Daftpanzer
canonically ambiguous
Gentlemen, time has defeated me once again - I have the map ready, but not the stats. If I wanted to make an excuse, I'd blame the Rugby World Cup and associated social drinking over the weekend. But mainly is the fact that I spent hours building and playing around with the map sat-sun, I really wanted it to feel right, aware that I can't really ret-con the map once the game has started.
BEHOLD THE MINI-GALAXY
With this many players, it would be a nightmare to do private maps, and I liked the idea of having a continuum of players rather than isolated clusters. Plus, telescopes do exist. So that means you can all get to see everything from the beginning, with the proviso that you must pretend ignorance of other civilizations for now - apart, perhaps, from mysterious radio chatter from your closest neighbors, or signs of industrial pollutants picked up in spectrographs of alien worlds.
I'll take a look at the map again tomorrow. I may delete a whole load of stars, regardless it won't get any more complex.
* All star systems in realistic range of players have been given names to help identify them. Think of star catalogs with their boring codes. My idea is that systems will actually be named after the most interesting planet/settlement in that system, rather than a star (unless the settlement is named after the star...). Anyhow, you have renaming rights of any star exclusively in your space, and/or one you have settled. Its also cool to provide names for nebulas and regions of space in your neighbourhood.
** FACTIONS NOT INCLUDED: Tolni's Fyn civilization never got a starting bio or any data for their natural environment. Also NinjaCow64's Ascendancy has been omitted as his request. These were the only casualties in the end.
EDIT: also note that start positions were all interpretations of dice rolls for X and Y position, taking into account whether a 'busy' or 'quiet' start was wanted.
BEHOLD THE MINI-GALAXY
Spoiler :

With this many players, it would be a nightmare to do private maps, and I liked the idea of having a continuum of players rather than isolated clusters. Plus, telescopes do exist. So that means you can all get to see everything from the beginning, with the proviso that you must pretend ignorance of other civilizations for now - apart, perhaps, from mysterious radio chatter from your closest neighbors, or signs of industrial pollutants picked up in spectrographs of alien worlds.
I'll take a look at the map again tomorrow. I may delete a whole load of stars, regardless it won't get any more complex.
* All star systems in realistic range of players have been given names to help identify them. Think of star catalogs with their boring codes. My idea is that systems will actually be named after the most interesting planet/settlement in that system, rather than a star (unless the settlement is named after the star...). Anyhow, you have renaming rights of any star exclusively in your space, and/or one you have settled. Its also cool to provide names for nebulas and regions of space in your neighbourhood.
** FACTIONS NOT INCLUDED: Tolni's Fyn civilization never got a starting bio or any data for their natural environment. Also NinjaCow64's Ascendancy has been omitted as his request. These were the only casualties in the end.
EDIT: also note that start positions were all interpretations of dice rolls for X and Y position, taking into account whether a 'busy' or 'quiet' start was wanted.