TMcC01 - Narcissistic Nehru (C3C, AWM)

T_McC 460 AD
Note to self – play 9 turns end turns @ 170 on F8 (550 AD)
To Do:
Pre turn:
Abandon Joan’s Folly. We now have legit Indian 10 cities. Need 2 more.
Move army toward Yax.
Identify 2 French slaves that are sent them to the gallows in T Ville
Horse in GH goes down & kills Chinese horse next to Indy. (No counter attack next turn is possible). [1-0]
Goals:
12 cities so we can form a third ARMY. We need 2 more cities (plus spear escorts)
We only have 6 workers for 10 cities. We need more than that.

Switch Indy to settler due in 3.
Switch Yom to worker 1 happy two content faces there.
Switch GH to settler (due in 2)

IBT
Byz archer / spear pair kills fortified spear on irrigated tile near GH. [1-1]
Yom – worker – worker

Turn 1 470 BC
Raze Calakmul [2-1]
French whine as their workers meet a bloody "death by pun" in 7-11.
Mayan workers on a death march to Hail Vishnu offer to build a road to save their lives. No deal, they are lucky they get to live the 2 turns it takes to reach Hail Vishnu.
Switch Hail Vishnu to cats, and change name to "Hail Vishu no barracks". This will remind us to build barracks after we don’t need any more cats (how’s that for optimism).
Kill Byz archer & Spear near GH [4-1]

IBT

Turn 2 480 AD
Kill 2 archers Chinese next to GH [6-1]
Sword kills archer from Malinalco set to attack T-ville [7-1]
Monarchy due in 1, but no changes to slider can be made.
Two settler dues next turn, but we are a little thin on spear escorts.

IBT
Monarchy – philosophy (due in 4 it was the cheapest available. I’m thinking we want minimum turns needed to advance to the next age. Construction should be cheaper later)
I did not revolt
Nehruvia – spear – spear (I’m stealing two spears from Nehruvia. It can build replacements in 3 turns
Indy – Settler – spear
GH – settler - spear

Sugar Temple - spear
MM so all cities are growing. (Nehruvia needs more irrigation)
Bomb Javelin near T-Ville
Lots of Byz & Chinese units approach GH & Indy.

Turn 3 490 AD
Worker stuff.
Move cats to food tile and bomb stack on the mountain near GH and move sword + spear to cover the cats.
We’ll get attacked next turn, but odds are better on defense behind walls.

IBT
2 kills and 1 retreat [9-1]
Equinia – horse – horse
Yom – worker – sword
Americans complete Statue of Zeus – here come the 3.2.2 ancient cav.
Byz now have stack of 3 horse, 2 archer, 1 spear near GH.
Chinese have 2 horses & 1 archer next to Indy.

Turn 4 500 AD
Bomb Byz near GH. Cats go 4 for 4.
Kill Byz horse with sword; archer with sword; archer with horse. [12-1]
Battle for Yax begins with a victory over a spear by the army. There are 2 javelin reinforcements that may go into Yax next turn.[13-1]
Some may see this as a little exploitative, but I’m pulling all the units out of 7-11 in an attempt to bait the AI into not reinforcing Yax.
Mayan workers bite the dust.
Slider is now 20/10 Philosophy due in 7. + 3 GPT

IBT
Indy archer dies attacking spear.
Enemy horse kills elite sword behind walls.
[14-2]
T-ville – walls – worker (not much production here. Looks like a worker factory)
French building Great lighthouse
Javelins don’t take the bait, they reinforce Yax

Turn 5 510 AD
Sword kills horse near GH and promotes.
Kill Chinese horse near Indy
INDY & GH look to be pretty well defended now. More cats 7 horse would allow us to kill more wounded horses.
Yax gets razed and 7 slaves killed on the spot. (I didn’t want to escort then to a city and they Mayan javs would have recaptured them) [18-2]
Ghandi’s Gas Station (it’s south of St. Louis) founded. I hope you like the spot T_McC. It’s a tight build, but it’s defensible (I hope) and a ring 1 city. Also allows us to improve some pillage proof (I hope) tiles near the capital.
Turn slider back up. Philosophy due in 4.

IBT
Ha Ha – guess who wants to talk – the Mayans. Not today.
Nehruvia – spear – sword (for the Army). Nehruvia is down to 1 spear now.
Indy – spear – sword
Hail Vishnu – cat – cat (no barracks here)

Turn 6 520 AD
bomb & kill javelin near Equinia [19-2]
bomb & miss 2 javelins near T-ville
Our 12th settler heads out to try & block Chinese entry to Indy. This way we can work those tiles south of Indy. He is going to the hill SE of Indy next to the lake. This is a little closer then Hail Vishnu so production should be decent.
@T_McC Can we use foreign worker to build colonies? I’m looking at those furs next to buffalo as a nice easy to protect lux.

IBT
Sugar – spear – horse
Irontown – barracks – horse

Turn 7 530 AD
Chinese spear lands on hill next to Vishnu. Elite Archer kills him.
Kill American spear eyeing our workers near Yom. [21-2]
Phil in 2 losing 3 GPT

IBT
Chinese horses kill 1 spear escort. 2 Chinese spears and settlers now occupy the hill I wanted. [22-3]

Turn 8 540 AD
Army heals & is off to raze Bonampak
Cat bombing & worker moves
Indy switched to spear to replace the one the Chinese horses killed.

IBT
Nehruvia riots (it grew & I missed it. Sorry)
Philosophy – COL
Indy – spear – sword
America is building Sistine

Turn 9 550 AD
Bomb & kill javelin near T Ville [23-3]
Horse kills Aztec archer near T Ville
Spear army is in position to raze mayan Iron.
Then I think we need to send the spear army to raze America to slow them down. They can raze Egypt on the way there.
I’ll stop after 9 turns to get us on 10 turn track again.
The settler is on top of the hill SE of Indy. Hill is good defensive bonus and maybe we can work some of Indy’s tiles again.

EDIT
Byz and China - still no iron hooked up yet. They must go down before muskets. Go get 'em when we get our next army after the 12th city is settled next turn.
mayans - no iron
America - no horses (but Temple of Zeus)
France - no horses
Aztecs - no horses - no iron
egypt - no horses

still in despotism


550 AD SAVE
 
550 ad Zoom.

T_McC_550AD.JPG
 
Love the commentary on the frenchies. Is this game somehow turning around for us? That would be incredible.
 
Making some nice progress! Theodora is in a heap of trouble in about 2 turns, when our next sword army sees fit to introduce itself. (She is more of a threat than Mao, he's just as backwards as us.)

Agreed on the hill settler, then the sword army should have as its first priority to raze the Chinese town SW of our new city. Heal up, and then re-take the Deli. By the end of Greebley's turn we might just have the area around Indy secure. Then Indy should go on a worker/settler binge, once we can get the tiles re-improved.

I agree on not revolting yet. We aren't getting hurt by corruption yet, nor are we really losing much with the tile penalties. I think the time to revolt will be when we have our inner core of cities isolated away from the front. That seems to be coming along fairly smoothly, and shouldn't be too much longer.

Agreed that the spear army should move on to other targets after disconnecting the Mayan Iron. However, the real threat is Egypt, not America. I envision us pushing out one more ring of cities to the west, then having two armies pursuing a campaign of agressive vandalism against the western civs. Simultaneously, we would move our offensive forces primarily east, to raze/resettle the Byzantine lands.

When we get our next leader, I think we could really benefit from an early Pentagon. Dropping a 4th sword into the armies could really help against pikes. [A fourth sword bumps the offensive rating of the army up to 5, instead of 4.] And I am salivating at the possibility of some 22-24 HP Jumbo armies.

To answer one of Handy's questions, I think it would be appropriate in this variant to use foreign workers to create colonies. (or Radar Towers or Airstrips.) To answer Greebley's earlier question, when we re-capture the Deli it would be appropriate to starve out the foreign citizens. This is good general playstyle, and also fits the variant. Deli should have at least one of our citizens, however if it does not, I say we can still keep it with one foreigner, since we founded the city. We must raze any cities founded by foreigners.

Speaking of the next ring westward, I made a dot-map. :)

TMcC_550AD_DM.JPG


The southern red dot can be founded almost immediately. It has a natural defensive bonus and gets a game tile in its first ring. The SW red dot is behind the river for a defensive bonus, and gets a grassland game tile in its first ring. Note, however, that the Mayans are going to resettle somewhere around there. There is a Jav/settler pair close to the army. The NW red dot will require razing Langerto, but will have access to 4 Oases and is on fresh water. What I envision are these cities producing some workers, since they will be at least semi-corrupt, and having units produced by the 1st ring cities sent out to them. That way the core grows larger, and the Mayans and everybody else bang their heads against our less economically important cities.

And, last but not least, if I am reading Handy's espionage correctly, once again we will be the only ones able to build knights. If this holds true, I am getting much less worried about this game. JUMBO!
 
I noticed the same thing about the lack of Iron / Horses making us the only "Knight Capable". Next player may want to double check that, and Shift+Ctrl+M to clear the map to see if anyone has unconnected horses. We know the Mayans have iron (not connected).

BTW - there is a sword in Yom + a sword in T-ville. These + the sword due in 3 in Yom should be able to clear out the southern end of the peninsula. 4 cities down there from Yom settlers (it has a granary) would give us another army. The cities would be a little corrupt, but we can turn the additional workers we need out of them. The American furs are also a nice target for the 3 sword southern raze gang.

We had some pretty good turns and our offensive campaign is going pretty well. Razing the Byz should go well since they have no iron. :)

We get those American furs and get slinger's Delhi back and we will be looking good.

The spear army is on a narrow choke point that will help us quite a bit in the future. We can build a couple of walled cities there and load them with cats. Should be able to kill loads of American + Egyptian AI on defense in that narrow area while we settle the area to the east of the continental choke point.

Thankfully the American ancient cavalry have a long way to travel to get to us. Let's hope they come 1 at a time and not in a stack. We really need to kill them, and not just wound & let them escape. If they retreat & heal, they'll pair up with the next one to come along and we'll be facing a stack of 3.2.2's.

You'll notice a steady stream of Mayans going for T-ville. I guess they want the horses.

Fun game. If we were keeping razed cities + slaves we would be rocking. Not keeping anything along with minimal food to start is making this a fun challenge.
 
I don't think we can spare two armies to full-time pillaging. I think we will be using our second sword army in the east to attack the Byzantines/Chinese, as we need that land.

We have the Mayans on the run, so the spear army should definitely head west for the Egyptians and Americans. The first sword army can pick up the spare pillaging and burning of the Mayans. If/when we get a 4th army, then we can have a pillager for each of the Americans and Egyptians. Or when we have fully tamed the Mayans the first sword army can head west.

I think that the Mayans and Byz are the immediate threats, and have to be dealt with. Once we can get set up to deal with them using non-army troops, then it will be time to pillage everyone back to the stone ages (to join us!).
 
That is what I am not sure of. I guess I am more worried about what the AI can do long term than the short term damage the Mayans can do to us. I don't want to see Cavalry from a healthy Egypt and America before we are ready for it.

Well I will evaluate the situation when I get it. One thing I may do is have the sword army start toward the other side pillaging the Mayans as it goes.

I do agree one sword army should be on the Byzantine front. I am thinking though that currently Egypt and America are the bigger threat than Maya? Haven't seen the save yet so I can't say for sure. I may also use the army in the first part vs the Mayans and then start it across.
 
Well, we're in agreement. What I was skeptical of was sending the sword army past the Mayans to be a second pillaging force against Egypt/America. We're a couple of roasted cities away from crippling the Mayans, so the western sword army won't be needed as our offensive vanguard for too much longer.

I suspect that it is entirely possible for the following things to happen nearly simultaneously: (1) We cripple the Mayans, (2) We secure our core and can generate enough forces to make headway against the Byz/Chinese without leading with an army, and (3) We get a leader for a 4th army. But of those, only (3) should be possible on your turns.

Regardless, the outcome of the game is still in doubt, so that's what makes it fun. :D
 
I would hope that the spear army can run detail from Egypt to Maya both isolating capital and pillaging iron. Isolation of thebes I would do before getting thier iron because that cuts everything from all other cities. The sword army would be great for knocking the Maya's capital back towards Thebes. Then the pillaging logistics would be easier.
The other army really needs to get to Biz capital to cut horses and then come back pillaging to get down to China before they get Riders.
Speaking of which what wonders have been started? How far are we behind in tech?
Once we get the southern peninsula secure and up running military hopefully we can change some core builds to library. Like said earlier, this is not over and getting to knights will be vital. How many techs until we're there? I assume we're skipping Republic for now. Looks like curr, construct, fueldal, mono, chiv. I would vote for for currency next to hopefully get a couple banks rolling to provide more income for research. When is the Monarchy switch rolling? When Nehru, Indy, sugarP, Equine get over 6 pop? T'ville, 7-eleven and Yom should get there soon too with the grasslands as well as new cities down there.
 
Wow! Great turns handy900 (and to think I could have gotten to go on such a rampage :) ). I don't think sending a pillaging force against America or Egypt is feasible yet. If we get another leader, and have enough cities to make another army, though, we could send in 1 sword army and 1 spear army to pillage Egypt, but the way things seem, everyone will have knights and pikes soon, so we'll be pushed back some, and our armies will be less effective. I'm for taking out the Mayans and Byzantines first. As to starving Delhi, the way to get rid of foreigners is to configure the tiles where it's starving and has a specialist of the foreign nationality (this may have been changed in conquests though).

Edit: I'm for currency too. The fact that we will have infrastructure, while the AI is in war mode will help us greatly.
 
Preturn: It always takes a while to orient oneself in a AW game. So much going on.

Handy, you scared me by naming the file 550BC. I thought I was going to have replay from 550BC all the way to 750 AD :D Fortunately the game itself loaded as 550AD.

The tech situations is definitely not good. From the wonder screen, not only is feudalism already known, but so is chivalry. The Americans know chivalry and are constructing the Knights Templar. The Egyptians and Americans both know Feudalism and are constructing Sun Tsu. The americans also know Theology.

Forgot one thing. Since I haven't moved yet, I exit the game and go get patch version 1.15 (I have 1.13).... Hmm... On second thought, we don't seem to have discussed 1.15, so I will stay at 1.13. We should decide if were are upgrading. I will vote yes since it still addresses corruption and we haven't built anything that matters (i.e. the FP).

I raise science to 40%. We should be getting more income next turn when we build the town. Science is going to be a rough road as we also need to revolt. I don't think we want to do that at this moment though. Everything looks good to go.

IBT: Um... the spearman guarding the settler lost the battle and the second guardian was a horse who was also killed. In addition the spear behind it was killed. So already I am 0-4 with one being a settler and there is no 12th town! Ugh.

I see a french sword incoming

560 AD:
Yom's folly switches to a settler for next turn.
Elite Horse kills Archer
Elite Archer kills Spear
Elite* Sword kills Horse

That is all I can attacks safely.

IBT: Enemy advances. We may really come to regret contacting the French, Americans, and Egyptians as early as we did. They have arrived in our lands, but we are still miles from theirs. The major threats to our west are American and French.

Ne: Sword->Sword
Yom's Folly:Settler->Spear

Yow! Boston completes the knights templar!

570 AD:
Destroy a recently built town by the Mayans (sword vs Jav).
Kill 3 archers.
Kill an archer and Spear
Elite* sword vs 2hp sword not only cannot win, it gives it one more HP when it dies as the enemy sword promotes.

IBT: Wow! alot of attacks. I get good luck though.
2 jav vs swords lose.
3 horses attack Iron town and lose.
Archer attacks Equina and loses.

Equina: Horse->Temple (want to expand border so I can road and be more flexible in my attacks).

Byzantines start Sun Tsu (fortunately they don't have iron)

580 AD: Forgot to record exact battles. I did kill 2 archers and a horse.

IBT:
Indianapolis: Sword->Sword
Sugar Plantation: Horse->Horse

Chinese request audience and advance 3 horsemen

590 AD: Finally found Dirty dozen and build an army nowhere
Bombard and kill spear.
Kill 3 horsemen.
Kill another horseman landed by boat.

Change iron town to a sword.

IBT:
People want the Pentagon.
Droman bombards our town.
Horse attacks town and loses.

600 AD:

Sword army loaded up.
Horse attacks spear and retreats
Archer attacks spear and wins.
Sword army kills a spear and slaughters the settler under it.

Switch Sugar Plantation to a spear.

IBT:Lots of units move in all at the same time. Ugh!
Nehruvia:Sword->Sword
Ghandi's Gas: Walls->Catapult
Iron Town: Sword->Catapult
T-ville: Worker->Harbor

610 AD:
Attack Malinalco, kill two spears, and Raze it.
Kill 2 chinese horse
Kill 4 byzantine horse and one spear.

Do not have the troops to kill two spear that landed on our road network.

Change 7-11 to a settler.

Lower science to 10%

IBT: I am not looking forward to the time when all those MDI's that egypt has show up.
Get Code of Laws. Start Currency
7-11: Settler->Barracks

620 AD:
Kill Byzantine horse, archer, 2 spears and disband 2 workers speeding up a sword by a turn.
Kill a Aztec archer
Kill one Chinese settler in our territory. The other one survives a horse (which retreated so will pillage a second square.

Currency in 11 turns at -2 gpt: 35 in pot.

IBT: Droman bombard again More french swords are seen.
Indianapolis: Sword->Sword
Sugar Plantation: Spear->Sword
Vishnu: Catapult->Settler

French complete the Great Light house

630 AD:
Kill a Mayan Horse
Lose a sword to that ANNOYING chinese spear who is pillaging us while all unit go splat when fighting it. Also cannot kill an archer in the same area

IBT: More units dropped off
Neh:Sword->Sword

640 AD:
Horse finally kills spear of annoyance. Change Sugar Plantation to worker to fix up the roads.
Kill the archer though another is coming. We need to eliminate that American town. It is a menace.
Kill Spear that landed.
Two elite horse attack a 2 hp spear. The spear gains 1 hp from the encounter due to a promotion (one horse retreats, one dies).
Sword army kills the spear we get 2 more workers from a settler to disband
Another archer is killed as well.

IBT:
Greebley Heights: Sword->Sword
Equina: Temple->Sword
Sugar Plantation: Worker->Worker
Yom's Folly: Spear->Spear

650 AD:
Kill several units. We are going to lose one sword in the IBT. He attacked in the wrong direction :(
Changed Greebley heights and Equina to a worker. We need more of them!

I sent a settler to the W to build a town, but there are a large number of nearby enemies that showed up.. Either use the army to clean them out or else you may want to retreat the settler again.

I have just gotten enough of a force to start thinking about the Byzantines and Chinese, but they haven't started yet. Byzantine and china both have been keeping them busy.

This turn was a lot more defensive than I liked, but with French and American troops streaming in to the west and Byzantine and Chinese to the East it was really rough. Unfortunately, the Mayans who were almost non-existant have seemed to have used the lull to recover in strength and are even once again sending swords. We will need to deal with this. The boats that have also been landing units has meant I need to defend every town and it is very difficult.

We really need to get rid of the American towns to the Southwest. That is yet another front to deal with.and maybe the easiest to remove. 2-3 swords may be sufficient.

I did settle some and destroy one town to the SW. I mostly built up our forces so TMcC can try to do more.

I didn't even get the army out to pillage as it had a sword underneath it (that I almost lost when I moved the army 2 squares the first turn) so it had to escort the sword back to home before trying to head out (and bumping into a new herd of enemy troops).

There seems to be a lull in the American troops. This is nice. They aren't difficult (all were archers and spear), but there was a lot of them.

Good luck, TMcC. I think we may finally have enough troops to make some forward progress.

The wild, wild west:
TMcC01_AD650.JPG




The save
 
In Sherman we had 21 cities at this point so really there is no comparison. However, the south 40 acres that I love, along with some settling towards the Maya looks like perhaps 20 cities could be put down. Once that gets developed over 20 turns we could conceivably have 5 armies and much improved unit costs and production. I didn't read but where is the spear army? Are the Mayans without iron again and did we head to Egypt? That one NEEDS to hit Thebes and where ever the Iron is at. China has no iron until they get a harbor on the island so riders will be forthcoming and I would like to take thier continental cities out prior to going after the Biz. Riders will hurt bad!
 
The spear army is deep in Egyptian Territory. On the minimap, it has just passed the downward dip on the Northern edge. If you looke closely you can see the yellow extends down slightly more to the east of that dip as compared to the farther west. It hasn't found Thebes yet, but I would bet that it is within 1-4 turns of the capitol. It may need to explore south.

[Edit: Note that I saw a large number of MDI as I went into Egyptian territory. They should be showing up at some point. I passed maybe 20-30 of them all told. Fortunately, I was pillaging what I think was their main route, so they should be more spread out. Don't be suprised if they show up. There will be probably be an initial assault (but hopefully not all at once) that will then slow to a trickle.]
 
Originally posted by Greebley
Preturn: It always takes a while to orient oneself in a AW game. So much going on.

Handy, you scared me by naming the file 550BC. I thought I was going to have replay from 550BC all the way to 750 AD :D Fortunately the game itself loaded as 550AD.

Whoops. Brain fart. Sorry. :)

The attacks seem to usually come in waves. Between waves we can make some progress. If your turns happen to coincide with a wave, you pretty much have to play defense and hope the units impale themselves on your spears behind walls.

Sounds like America now has Knights Templar and Temple of Zeus. They are going to be tought to fight with spears & swords. Tough game.
 
Do we want to revolt yet? Staying despotic is going to start hurting us, but we will have big unit costs. I really don't know what to do. We are losing gold to corruption, but I do not know how much. Perhaps we want to go to monarchy and then get our towns larger than size 7 for the support.

I think there is one advantage of an AW game as far as the temple of Zeus and Knights Templar are concerned. That is that the AI doesn't get a chance to store them up like in a regular game. They come at you one at a time and are just one more unit to fight. After last game, I have little fear of them (hopefully, they didn't change the AI :p ).

Do we want to go to 1.15?
http://forums.civfanatics.com/showthread.php?s=&threadid=75145
 
TMcC01 - Some Days You're the Windshield ....

Played in v1.15b

650 AD (0)
We have 72 units, and if in Monarchy we would have 28 units supported. So a revolution likely won't be coming until we secure another couple of lux, so we don't have to run a lux tax. I have a settler active in the west, and a lot of traffic to weed through to found a city. The good news is that the city could be defended by an army while it gets up to speed. In the east there are no attacks imminent. I think Indy will complete the sword and then look to pop out a settler, as it isn't growing now. There is a sword army in the NE to assist with some bashing. An elite sword will almost certainly be lost in the west. Irontown also looks to be a prime candidate to produce a settler on these 10. Science is unsustainable, and is turned down to 30%, delaying Currency by 2 turns. Once the next city is founded we can turn the rate back up. Understandably, most of our workers are in the west. Our biggest problem is that Egypt has gone apesh*t on the Aztecs and French(?), and is freakin' huge.

<Return>

660 AD (1)
Chinese land a couple of troops. Lose the sword in the west, and have some general milling around over there. The milling blocks my path to the spot where I wanted to found the city. Kill chinese spear and promote our sword to elite. Elite Horse wins vs. Chinese Horse. Kill Jav with sword army, assemble big stack one square from where I want to build city. Hopefully these clowns will take the opportunity to move. Cut off Egyptian incense. Still can't see Thebes.

670 AD (2)
Woo-hoo! They moved off of my square. And may I add that the Dromon attack animation is way too cool. Byz horse appears to be on crack, and the Chinese are marching a settler pair up to Indy. Lose a sword on a chancy attack. (Well, odds were 9 vs. 2) Kill Byz horse with Elite sword. Still no Thebes. Stack is in place to build city next turn, but traffic is heavy in that area. I think the Mayans are going for T-Ville.

680 AD (3)
Issue! Byz have Iron (and possibly Knights!). See first Ancient Cav. Found Deerburg in the west. Could be attacked by 6 units next turn. However, it is also defended by an Army. Sacrifice two Chinese workers to speed construction of walls at Deerburg. Kill one potential attacker with Elite Horse. This should be a tricky next turn.

690 AD (4)
All potential attackers run away from the army, and may give me a chance to thin them out before we really get attacked. Pillagers find Thebes. Have to take a good look and prioritize my objectives. Kill Mayan sword. Move task force out to re-take Deli. Army + Cat + Elite sword, horse, spear. The Byz Iron must be cut.

700 AD (5)
It's starting to hit the fan. Stack of 9 Egyptian MDI approach the gas station. Byz win MDI vs. Sword on Mountain. Kill said MDI in retaliation. Started to pillage Thebes.

710 AD (6)
OK. There are 9 Egyptian MDI outside of Equinia, and I think the most units (defensive or not) I can put in there is 5. Then there is a second group of 8 MDI about 1 turn behind. :eek:

I think this is where the boulder starts coming back down the cliff. After a crisp 0-3 on Cat shots, I lose a Sword and a Horse to a Jav. Then kill the Jav with an elite sword and regain the military failures as workers. Not a good trade. Miss with another cat shot, but kill American Archer with our Elite Archer. Kill two archers and a horse. Have to relinquish the mountain outside of Equinia. Try to confuse the AI by emptying the Gas Station. Kill another Byz horse. Win three battles at the Deli and re-capture. Unfortunately, my only cat shot destroyed the walls! Two chinese and a Byz worker meet their doom to speed re-raising of the walls. BTW, none of our people are in there. Win one, lose one against infiltrating Byz spear.

Well, here goes nothing. (Or the whole game!)

IT - Spawn MGL on defense, and he's guaranteed to survive the IT. Equinia falls, taking 5 MDI with it. Oh, we also lost about 6 cats in that city. Now I have to abandon the Gas Station.

720 AD (7)
Leader rushes the Pentagon in T-Ville. Decide not to abandon Gas Station, as it would be captured by the Aztecs and I think it will be easier to re-capture than to have to build a settler. Slider adjusted to gain Currency in 1.

730 AD (8)
Currency comes in, and we set a course for Construction at Max sustainable (12 turns). Aztecs capture Gas Station. Bunch of other, non-noteworthy stuff happens.

740 AD (9)
Thebes is isolated. Americans land a couple of archers in the south, sending a few of our workers scrambling. No attacks on this turn. We have two settlers sleeping, one in Indy, one in Irontown, waiting for the army/other offensive forces to be freed up to push east.

750 AD (10)
Win one, lose one at the western frontier. Having a very difficult time extricating the armies from city defense. Pillage the Byz iron, continue pillaging Egypt.


Final Notes:
It is starting to get a little bleak. We were net even in cities on my turn, but the two I gained are having to be defended by armies. If Deerburg can be stabilized (without the Army), we should easily be able to re-capture Equinia, as only defense-2 units can be built there. (No access to iron).

I build the two settlers with the intent to push one ring east from Indy, but not having a stable western front forced a lot of troop shuffling. We still have the settlers, so at least we don't have to build any more anytime soon.

Things were going along pretty swimmingly until the 17 Egyptian MDI showed up. I have no idea where they went, I was fortifying Nehruvia for an attack but the MDI didn't show.

Unfortunately, it appears to me that we need to re-capture our two lost cities, found two new ones with the settlers, and pop a leader for a 4th army. We need two armies pillaging full-time in the west, we have to slow down the Egyptian production if we are going to have any chance. I don't believe I left any of our other cities in danger, but we are not in any position to push the offensive right now.

We should also plop a 4th sword into the armies when it is convenient, as this will give the armies an attack of 5 instead of 4, in addition to more HP.

Nehru on the precipice
 
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