350AD inherited turn MMing, Indy horse in 1, Irontown temple in 2, Equina gets better growth. Sword army spots a French settler pair moving in towards Palaneque area, He heads over to capture. And then to Chartres for city capture! Looks like we are naturally moving our core towards crappy, yet defensible, peninsula. Lets take it! Send cat to GH from Iron town to bomb horse. Score! Fire up sword in Indy to take out archer. He wins going to 1hp. I cover with 4hp spear. This will leave Indy less defended and undoubtably get the masses coming for it instead of the northern cities. We have money but again, what are we going to spend it on? I set Monarchy due in 9 at 26. The sooner the better to get to that. Also on a side note, my studies have shown that if you have the option of moving a slider down to, say, get a tech in two and save a little money, it is best to leave it as high as possible and reap the money at tech due in one. You get more money.
Hit enter IT An archer comes from the Dehli to attack spear covering sword. We win going to 1 hp. The masses scurry down to fresh meat. Forces converge on Equina.
360AD turn 1 -In Equina I hit a jav with the cat under army and score and then use 4/5 sword on 2/3 jav and..a leader!What do I do with this? No Army availability until we get 4 more cities. I can build a library due in 10, I think a barracks somewere that may take 30 turns would be best or maybe a settler to send over to close the gap on the peninsula? Ill think about more next turn.
I whip the barracks in Greebley Heights to get production rolling. Cant figure why the citizenry still has happy faces on F1. Do they know what Nehru thinks he can do here? They do have the utmost trust him. Sword Army takes out Joans settler and sends them back to help chop under army at Equina. Im getting rid of that forest to free up a grassland. The 4/5 sword knocks the fortified warrior at Vishnu. Is he gone? 6-0. I move a 5/5 spear from GH to fortify on deer food tile and take ALL available cats to bomb from there. They went 4/4. J
IT We win 1 battle in Equina. 7-0 2 chinese horses show at Indy S tile. 1 archer moves in from bombarded boys. There were 6! Eqyptian swords moving according to the view the minnows gave me. W Minnow has a tail on him. The swords are around 20 turns from impact.
Indy Horse>Spear
GH B-rax>Spear
EQ Horse>Horse in 10 but forest clearing for grassland.
Yoms Folly Reg sword > B-rax to be rushed with leader.
Irontown Temple> Cat
370AD turn 2 In Equina, Cats moving to Indy for bombard fun and get out from under lone spear. They go ¾ and we have 3 2/3 foes there. V Horse takes out archer losing 1hp. Yoms Folly gets a Granary with the leader. This town may someday be our new capital! Perhaps weed using it for that, but Im feeling lucky an this town FINALLY has nice land. E horse takes out a horse in Indy, bounces back to town. Sword army knocks a couple of warriors to clear out the area SW of Equina for our settler. Other are moving in for it too. They should meet the welcoming committee. There is a 7 unit SOD NE of Indy, though 2 are injured and probably heading home. Either way, I scrambled a spear from Sugar P for extra cover. Dang, while typing, I realized it is probably MP. Whew, its OK at 2-1-2 pop happiness. Back to Equina. Really want to move settler so I bomb from army cat and use sword to kill jav. That leaves him open so move spear from mountain to cover and shuffle spear from Equina to mountain. Cats in EQ knock 2 3/3 javs 3/3 so they wont attack, though Im hoping. If 2/3 jav still attacks Im going to stop bombarding to redline so they dont run back to heal. Spear army takes out 1/3 sword behind the lines and moves 1 SW from prior position. Settler can now move with him. 12-0. Run through MMing. Get horse this turn, add some growth.
IT Sheet, the 2/3 sword knocked my E spear! 3 more Egyptian swords seen on the move. Have to take a chance after I settle city and go after the Iron with the army. 12-1
Nehru- Horse>Sword
380AD turn 3 Sword army kills an American War/Arch pair. In Indy we go 4/4 on cats and take out one horse with them retreating once. 15-1
IT No attacks, but they take the mountain NE of deer food tile near Indy. Ow, total weed. I checked F1 for happiness, but neglected to move sci-sli back. 1 cat disbanded due to lack of funds. Sorry guys L. Monarchy in 35. A Chinese horse jumps on cow tile and SOD is 6 strong on mountain.
390AD turn 4 In Indy, I had previously moved the 5/5 archer down from Irontown and he gets one hit on Chinese horse but he ran off. Spear covering sword now shifts to cover archer and sword goes back to Indy. The SOD gets bombed from under fortified spear on deer tile and goes 3/3. The settler plops 3 from Equine and Yom and since the Dehli didnt work out I decided to open a 7-Eleven. 0g 11gpt. Sword army and horse backup arrive at Chartres. I check calc to see that 4/4 sword vs ¾ horse on mountain is 82% and go, but he retreats off stack. Sword to cat pile on deer. Horse from Nehru knocks a 1/3 jav I had bombed in Equine and gets the bounce back to town. 16-1. Monarchy in 14 with a scientist in Indy to cap growth for now since cash is low.
IT No attacks again. I think they now sense the might of Nehru. Turns out those Egyptian swords were attacking Aztecs. Watched a sword bite it while dining on the bow of the Minnow. Indy Spear>Library. Possible change since its due in 12.
400AD turn 5 In Indy, GH area, cats move from deer to GH due to enemy shuffle toward Iron town. Cats go ¾ and ¾ sword (82%) knocks 3/4 archer and E horse knocks ¾ archer but left open to 2/4 horse. Hes only a 36% favorite to win so hell run off. SOD eliminated. Over in Chartres, I send the 4/4 horse to soften 4/4spear and he dies taking 2 hp off. Army goes in against 3/3 spear and wins and then another 3/3 pops up, dang. We win again. 2/4 spear left with archer coming in to run into town. In Equine, cats go ¾ and E horse wins and then as I like to do, E spear kills 1/3 jav (84% chance), losing 1 hp. Changed Sugar P to settler. 4/4 horse in GH kills 2/3 horse in forest(92%) losing 1 hp. 23-2
IT- Just got a bad scare. A horse from the Biz city E of Iron town came out and attacked Irontown with one 5/5 spear guarding. The range is there so I think I cant rely on line of sight. We won going down to 1hp, other movement and then another came out!!!! Our brave spear retreated him. Whew! LESSON LEARNED in Iron town. Must leave troops there! No other attacks. 24-2
410AD turn 6 Sent cat and 4/4 spear to Irontown. In Chartres, new horse attacks to soften and dies taking off 3 hp. They had another 3/3 spear in there. Sword army takes out 3/3 and 2/4 and there is an archer left. Army is 5/13 though. One more try next round. Doesnt look like there is any one else in the vicinity. I decide to stay overnight on the minnow and I dock with the W bound minnow. We throw a circumnavigation party and watch another war on Egypt Aztec border making fun with the advisors on the AI war tactics. Swapped Indy to sword so that I could move archer and sword down S to Yom back yard for cleanup duty.26-3
IT Biz drop off 1 horse in Vishnu. Probably will have to take spear off the hill. No attacks again. Nehru bellows from the deck of the minnow his war cry.
420AD turn 7 Chartres is ours with 2 slaves. Army is 3-13 with a sword coming. No attacks due next turn so healing will come. Im also sending the workers out to mine BG as bait. Near Yoms Folly, kill a R jav that popped from our new backyard with a sword. An E horse killed 1 of the 2 warriors across a river in the forest. Still one warrior left. Shifted a cat down from 7-11 on our new road network. I have chopped a couple forests and roaded to 7-11 already. Should get another city down in 2 turns.29-3
IT Busy IT. Our spear on the cow withstood 2 attacks, killing one but fell to the 3rd. Another horse popped from Biz dehli and attacked Indy. Dead to our E spear. The horse that got dropped off attacked our sword coming down from Yom and won, hes redlined now due a visit from our E horse. Got the forbidden palace message. I think Yom gets it. 32-5
430AD turn 8 Cats bomb horse that moved to our interior S of GH a bit. E horse kills him from GH. Cats bomb a jav in Equine and 5/5 spear gets him. Hoping for GL for Yom FP. Not much else but MM. I will see some attacks on GH and Irontown. Defense ready unless bad RNG. 34-5
IT No attacks. Biz sends 2 horse and an archer SW of GH. I think the abundance of defense keeps them from attacking (bad odds) so they keep moving. I think we need to balance what is coming with what we have waiting or they will proceed through and pillage. I may lose SW GH tile. I wanted an attack.
Yoms Spear> Sword
Vishnu Walls> B-rax
440AD turn 9 - E sword attacks a warrior across river to secure city site. E horse kills off redlined Biz horse. Wheres my leader? Army is 9-13 now with 3 archers knocking. There is a horse just moved in for us to help out. GH tile is cleared killing 2 of 3. No leader. Army kills 2 of 4 archers parked outside Chartres. Chartres renamed to Joans Folly for trying to secre horses from across the map. Monarchy in 6 with 22 in bank at 2gpt. By the way the spear army has been pillaging Maya. 40-5
IT Nothing but finishing a wall in 7-11 and a sword in Indy
450AD turn 10 Found T-ville, set to Walls. A spear and sword are 1 tile E ready to help with defense and a sword is already in there. My E spear luck holds but at the cost of 4hp. No leader. Use a 4/4 sword to attack a 4/4 archer on mountain near GH (82%). Win. 42-5
Im playing one more turn because there are too many loose ends with units hanging outside cities exposed workers, etc.
IT Nothing again.
460AD turn will play 9 next time. Tidied up the workers and loose units. Attacked Calukmul S of Yom with sword and beat 3/3 spear. There is a spear left on top, probably the last one and we can take that city next turn. ¾ sword is 78% so I would take a shot and let the spear with him finish it if need be, though there is backup coming. Hit an archer on that darn SE tile of GH and got a leader that is sitting in capital for, IMHO, the FP I switched to in Yom.
44-5. 2 cities founded. 1 city capture with another hopefully next turn. 2 leaders.
The SAVE