black and blue dots. We could just re-found on the site of Yax... . I chose the central southern dot to be on the hill (and off the river) because that should be the focus of any attacks from southern civs. We don't know enough of the map to plot farther south, but I would expect to be able to found a city south of blue dot.
 
T_McC 1000 BC
F4 reveals now at war with Byzantawitch. She looks to be a hard woman, and she ain’t no Isabella.
Move TMC & Mr. T to cover the workers.

To do:
Build a navy. The boat worked well for us last game.
Harvest some grapes.
MM opportunity in Indy with a 3-3-4 food surplus on consecutive turns.
Turn 1 975 BC
Hurry home Greebley.
Nehru – archer – spear
Down to 4 gold losing 1 per turn with writing due in 17 turns.
Nehru sends spear to Indy, which sends a spear toward the liquor store. With wine, wheat and iron to the south, that city is going to draw a crowd. Let’s see, wine, food, sounds like Slinger’s Delhi to me.
Check dot-mat so I don’t screw up. Ok.
There is a regular archer fortified on the hill next to future site of Slinger’s Delhi.
Workers begin to irrigate.
I plan to have the workers irrigate, road, chop the temple in Greebley Heights irrigate, road, and then road to the Iron. If we had only known where the iron was, we could have settled 2 tiles from the capitol, then on top of the Iron, oh well…
The Byzantine lands sure do look attractive. Lots of BG, spices, cows.

MM Indy & Nehru so we still get spear in 2 in Nehru, grow in 1 (not 2) in Indy, and still get a dinky boat next turn. I followed T_McC’s advice and put Indy on one of the oasis squares, and moved Nehru to the irrigated (no road) plains. Nehru now works the BG, irrigated (no road) plains, oasis, and mine with a road tile. Downside is Nehru now grows every 20 turns. When the irrigation is done, I’ll switch Nehru to the newly irrigated tile and we’ll get 10 turn growth in Nehru and a spear every 4 turns (not 3). Indy can produce settler in 5 turns, but takes 4 turns to grow, so we’ll need to build something in between settlers.

Turn 2 925 BC
Indy grows to size 5 and we get a Dinky 2 move boat. I’m sending him counter clockwise.
Indy is set to build another dinky (2 turns) then a settler)
Slinger’s Delhi founded & set to walls.
There are now 2 Byzantine archers 2 turns from SD. Our extra spear will get there before they do.
I’m going for max food in Indy and 3 turn spears in Nehru sacrificing food for this turn.
Turn slider up to 80% to get writing in 9 turns losing 0 GPT with 4 gold in the bank.
Indy will revolt when it grows in 4 turns.

Turn 3 925 BC
Lots of friends show up.
Two regular Chinese archers approach from south of the lake between Indy & Slinger’s Delhi.
China must be south of the 1 tile choke point.
One regular Mayan Jag from Yax shows up W of Nehru.
Two Byzantine archers are still on the hill.
Slider is 80%, writing due in 8, we are earning 0 GPT
Workers finish the irrigation and a road is begun.
Dinky sails off towards China.
Nehru is switched from the mine to the irrigated plain.

Turn 4 900 BC
The Byzantine archers attack. We win both, but it’s a good thing we had 2 spears.
I think we need to send 2 spears minimum from now on. One spear promotes :D
New cities are hard to reinforce and don’t have walls yet. We’ll get regular attacks by both Byzantines + China from now on in the east.
Nehruvia – spear – spear due in 4 (spears for the new settler)
Indy – minnow – settler
Turn slider to 70% to get writing in 7 losing 1 GPT. Our vast military is expensive.
MM Nehru + Indy to still get settler in 4 grow in 2 in Indy and now we get a spear in 3 and grow in 8 in Nehru. Nice MM opportunity in these towns. Thanks T_McC :D
BTW – a Mayan warrior joined the Jag on the mountain W of Nehru.
The Chinese disappeared into the fog, maybe they are going for Indy. I’ll send a spear over. I want then to attack the elite spear in Slinger’s Delhi so the RNG will give us a leader to rush the pyramids. We can dream, right?
Byzantines have settled the spices up north. They are so far up in the corner of the mini map they probably have no choice but to settle towards us.

Turn 5 875 BC
The Chinese appear heading towards Indy. I’ll send the other archer from Nehru and Greebley’s cat down to help.
Mayans now have 2 Jags + 1 warrior heading towards Nehru. I hate those guys. 2 attack 2 defense.
Nehruvia’s spear switched to Archer. I’m also swapping the elite spear in Greebley with the veteran spear in Nehru. I want those Pyramids. Also send Run TMS to Nehruvia. The workers and Mr. T are chopping the temple.

Turn 6 850 BC
Chinese Archers move into the forest E of Indy.
Mayan Jag + Warrior is now next to Nehruvia.
Cat gets a point off Chinese Archers.
Our defenses are ready
Slider goes to 50/10 to get writing in 7 earning 1 GPT (only 1) in the bank and Indy will not riot next turn. I’m not sire if we would go negative next turn, but with only 1 gold in the bank, I didn’t want to risk it since a spear is due to be built next turn.
MM to get max food everywhere & still finish builds.

Turn 7 825 BC
One Chinese regular archer attacked and was hit by the cat. Yellow regular archer still red-lined our elite spear behind walls before losing. Whew! The other archer retreated.

Turn 8 800 BC
Elite spear in Nehruvia wins easily against Jag.
Nehruvia – spear – archer
MM Nehruvia & Indy to get the settler in 1 turn (next turn)
Cat follows retreating Chinese archer, knocks him to redline and archer kills him.
NSS Minnow spots China’s borders.

Turn 9 775 BC
Indy – settler – cat
Greebley Heights – Temple – barracks?? Time for a prebuild for GL?
Slider is 50/0 earning 1 GPT and 2 in the bank. Writing is due in 4.
Settler is in Nehru on the way to the tile right next to the horses. We need to claim those so the Mayans don’t poach them, and we really need another first ring city. If the team decides otherwise, you can redirect him as he won’t reach final destination by the end of my turns. :D
I’m changing Nehru to a spear. Seems I change this every turn.

Turn 10 750 BC
Nehruvia – spear – cat (in 3 by working the mine)
Mayans have settled next to the oasis N of Nehruvia Major bummer. We really need to get the horses now before it is too late. That river is going to really hurt our movement.
Agricultural Mayans are growing settlers like crazy!
Successfully bomb fortified Jag. We are 98% favorite on defense and only 70% favorite on offense. I’ll wait for him to attack. If he was red lined, I’d attack.

Notes:
There is now a steady stream of regular jags from the west. They are going towards Nehruvia.
China to the south has a lot of jungle and marshlands. China will be less of a problem (until Riders) than the Mayans & Byzantines who both have great land to settle on.
Workers are due S of Greebley Heights irrigating.
Writing is due in 4. Do we need to start a GL pre build in Greebley Heights yet?
Slider is 50/0 and writing is due in 10. We are making 0 GPT and have 3 in the bank.
Looks like we are going to have a pretty dense build.
Should we settle on top of the horses (Blue Dot) or the red dot? Reasons for blue (as opposed to red) are it means no chance for Mayans to pillage the horses. We'll have to hold the mountains either way. We must park cats & spears on the mountains. If we don't get the mountains, the Mayans will just stack up on the mountain and throw javs at us. It will be very hard to kill Jags fortified on a mountain (even with swords). By choosing the Blue dot, I think it’s a little easier to defend the horses. FWIW – I though of this after I sent the settler out, so if we go blue I wasted a turn.
There's a picture below.
EDIT Whoops - forgot to rename Bangalore Slinger's Delhi. :crazyeye:

750 BC save
 
I'm in preference of settling right on top of the horses and fortifying a spear or two on the mountain. 1 vet spear is a 82% and an elite is 90% against even a reg sword, 92% for vet spear vs reg jav, 86% for vet jav. He would also provide nice lookout. The delhi is going to need a lot of defense. It may soon see as many as 4-5 attackers in one turn. Those archers are great for killing off the top attacker when they arrive stacked. If we ever get the chance it would be sweet to fortress and get spears in them. I see that used in the 3CC AW and it really worked for them. I think, as Handy alluded to, that we have to flexible with our defense and keep the defense moving city to city. Even if it means leaving the city deserted we should defend. It will cost us in MP/lux but it is more expensive losing a city. That river poses trouble much like it did in Shermans War. I would like to see a city due S of Nehru that is a true 3 tiles away. It is away from primary attacks and can provide needed cash/military. Protecting that iron from pillaging will be tough. Horses will help.
As too prebuilding, I'm in favor. we don't know what the other civs are doing. I read nothing of what is on F4 to give an indication of if they are closing in on Lit. The sooner the better I feel. Good luck with protection and swords sooner rather than later so they can hang out on the roads to kill suspected pillagers and also be close enough to run into a city. Lastly, workers. A city south of Nehru could help with that too.
 
Well, since Greebley has indicated he will be out until the 5th, and I happened upon the forum just after Handy had posted, I played the next set of turns.

T_McC01 - Does this Look Infected to You?

750 BC (0)
Switch a few things and tiles around. Greebleyville goes to granary, Indy to settler (timed with growth in 4), Nehruvia gets a better food tile. I will try to settle on the horses.

730 BC (1)
Theodora wants me, but I just say no. Injured Jav runs away. (Note to Handy: Mayans build Javelin Throwers, Aztecs build Jaguar Warriors :) ).

710 BC (2)
Road completes. Stack arrives at city site. Chinese archer steps onto hill, gets a cat shot for his troubles. Take a slight chance and attack with elite archer. Dead Chinese guy.

690 BC (3)
Couple of reg Byz warriors wander towards Delhi. Writing arrives, set course for Lit in 18. Nehruvia: Cat --> worker. Equinia founded, starts on walls. Time to Lit drops by two turns and income goes up by 5 bucks. Adjust slider to get Lit in 13.

670 BC (4)
Indy: Settler --> Spear. Elite spear sent with settler to head for fish/sugar site. Lots of Javs approach Equinia.

650 BC (5)
Nehruvia: Worker --> Cat. Lots of Javs by-pass Equinia and head for ???. Worse news: Spot Mayan sword. Kill Byz archer.

630 BC (6)
Blow the Mayans off. Win on defense on mountain. Now the Javs turn around. :crazyeye:

610 BC (7)
Win one, lose one at Equinia. Byz stack of archers approaches Bangalore. Walls complete at Bangalore (I thought that was the Deli :confused: ).

590 BC (8)
Lose mountain, regain mountain. Traded a reg warrior for a reg sword. Now occupy mountain with a vet Spear (with Archer support). Found Lahore, start walls.

570 BC (9)
Gong a Byz archer across the river and decide to take a chance ....

TMcC01_Vishnu.JPG


Well, thats the first thing we needed. Guess the Mayans have just hit their high point as a civ, as an army will definitely be paying them a visit.

550 BC (10)
Javs move into forests and fortify. A terribly uninspiring round of cat fire misses everything, leaving it possible for Equinia to be attacked by 4 reg Javs next turn. We have 3 Cats, three spears and an archer in there. Unfortunately, I think the first thing the army will have to do is to cover a couple of workers as they chop away the forest around Equinia.


Final Notes: Lit is due in 6 @ -2 gpt. We have 18 in the bank, with two units due next turn, so we have to watch the back closely. I fear most of our settling days are over, until we can start punking out the Mayans. The leader is in Indy. An army can be formed and loaded with two spears next turn, and be positioned close to the front. The walls at Equinia are due in 3, then I have to figure barracks with two chop assists. In the meantime, I guess Nehruvia and Indy can build units, with workers sprinkled in whenver Indy gets large enough to require a lux tax. We cannot assume we will get the Great Library, and have to keep researching. If we are lucky we will be the first to Lit and pop an SGL. But I wouldn't hold my breath.

We are at a tipping point in this game. We must hold the horse city, hook up iron, and pillage the Mayans into oblivion. We are getting out-produced, and until we have Swords and Horses are fairly unable to finish off the wounded Mayan units. When Mayan units take even one point of damage, they retreat. It definitely appears that the Byzantines lack Iron, so the pillaging must begin with the Mayans.

Also, recall that MGL's cannot rush Great Wonders in C3C.

The fate of the Indian Nation is left in the capable hands of Slinger.

P.S. Can you believe that we still haven't met anyone else? Either this is a really weird Pangaea, or someone screwed up and we are playing Continents. :rolleyes:

The Last Go-Round?
 
Alrighty, an army to play with! Good bye Mayan iron. Also goodbye Palaneque. I will send 2 archers with army to kill it off. Perhaps a settler in with them. Nice on settling Lahore. Perhaps we can get another one down there. Looks like the fun begins with Mayan swords. We are a 74%,61% favorite depending on reg or vet sword. If we have an elite spear it is 85%, 74%. Not too bad of odds. Keep those spears fortified. Actually I'm more worried about getting roads down and the subsequent pillaging. Lastly, I would like to vote on which city for GL prebuild. It sounds like GH is on a granary and that would be my vote. If the granary completes it's population may get out of control by the time the GL comes in. It also needs work for more shields and is on the front line. Does any of the other civs have Lit? I'll see later but lurkers may wonder?

I was wondering about this quote,"Take a slight chance and attack with elite archer". My combat calc shows 87% chance against 3hp archer on hill. I would think these are chances we need to take. Didn't quite understand the wording. I always take this chance and have gone so far to go elite spear vs 2hp spear ready to pillage which is 87%. Anything to kill them. Them running off is good short term but they refortify and join up in the 2nd wave 4-5 turns later.

I will have a look tonight and probably play tomorrow. I have to work at 6am on a C-17 wing skin coming off a machine early. I use a laser to pick up points on it and then analyze the points against a CAD model. I'll post my game plan later tonight and wait for comments before playing tomorrow.

I've GOT IT and the deli is closed while the owner changes into his armor for 200 years. Wow, the smell of deli on me and then 200 years of war sweat and I'm looking forward to it.:D
 
Originally posted by barbslinger
Alrighty, an army to play with! Good bye Mayan iron. Also goodbye Palaneque. I will send 2 archers with army to kill it off.

I'd guess we'd need more than 2 archers, but it would be a good start. Have to figure two defensive units, 1 fortified regular spear and 1 warrior, so 3 archers plus the army would almost assuredly get the job done on the first turn. Also have to figure they would whip a spear/Jav when they saw us coming, so maybe three units in the city. I can't imagine we really want to attack a spear with the army. [I am figuring the army to be 3 spears, do you have another idea?]

Originally posted by barbslinger
... settling Lahore. Perhaps we can get another one down there.

Yeah, I didn't post a picture so it may not be clear. There is no one south of us. All the other civs are either west of the Mayans or east of the Chinese. Or on the other continent. :wallbash:

So once the military situation gets under control, we have some room to settle into.

Originally posted by barbslinger
Lastly, I would like to vote on which city for GL prebuild. It sounds like GH is on a granary and that would be my vote.

That's our best choice, we really don't have a good candidate. If we were lucky enough to get an SGL, switch GH to Barracks and start building military out of there. (And obviously rush the GLib in Nehruvia or wherever). Unfortunately we are in a situation where the GLib will be due in 50+ turns after Lit comes in. Not impossible, but we have all seen better.

Originally posted by barbslinger
Does any of the other civs have Lit? I'll see later but lurkers may wonder?

Nope, not that I could tell. The weird/bad thing is that no one we know is building any wonders. Maybe they changed something with the patch that you don't get wonder-start notifications from civs you are at war with? But none have been completed by anyone, and it is about time for that to start.

Originally posted by barbslinger
I was wondering about this quote,"Take a slight chance and attack with elite archer".

The chance was not being able to see if a counter-attack was possible. Not relevant, as I could have just covered with a spear. We are having a problem on the other front with killing injured units. The Javs are significantly tougher than Archers, but we already knew that. :)

One final thing: We need more workers. I believe we need to build workers before settlers at this stage. With these crappy lands, I think we need at least 1.5 workers/city. We now have 6 cities and 3 workers. We will win this game by managing our cities much better than the AI can, and that means particularly worker production and management. Indy should not grow beyond size 5 (or a couple of turns at size 6 to pop out a worker), or else we will have to use the lux-tax. We should be able to alternate military and workers out of there in 5-turn cycles (it can pull 7 spt at size 5), so we can get our worker count up fairly soon. The worker currently on the forest is building a road to connect to Deli. If that forest is chopped, we can't do 7 spt without borrowing a (good) tile from the capital.

Deli is producing a worker before a barracks. The barracks can then be speeded by two forest chops. Nehruvia runs out of two-food tiles at size 5, so can pop a worker by spending a couple of turns at size 5. Nehruvia can get to 10 spt, but we need more food there.

I got less accomplished on my turns worker-wise because our workers had to spend a couple of turns hiding in Equinia. That happened once the road was completed, and they couldn't safely jump back across the river.
 
Just had a chance to look at the situation. I agree with the "need more workers assessment". There are still a couple tiles on a river SE of Nehru that could be irrigated to grow Nehru and Lahore. Will try to get to that. I will also try to hook up the wine and post a fortified spear on them. An elite fortified gives 78% - 87% against an archer. Should hold. I would like to get time to hook up the iron too. I decided against using army to aid in the raising of Palaneque (subject to change when I'm playing however) because I see that the Mayans have 1 EXTRA iron. That means there have 2 hooked up and the sooner those are offline the better. It looks like spear/archer/cat building and adding/getting some workers to hook up some tiles with irrigation along with sending the army to visit and take out the Mayan iron.
EDIT : Oh, and change GH to palace for GL. We can lay some mines and sit at 6 pop for a while and keep our fingers crossed. Forest chop there too.
 
I am starting my trip back and will be back on Monday and can probably play on Mon as well. I think I should be able to take my next turn when it comes around again. I may not be able to post an immediate I got, it but will be able to play then after handy.
 
Originally posted by barbslinger
EDIT : Oh, and change GH to palace for GL. We can lay some mines and sit at 6 pop for a while and keep our fingers crossed. Forest chop there too.

If you forest chop before switching to the Palace/GLib, the game won't let you switch off of a regular building/unit. If you chop after switching, you won't get the shields credited towards the project. So if the chop is to increase growth/improve defensive situation, good idea. If it is to speed construction, at best a waste of time.
 
Originally posted by Greebley
I am starting my trip back and will be back on Monday and can probably play on Mon as well. I think I should be able to take my next turn when it comes around again. I may not be able to post an immediate I got, it but will be able to play then after handy.

Excellent, the game will be waiting for you. I thought we could do this with only skipping you once, but the enthusiasm of this crew made those "the best laid plans ... ".

I think we've done 10 turns in 5 days.
 
Originally posted by T_McC


(Note to Handy: Mayans build Javelin Throwers, Aztecs build Jaguar Warriors :) ).

Err, ughh, I knew that, I was just testing you, yeah that's it I was testing you guys. :D

Win one, lose one at Equinia. Byz stack of archers approaches Bangalore. Walls complete at Bangalore (I thought that was the Deli

Someone forgot to type in the new name. I wonder who it was. :rolleyes:

Also, recall that MGL's cannot rush Great Wonders in C3C

I hate that change. :mad: I hate it so much that I protest each day by playing 5 minutes less than I otherwise would if you could rush GW's with MGLs.

P.S. Can you believe that we still haven't met anyone else? Either this is a really weird Pangaea, or someone screwed up and we are playing Continents. :rolleyes:

Our little boats will tell us soon enough. If we miss the GL, do we turn the boats around and bring them home to postpone contact? I vote yes.

Power to the people, power to the pillager!
 
Originally posted by handy900

Our little boats will tell us soon enough. If we miss the GL, do we turn the boats around and bring them home to postpone contact? I vote yes.

I'd vote no. I have to figure we are behind in tech, so the more people we meet the better it is. In GR2, we wanted to delay contact because we were leading in tech. Here it's the opposite. Plus, we would like to get the other AI's in war-mode, maybe they'll start in on each other. Anyone we meet now will not be able to send troops that won't be outdated by the time they reach us.

Besides, the Dinky boats aren't useful for anything other than exploring.

One more odd thought: We have 6 cities. If we get another MGL, can we form another army? A sword army would really be sweet for taking the attack to the Mayans and Byz. I know we need 4 cities to support an army, does the 2nd army come at 6 (rounding up) or 8 cities? If it is the latter we'll have to make plans to found a couple of more cities. I would only worry about founding new cities in the near future if we get a leader and can't form an army.

The game could be very different when I next play.
 
550 BC inherited turn – Slight MM’ing. Rename Bang-a-something to my namesake Slingers Dehli. Where the food is free and the wines on me. Only for locals of course. All others will be exected. Send a spear from Nehru to Equine. There are 4 javs ready to rock me next turn and I have 3 spears, 1 ¾ archer there. Change GH granary to palace for GL.

Hit enter – IT – Win 2. Lose a spear in equine L. Mayans building temple of artemis.
Nehru – Spear > Spear, Indy – Spear > Worker.

530BC – turn 1 – At the dehli an archer is executed by Vishnu losing 4hp. The other was injured by our cat. Cats in Equine go 2 of 3 and there should be no attacks next turn. The Minnow spies a beautiful 2 cow site on what looks to be so far unoccupied Chinese land. Island? Tech-check shows Mayan up Myst, down writing; China up HBR, down Math; Some ugly chick up Phil and Myst. Have to go to 10% for Indy restlessness. They want some wine! Created Army and sent towards Equine where it will fill up over next few turns and perform defense when it gets there.

IT – Both enemy parties shuffle new in and wounded out. Dehli creates a worker and will go for Rax.

510BC – turn 2 – Cats take a vet sword down to 2/4. Worker SE of Nehru finishes road and will irrigate before hooking up Lahore. Minnow sees that the 2 cow site also has wheat, 2 bg’s and tobacco.

IT – Close to losing another spear in Equine but it pulls through. Kill total of two enemies. Lux down to 0% as Indy worker > Settler, Equine – Walls at last > Rax. The dehli welcomes 3 new customers and asks for ID.

490BC – turn 3 – Moving the Western Minnow I find one of the irons the Mayan have on a hill in Tikal. As if that site the other minnow found wasn’t good enough, now there is fish and a goodie hut. Why didn’t we settle here in 4000BC. Cats go 3/3 in Equine and 1/1 at the Dehli. May be trouble at the Dehli though. Vishnu refuses to heal (3/5) and it is across river. Cobat calc says 67.5%. I go for it. He ducked the archer bombardment I forgot about and killed him unscathed. Welcome to the Dehli! J Go Vishnu. I think we need another spear there though. Just noticed a goodie hut way SW. I’m sending TMC after it. I don’t think the Mayans have even seen Lahore yet.

IT – A pretty young thing named Joan comes calling and when she wouldn’t give the Mighty Nehru HBR I told her WAR-TIME! Nehru – Spear > Spear for army. No attacks.

470BC – turn 4 – Only get to cat shot at 1 archer at the Dehli 2/3 archer remains. Shuffle a spear from GH to Nehru and Nehru to Equine. The minnow finds iron over there too. Whats next, a great leader waiting for a FP to be built.

IT – Shuffling of enemy again. It looks like there may be a barracks in Palaneque now because an injured jav is heading there.

450BC – turn 5 – Cats pull an o’fer. Fortunately the army has 2 spears in it now. MM settler in 3, grow in 3. Lit next turn, sliders to 4.5.1, 1g and +2gpt. Another fish on what must be an island off the China coast.

IT – Mayans move 3 javs and 1 sword with 2 swords next turn on Equine. The dehli welcomes 3 archers. Here we go! Lit comes in > Map Making. I’m thinking of sending a settler to that island. Won’t be my turns though. Really want to talk about that one.

430 – turn 6 – Cats go ¾ getting the sword to 2/3. 12HP army awaits them. Need another spear there before I leave for Maya pillaging. Nehru grows to 5.

IT – Army performs flawlessly but they only attack with 2 guys, the injured took off. Kill one archer at the dehli. Get the Epic message. Aztecs get the coveted pyramids.
Nehru – Spear > Spear

410 BC – turn 7 – West Minnow spots Lyons France. East Minnow has almost verified Tropical Island, or being off the China coast, maybe its Taiwan. Vishnu likes his odds much better this time, 90% and Welcome to the Delhi foreigner. Lost 2 hp this time though. Take a chance on the 5/5 spear vs 2/3 archer, 80% and he wins, no leader.

IT – Troops moving on Equine. No attacks. Indy – Settler > Spear. Lahore – Walls > Rax. It also grows to 2.

390BC – turn 8 – Our Army heads out to devastate. No doubt it’s an island. Bombing is 2/4.

IT – Chinese horsemen roll in from S.

370BC – turn 9 – Man I hate this. I really want to get this settler down south and then realized we never discussed this. On top of that, I may need the spear soon! He is 2 tiles SE of Nehru and I think I am going to return him to Nehru until we talk. I even like the idea of folding him into GH to speed the GL, though it seems like a huge waste of shields. Workers can do that. On a higher note, we pillage our 1st floodplain in Yax! And the archer in Equine goes elite killing a 2/3 jav! I have a 4/4 spear fortified on wines covering 2 workers laying in a road.

IT – In Equine we kill a sword with an elite losing 1 hp. Rax there still in 6.
Nehru – Spear > Spear. Chinese come knocking at Indy.

350 BC – turn 10 – Disaster! A 94% odds on 4/4 archer loses to a 3/3 horse S of Indy and he promotes! I move the spear from GH and the new spear from Nehru in to cover. I see we have a 4/4 warrior which is a 61%. I’m going for it! He wins losing 1 hp. Whew, rename him to horse slayer. I can’t because it is not active. Sorry I didn’t use him before moving spears in a panic. They should be able to go back next turn. Checking happiness I have to bump a notch to 10% for Nehruvia. On top of that, Vishnu the 94% favorite scares me losing his first 3 hp, tying it at 1 hp a piece and winning on last bow. It’s the wine.

Gold is 2g, -1 gpt with Maps in 10. There will probably be an attack by the Chinese horse next turn, covered by 2 spears and a warrior in Indy. Equine will probably only get 1 jav thrown at it. It has 2E –1V spear. The Dehli has 1 3/3 archer that may attack with 2 spears and an embarrassed hung over Vishnu.

I’m almost liking the idea of sending the settler to the island on a galley when maps come in. If we can get that food spot we can out produce to the 1st warriors/archers. Even if the Chinese show up we can have a swordman waiting for him to gather slaves. It could be a great home someday. It looks like 21 turns from Indy after loading the boat if you get off on west end of island and hoof it the rest. We are 7- turns from Maps. Prebuild a galley when the time is correct and we have found our oasis that we can defend.

The SAVE

Nehru_350.jpg
 
Well, we're surviving.

It would be folly to send the settler to the island. Any cities we build there are only useful for raising our unit support limit. They are so far from our capital that they will be extremely corrupt regardless of what our gov't is. There is a boatload of food on the island, but those cities wouldn't pull more than 1 spt for a long time.

I see a couple of decent spots: Three tiles due N of Greebley Heights is on a hill and has many two-food squares. This would likely become the focal point of the Byzantine attacks, but could grow on its own. The jungle tile S-S-SE of Lahore also has decent food, and could pull a whale with a border expansion. (Remember, we are Religious so cheap temples.) Third possibility is 3 tiles SE of Indy, on a hill. City will need some work to amount to much, but will shield Indy from the Chinese and cheaply expand a couple of borders so we can fruitfully chop some forests in the Indy/Deli axis.

Yom is up now. First thing I would do is to stop the worker mining the hill between Indy and Nehruvia. In Despotism Nehruvia will prefer to use the mined river plains tile, and Indy and Greebley Heights can use forests or mined/roaded river plains tiles.

I find Map Making a very interesting choice for research, seeing as we don't have a real need for Galleys. Are we trying for an SGL? i.e., was Map Making our only option that no one else had?

More workers! More workers! More workers! ... and let's get the Iron hooked up. :)
 
Originally posted by T_McC

We have 6 cities. If we get another MGL, can we form another army? A sword army would really be sweet for taking the attack to the Mayans and Byz. I know we need 4 cities to support an army, does the 2nd army come at 6 (rounding up) or 8 cities?
I don't know, but I hope the RNG gives us a MGL so we can find out. :D

Originally posted by Barbslinger

On top of that, Vishnu the 94% favorite scares me losing his first 3 hp, tying it at 1 hp a piece and winning on last bow. It’s the wine.
No more wine for the archers. :D

Originally posted by T_McC

It would be folly to send the settler to the island...
stop the worker mining the hill between Indy and Nehruvia...
More workers! More workers! More workers...
let's get the Iron hooked up.
agree...
yup...
gotta have 'em...
right on bro'...
Originally posted by T_McC

Map Making our only option that no one else had?
:confused:
We are going for monarchy where we will stay, and we can't trade if we meet anyone, so lets research something else. :D
 
My mind was telling me, ESCAPE! Escape to island. I feel that if we got a leader to build an FP, or palace for that matter, we may be able to survive if ONLY defending an island. Everytime I look at our lands it dives me nuts on the crappiness of it. GOTY is much of the same. Plains and irrigation everywhere. I just don't feel secure in our position. We are dead in the middle of everyone, we have limited production capacity due to plains, and no trading allowed. It just looked to me that the game was giving me a break providing that lush paradise. A settler, worker and 2 archers could probably run that place. I don't know, if there was an FP there, perhaps it cold kick some major a$$. However, you guys are probably right on the folly call. However, I'm keeping a save from this to play out after my GOTY. Any of you guys doing that one. Frikin' Spain is Bizantines of that game. All sorts of great land for that bee-atch.
Again, sorry if you feel the maps are weed. I was just compelled to provide us an out in case of disaster.
 
Got it. Will play tomorrow Afternoon/evening and post reply then.
 
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