Preturn: It always takes a while to orient oneself in a AW game. So much going on.
Handy, you scared me by naming the file 550BC. I thought I was going to have replay from 550BC all the way to 750 AD

Fortunately the game itself loaded as 550AD.
The tech situations is definitely not good. From the wonder screen, not only is feudalism already known, but so is chivalry. The Americans know chivalry and are constructing the Knights Templar. The Egyptians and Americans both know Feudalism and are constructing Sun Tsu. The americans also know Theology.
Forgot one thing. Since I haven't moved yet, I exit the game and go get patch version 1.15 (I have 1.13).... Hmm... On second thought, we don't seem to have discussed 1.15, so I will stay at 1.13. We should decide if were are upgrading. I will vote yes since it still addresses corruption and we haven't built anything that matters (i.e. the FP).
I raise science to 40%. We should be getting more income next turn when we build the town. Science is going to be a rough road as we also need to revolt. I don't think we want to do that at this moment though. Everything looks good to go.
IBT: Um... the spearman guarding the settler lost the battle and the second guardian was a horse who was also killed. In addition the spear behind it was killed. So already I am 0-4 with one being a settler and there is no 12th town! Ugh.
I see a french sword incoming
560 AD:
Yom's folly switches to a settler for next turn.
Elite Horse kills Archer
Elite Archer kills Spear
Elite* Sword kills Horse
That is all I can attacks safely.
IBT: Enemy advances. We may really come to regret contacting the French, Americans, and Egyptians as early as we did. They have arrived in our lands, but we are still miles from theirs. The major threats to our west are American and French.
Ne: Sword->Sword
Yom's Folly:Settler->Spear
Yow! Boston completes the knights templar!
570 AD:
Destroy a recently built town by the Mayans (sword vs Jav).
Kill 3 archers.
Kill an archer and Spear
Elite* sword vs 2hp sword not only cannot win, it gives it one more HP when it dies as the enemy sword promotes.
IBT: Wow! alot of attacks. I get good luck though.
2 jav vs swords lose.
3 horses attack Iron town and lose.
Archer attacks Equina and loses.
Equina: Horse->Temple (want to expand border so I can road and be more flexible in my attacks).
Byzantines start Sun Tsu (fortunately they don't have iron)
580 AD: Forgot to record exact battles. I did kill 2 archers and a horse.
IBT:
Indianapolis: Sword->Sword
Sugar Plantation: Horse->Horse
Chinese request audience and advance 3 horsemen
590 AD: Finally found Dirty dozen and build an army nowhere
Bombard and kill spear.
Kill 3 horsemen.
Kill another horseman landed by boat.
Change iron town to a sword.
IBT:
People want the Pentagon.
Droman bombards our town.
Horse attacks town and loses.
600 AD:
Sword army loaded up.
Horse attacks spear and retreats
Archer attacks spear and wins.
Sword army kills a spear and slaughters the settler under it.
Switch Sugar Plantation to a spear.
IBT:Lots of units move in all at the same time. Ugh!
Nehruvia:Sword->Sword
Ghandi's Gas: Walls->Catapult
Iron Town: Sword->Catapult
T-ville: Worker->Harbor
610 AD:
Attack Malinalco, kill two spears, and Raze it.
Kill 2 chinese horse
Kill 4 byzantine horse and one spear.
Do not have the troops to kill two spear that landed on our road network.
Change 7-11 to a settler.
Lower science to 10%
IBT: I am not looking forward to the time when all those MDI's that egypt has show up.
Get Code of Laws. Start Currency
7-11: Settler->Barracks
620 AD:
Kill Byzantine horse, archer, 2 spears and disband 2 workers speeding up a sword by a turn.
Kill a Aztec archer
Kill one Chinese settler in our territory. The other one survives a horse (which retreated so will pillage a second square.
Currency in 11 turns at -2 gpt: 35 in pot.
IBT: Droman bombard again More french swords are seen.
Indianapolis: Sword->Sword
Sugar Plantation: Spear->Sword
Vishnu: Catapult->Settler
French complete the Great Light house
630 AD:
Kill a Mayan Horse
Lose a sword to that ANNOYING chinese spear who is pillaging us while all unit go splat when fighting it. Also cannot kill an archer in the same area
IBT: More units dropped off
Neh:Sword->Sword
640 AD:
Horse finally kills spear of annoyance. Change Sugar Plantation to worker to fix up the roads.
Kill the archer though another is coming. We need to eliminate that American town. It is a menace.
Kill Spear that landed.
Two elite horse attack a 2 hp spear. The spear gains 1 hp from the encounter due to a promotion (one horse retreats, one dies).
Sword army kills the spear we get 2 more workers from a settler to disband
Another archer is killed as well.
IBT:
Greebley Heights: Sword->Sword
Equina: Temple->Sword
Sugar Plantation: Worker->Worker
Yom's Folly: Spear->Spear
650 AD:
Kill several units. We are going to lose one sword in the IBT. He attacked in the wrong direction

Changed Greebley heights and Equina to a worker. We need more of them!
I sent a settler to the W to build a town, but there are a large number of nearby enemies that showed up.. Either use the army to clean them out or else you may want to retreat the settler again.
I have just gotten enough of a force to start thinking about the Byzantines and Chinese, but they haven't started yet. Byzantine and china both have been keeping them busy.
This turn was a lot more defensive than I liked, but with French and American troops streaming in to the west and Byzantine and Chinese to the East it was really rough. Unfortunately, the Mayans who were almost non-existant have seemed to have used the lull to recover in strength and are even once again sending swords. We will need to deal with this. The boats that have also been landing units has meant I need to defend every town and it is very difficult.
We really need to get rid of the American towns to the Southwest. That is yet another front to deal with.and maybe the easiest to remove. 2-3 swords may be sufficient.
I did settle some and destroy one town to the SW. I mostly built up our forces so TMcC can try to do more.
I didn't even get the army out to pillage as it had a sword underneath it (that I almost lost when I moved the army 2 squares the first turn) so it had to escort the sword back to home before trying to head out (and bumping into a new herd of enemy troops).
There seems to be a lull in the American troops. This is nice. They aren't difficult (all were archers and spear), but there was a lot of them.
Good luck, TMcC. I think we may finally have enough troops to make some forward progress.
The wild, wild west:
The save