Tokugawa the Unsettled, inherited turn 250AD
We're at war with the Hittites and China, defending against China but attacking the Hittites. Looks good.
Hattusas is quite vulnerable at the moment, defended by a 2HP army. I hope the Hittites don't have any fast units. Move pike from Tarsus to help.
Otherwise things look very good. The disadvantage of this variant is that our cities are rather far apart, which makes defence difficult, eg Uruk is vulnerable. Aleppo and Murcia changed to aqueducts. Hattusas set to starvation and switched to worker. Uruk's warriors upgraded.
One thing we're short on is workers. I know it's a military game but with worker purchases off the table and with us capturing cities rather than razing, we're not too strong on workforce. I think we need to train some more, since we have a lot of tiles to work on and the ex-AI cities need balance changing from irrigation to mines as we capture them (AI always over-irrigates).
Checking diplomacy, a number of AIs are taking a whipping. Babylon, Byzantium, Zulu, Hittites and Spain all have 4 cities or less. China has a few cities, Iroquois have quite a lot, but an early conquest/domination is well on the cards here.
IT: Hittite units move into our territory. Hittites and Iroquois ally against China. Chinese MDI kills our pike in the jungle.
Kyoto horse ----------> horse
Turn 1, 260AD: we're one city short of being able to turn our existing leader into another army, so I hold on to it for now. Move units around but do not attack this turn. Upgrade a warrior in Murcia.
Decide to get into the tech action now. Aw feck, someone's broken our rep

. We can't pay gpt for techs...apparently we've betrayed the Iroquois...when did that happen? I'm getting really fed up of broken rep games.
However, the Zulu are at war with Iroquois so will accept gpt. Buy monotheism from them for 59gpt. Monotheism gets Engineering + 13g from Byzantium. Republic, Chivalry and Invention are generally about, while the Iroquois have a monopoly on Theology.
IT: kill 2 Hittite archers on defence. Big Chinese movement. Hattusas riots as resistance ends.
Turn 2, 270AD: MDI army kills spear defending Tyrana. Kill a Hittite warrior. Kill Chinese MDI near Kyoto. Upgrade some cat's.
IT: lose MDI to Chinse longbow.
Hattusas worker ----------> worker
Kyoto horse ---------> horse
Seville horse ----------> pike
Ankuwa aqueduct ---------> horse
Iroquois building Leo's.
Turn 3, 280AD: MDI army kills spear at Tyrana but reduced to 5HP. Horse army kills 2 spears but reduced to 4HP. There is an unfortified spear on top, so decide to attack with horses (don't want to risk MDI army)...first horse does 1HP damage but is killed; second horse does 0HP damage and promotes the spear. 3rd horse is killed but reduces spear to 1HP. 5HP MDI army cmpletes the job and we capture the city with a settler, slave and 39HP. Set to worker.
Form another horse army with available leader. I expect we'll get more leaders before we get samurai. Upgrade more cat's.
IT: lose a horse that was defending the injured horse army. Get the Pentagon message.
Tyrana quells resistors and riots.
Aleppo aqueduct ----------> market
Turn 4, 290AD: upgrade another cat, kill a Hittite spear. Then...well, there's no easy way to expalin this. I attacked a 1HP Hittite archer that was in the way of our cities with the 4HP horse army, and lost

. What were the chances of that? By my estimate, about 1.5%. Don't you just love the RNG?
IT: lots of Chinese movement.
Madrid market ----------> worker
Kyoto horse ----------> horse
Turn 5, 300AD: upgrade a cat. Lose horse, kill a Hittite spear. Send other horse army to do some pillaging in China.
IT: Hittites drop spear near Tyrana. Lots of Chinese units in the north, may have to make peace with them soon.
Hattusas worker ---------> worker
Seville pike ----------> pike
Ankuwa horse ---------> market.
Turn 6, 310AD: kill Hittite spear. Use horse army to kill Chinese MDI. Pillage one set of Chinese gems, move to other source.
IT: Nad the army killer

. You know, this serves me right. I've heard all these rumours on the forums about armies with decent HP not being attacked by the AI if there are softer targets available. To be honest, I've not quite believed them: I've felt (instinctively, and from games I've played solo) that the AI will attack armies if it wants to, but will just avoid them if possible. In this situation, I decided to trust in the rumours rather than my own instinct. We had a 12/14 horse army in jungle in China, and it just got slaughtered by Chinese MDI. Like I say, it serves me right for trusting in rumours, but it doesn't do our team much good. I am extremely sorry guys

. 2 armies lost in 3 turns. Not a record I'm going to remember with fondness.
Madrid worker ----------> worker
Kyoto horse ----------> horse
Spanish building Leo's.
Turn 7, 320AD: time to let bygones be bygones and refocus. Kill a Chinese pike and then make peace, they've got too many MDIs in the area threatening our cities, and I don't intend to increase my cock-ups in this turn

Peace treaty + 295g gets us Chivalry. At least we can have some fun with samurai now.
Sign straight rop with Zulu to allow me to move MDI army towards Hittites.
Upgrade 4 horses to samurai. Set and configure Kyoto and Seville to samurai.
Wines to China for spices + 1gpt. We need the luxury and we're not going to attack them for 20 turns anyway due to the peace treaty.
IT: Tarsus aqueduct ---------> market
palace expanded.
Turn 8, 330AD: MDI army moves towards Harran.
IT: Babylon and China ally against Hittites.
Madrid worker ----------> courthouse
Turn 9, 340AD: MDI army kills spear at Harran. Upgrade another horse. Send lone samurai out to look for Hittite target to trigger GA.
IT: Hittites drop off spear near Tyrana.
Turn 10, 350AD: MDI army kills 2 spears at Harran, but is badly wounded and there is an unfortified spear on top, so have to call off attack for now. Kill Hittite spear near Tyrana.
Everything is a bit chaotic at the moment...troops are all over the place, so I'm going to play an extra couple of turns to leave the next player with less of a mess to deal with.
IT: Hittites drop off archer. Iroquois sneak attack Hittites!
Hattusas worker ----------> temple
Kyoto samurai ----------> samurai
Akkad market ----------> samurai
Byzantines building Leo's.
Turn 11, 360AD: kill 2 Hittite archers, the second is by a samurai, and we are in a golden age

.
Reconfigure cities. Kyoto, at exactly 30spt is set to a pike a turn.
IT: Hittites and China make peace.
Kyoto pike ----------> pike
Seville samurai ----------> samurai
Hattusha market ----------> courthouse
Turn 12, 370AD: Reorganizing units. Upgrade a horse.
Many apologies for the poor play. Still, we're doing well. After the Hittites are exterminated, which the Iroquois will do if we're not quick, we can pick a new target. Perhaps Byzantium. I don't think we should worry about the Iroquois too much. If, as looks likely, it comes down to a 1 on 1 fight against them, I have no dounts we'll trounce them. They still don't have horses

.
Enjoy the GA.